我需要在.net应用程序中使用C#访问Windows MFT(主文件表)。
我已经用谷歌搜索了,找不到任何好的结果。我一直在搜索过去2天的信息,但无法在同一信息上找到任何信息。

我不是在寻找执行相同操作的确切代码,而是在寻找一些可以帮助我入门的信息。

我唯一能弄清楚的是我必须使用P / Invoke。
我想知道我将用来访问MFT的功能。
如果您能够提供一些代码示例,那就太好了。

最佳答案

首先,您必须拥有并声明足够的特权才能访问MFT-这本身就是一种痛苦。然后,您必须获取卷上文件/文件夹的句柄-对于最后一步的调用...这是在循环中调用Windows API(称为DeviceIOControl)并从返回的API调用中读取条目-这是自己的特别头痛。

从概念上讲-这看起来像:

static void Main( string[ ] args )
{
  if ( Privileges.HasBackupAndRestorePrivileges )
  {
    using ( var volume = GetVolumeHandle( "C:\\" ) )
    {
      ReadMft( volume );
    }
  }
}

如果轮流使用每个选项,那么断言足够的特权是最晦涩的部分。有一个Windows API可以更改正在运行的 token 的特权-您可以使用它来添加必要的特权。这是我用来声明这些特权的类的节选。您可以主张更多特权-但这对于阅读MFT应该足够了。

您的应用程序将需要在一个可以实际获得必需特权的帐户下运行-管理员帐户是不错的选择。另外,备份运算符(operator)将起作用。
public static class Privileges
{
  private static int asserted = 0;
  private static bool hasBackupPrivileges = false;

  public static bool HasBackupAndRestorePrivileges
  {
    get { return AssertPriveleges( ); }
  }

  /// <remarks>
  /// First time this method is called, it attempts to set backup privileges for the current process.
  /// Subsequently, it returns the results of that first call.
  /// </remarks>
  private static bool AssertPriveleges( )
  {
    bool success = false;
    var wasAsserted = Interlocked.CompareExchange( ref asserted, 1, 0 );
    if ( wasAsserted == 0 )  // first time here?  come on in!
    {
      success =
        AssertPrivelege( NativeMethods.SE_BACKUP_NAME )
        AssertPrivelege( NativeMethods.SE_RESTORE_NAME );

      hasBackupPrivileges = success;

    }
    return hasBackupPrivileges;
  }


  private static bool AssertPrivelege( string privelege )
  {
    IntPtr token;
    var tokenPrivileges = new NativeMethods.TOKEN_PRIVILEGES( );
    tokenPrivileges.Privileges = new NativeMethods.LUID_AND_ATTRIBUTES[ 1 ];

    var success =
      NativeMethods.OpenProcessToken( NativeMethods.GetCurrentProcess( ), NativeMethods.TOKEN_ADJUST_PRIVILEGES, out token )
      &&
      NativeMethods.LookupPrivilegeValue( null, privelege, out tokenPrivileges.Privileges[ 0 ].Luid );

    try
    {
      if ( success )
      {
        tokenPrivileges.PrivilegeCount = 1;
        tokenPrivileges.Privileges[ 0 ].Attributes = NativeMethods.SE_PRIVILEGE_ENABLED;
        success =
          NativeMethods.AdjustTokenPrivileges( token, false, ref tokenPrivileges, Marshal.SizeOf( tokenPrivileges ), IntPtr.Zero, IntPtr.Zero )
          &&
          ( Marshal.GetLastWin32Error( ) == 0 );
      }

      if ( !success )
      {
        Console.WriteLine( "Could not assert privilege: " + privelege );
      }
    }
    finally
    {
      NativeMethods.CloseHandle( token );
    }

    return success;
  }
}

一旦您克服了这个障碍,剩下的就是-嗯...仍然是一个模糊的节日。您必须使用备份语义获取文件或文件夹的句柄。您很有可能只是在要处理的卷上的任何旧文件上打开FileStream,而FileStream将具有可用于后续调用的句柄。这不完全是我的应用程序执行的操作-但是我的应用程序必须执行此答案不必执行的操作。
  internal static SafeFileHandle GetVolumeHandle( string pathToVolume, NativeMethods.EFileAccess access = NativeMethods.EFileAccess.AccessSystemSecurity | NativeMethods.EFileAccess.GenericRead | NativeMethods.EFileAccess.ReadControl )
  {
    var attributes = ( uint ) NativeMethods.EFileAttributes.BackupSemantics;
    var handle = NativeMethods.CreateFile( pathToVolume, access, 7U, IntPtr.Zero, ( uint ) NativeMethods.ECreationDisposition.OpenExisting, attributes, IntPtr.Zero );
    if ( handle.IsInvalid )
    {
      throw new IOException( "Bad path" );
    }

    return handle;
  }

对于ReadMft-有一个相当复杂的Windows API函数-DeviceIOControl-接收具有大量输入的缓冲区,并返回包含各种输出的缓冲区。它是一种用于查询各种设备信息的通用API,而包含MFT的卷就是一种设备。

要读取MFT,请使用设备IO控制代码FSCTL_ENUM_USN_DATA调用DeviceIOControl,该代码将为MFT中的每个记录返回一条USN记录。每次调用都有很多记录-每次调用后,您都使用上一次调用返回的第一位信息在循环中参数化下一个调用。

顺便说一句-我在代码中重命名了Windows API调用,使它们看起来更像.Net。我不确定将来是否会这样做。

这里的特别说明:每个文件都会得到一个记录-不管有多少硬链接(hard link)-您都必须进行额外的调用以枚举硬链接(hard link)。

文件系统层次结构编码在您从调用中获得的结构的FileReferenceNumber和ParentFileReferenceNumber中。您可以名义上将这些usn记录保存到一个列表中,并按FileReferenceNumber排序,并为ParentFileReferenceNumber或诸如此类创建二级索引。为了便于说明,此代码仅转储MFT条目。

本示例使用了不安全的代码-并修复了包含输入和输出的缓冲区的位置。有多种方法可以解决此问题-但这既好看又扎实。如果使用此选项,则必须在项目设置中允许使用不安全的代码。
public unsafe static bool ReadMft( SafeHandle volume )
{
  var outputBufferSize = 1024 * 1024;
  var input = new NativeMethods.MFTEnumDataV0( );
  var usnRecord = new NativeMethods.UsnRecordV2( );

  var outputBuffer = new byte[ outputBufferSize ];

  var okay = true;
  var doneReading = false;

  try
  {
    fixed ( byte* pOutput = outputBuffer )
    {
      input.StartFileReferenceNumber = 0;
      input.LowUsn = 0;
      input.HighUsn = long.MaxValue;

      using ( var stream = new MemoryStream( outputBuffer, true ) )
      {
        while ( !doneReading )
        {
          var bytesRead = 0U;
          okay = NativeMethods.DeviceIoControl
          (
            volume.DangerousGetHandle( ),
            NativeMethods.DeviceIOControlCode.FsctlEnumUsnData,
            ( byte* ) &input.StartFileReferenceNumber,
            ( uint ) Marshal.SizeOf( input ),
            pOutput,
            ( uint ) outputBufferSize,
            out bytesRead,
            IntPtr.Zero
          );

          if ( !okay )
          {
            var error = Marshal.GetLastWin32Error( );
            okay = error == NativeMethods.ERROR_HANDLE_EOF;
            if ( !okay )
            {
              Console.WriteLine( "Crap! Windows error " + error.ToString( ) );
              break;
            }
            else
            {
              doneReading = true;
            }
          }

          input.StartFileReferenceNumber = stream.ReadULong( );
          while ( stream.Position < bytesRead )
          {
            usnRecord.Read( stream );

            //-->>>>>>>>>>>>>>>>>
            //--> just an example of reading out the record...
            Console.WriteLine( "FRN:" + usnRecord.FileReferenceNumber.ToString( ) );
            Console.WriteLine( "Parent FRN:" + usnRecord.ParentFileReferenceNumber.ToString( ) );
            Console.WriteLine( "File name:" + usnRecord.FileName );
            Console.WriteLine( "Attributes: " + ( NativeMethods.EFileAttributes ) usnRecord.FileAttributes );
            Console.WriteLine( "Timestamp:" + usnRecord.TimeStamp );
            //-->>>>>>>>>>>>>>>>>>>
          }
          stream.Seek( 0, SeekOrigin.Begin );
        }
      }
    }
  }
  catch ( Exception ex )
  {
    Console.Write( ex );
    okay = false;
  }
  return okay;
}

我为节省大量工作而做了一些俗气的工作-我在Windows API结构中添加了伪序列化方法-以便它们可以从流中读取自身。例如,用于读取上述代码中的缓冲区的usnRecord是Windows API结构-但实现了序列化接口(interface):
[StructLayout( LayoutKind.Sequential )]
internal struct UsnRecordV2: IBinarySerialize
{
  public uint RecordLength;
  public ushort MajorVersion;
  public ushort MinorVersion;
  public ulong FileReferenceNumber;
  public ulong ParentFileReferenceNumber;
  public long Usn;
  public long TimeStamp;
  public UsnReason Reason;
  public uint SourceInfo;
  public uint SecurityId;
  public uint FileAttributes;
  public ushort FileNameLength;
  public ushort FileNameOffset;
  public string FileName;

  /// <remarks>
  /// Note how the read advances to the FileNameOffset and reads only FileNameLength bytes.
  /// </remarks>
  public void Read( Stream stream )
  {
    var startOfRecord = stream.Position;
    RecordLength = stream.ReadUInt( );
    MajorVersion = stream.ReadUShort( );
    MinorVersion = stream.ReadUShort( );
    FileReferenceNumber = stream.ReadULong( );
    ParentFileReferenceNumber = stream.ReadULong( );
    Usn = stream.ReadLong( );
    TimeStamp = stream.ReadLong( );
    Reason = ( UsnReason ) stream.ReadUInt( );
    SourceInfo = stream.ReadUInt( );
    SecurityId = stream.ReadUInt( );
    FileAttributes = stream.ReadUInt( );
    FileNameLength = stream.ReadUShort( );
    FileNameOffset = stream.ReadUShort( );
    stream.Position = startOfRecord + FileNameOffset;
    FileName = Encoding.Unicode.GetString( stream.ReadBytes( FileNameLength ) );
    stream.Position = startOfRecord + RecordLength;

  }

  /// <summary>We never write instances of this structure</summary>
  void IBinarySerialize.Write( Stream stream )
  {
    throw new NotImplementedException( );
  }
}

...其中IBinarySerialze是:
public interface IBinarySerialize
{
  /// <summary>Reads an object's data from a <see cref="Stream"/></summary>
  void Read( Stream stream );

  /// <summary>Writes an objects serializable content to a <see cref="Stream"/></summary>
  void Write( Stream stream );

}

在此结构中使用了流扩展方法。基本上,它们是从BinaryReader取消的。为什么?因为在.Net 3.5中-我必须先编写此代码-BCL BinaryReader会关闭将其包裹的流-并且我在很多地方都无法忍受。
internal static class StreamingExtensions
{
  public static ushort ReadUShort( this Stream stream )
  {
    return BitConverter.ToUInt16( ReadBytes( stream, 2 ), 0 );
  }

  public static uint ReadUInt( this Stream stream )
  {
    return BitConverter.ToUInt32( ReadBytes( stream, 4 ), 0 );
  }

  public static long ReadLong( this Stream stream )
  {
    return BitConverter.ToInt64( ReadBytes( stream, 8 ), 0 );
  }

  public static ulong ReadULong( this Stream stream )
  {
    return BitConverter.ToUInt64( ReadBytes( stream, 8 ), 0 );
  }
  public static byte[ ] ReadBytes( this Stream stream, int length, bool throwIfIncomplete = false )
  {
    var bytes = new byte[ length ];
    var bytesRead = 0;
    var offset = 0;
    if ( length > 0 )
    {
      while ( offset < length )
      {
        bytesRead = stream.Read( bytes, offset, length - offset );
        if ( bytesRead == 0 )
        {
          if ( throwIfIncomplete ) throw new InvalidOperationException( "incomplete" );
          break;
        }
        offset += bytesRead;
      }
    }
    return bytes;
  }
}

为了完整起见,以下是本机方法,枚举,常量和噪声。大多数都来自PInvoke.net,但是同样地,这些东西中的许多名称都是.Net命名的。向纯粹主义者致歉。
internal class NativeMethods
{
  internal const int ERROR_HANDLE_EOF = 38;

  //--> Privilege constants....
  internal const UInt32 SE_PRIVILEGE_ENABLED = 0x00000002;
  internal const string SE_BACKUP_NAME = "SeBackupPrivilege";
  internal const string SE_RESTORE_NAME = "SeRestorePrivilege";
  internal const string SE_SECURITY_NAME = "SeSecurityPrivilege";
  internal const string SE_CHANGE_NOTIFY_NAME = "SeChangeNotifyPrivilege";
  internal const string SE_CREATE_SYMBOLIC_LINK_NAME = "SeCreateSymbolicLinkPrivilege";
  internal const string SE_CREATE_PERMANENT_NAME = "SeCreatePermanentPrivilege";
  internal const string SE_SYSTEM_ENVIRONMENT_NAME = "SeSystemEnvironmentPrivilege";
  internal const string SE_SYSTEMTIME_NAME = "SeSystemtimePrivilege";
  internal const string SE_TIME_ZONE_NAME = "SeTimeZonePrivilege";
  internal const string SE_TCB_NAME = "SeTcbPrivilege";
  internal const string SE_MANAGE_VOLUME_NAME = "SeManageVolumePrivilege";
  internal const string SE_TAKE_OWNERSHIP_NAME = "SeTakeOwnershipPrivilege";

  //--> For starting a process in session 1 from session 0...
  internal const int TOKEN_DUPLICATE = 0x0002;
  internal const uint MAXIMUM_ALLOWED = 0x2000000;
  internal const int CREATE_NEW_CONSOLE = 0x00000010;
  internal const uint TOKEN_ADJUST_PRIVILEGES = 0x0020;
  internal const int TOKEN_QUERY = 0x00000008;


  [DllImport( "advapi32.dll", SetLastError = true )]
  [return: MarshalAs( UnmanagedType.Bool )]
  internal static extern bool OpenProcessToken( IntPtr ProcessHandle, UInt32 DesiredAccess, out IntPtr TokenHandle );
  [DllImport( "kernel32.dll" )]
  internal static extern IntPtr GetCurrentProcess( );
  [DllImport( "advapi32.dll", SetLastError = true, CharSet = CharSet.Unicode )]
  [return: MarshalAs( UnmanagedType.Bool )]
  internal static extern bool LookupPrivilegeValue( string lpSystemName, string lpName, out LUID lpLuid );
  [DllImport( "advapi32.dll", SetLastError = true )]
  [return: MarshalAs( UnmanagedType.Bool )]
  internal static extern bool AdjustTokenPrivileges( IntPtr TokenHandle, [MarshalAs( UnmanagedType.Bool )]bool DisableAllPrivileges, ref TOKEN_PRIVILEGES NewState, Int32 BufferLength, IntPtr PreviousState, IntPtr ReturnLength );
  [DllImport( "kernel32.dll", ExactSpelling = true, SetLastError = true, CharSet = CharSet.Unicode )]
  [return: MarshalAs( UnmanagedType.Bool )]
  internal static unsafe extern bool DeviceIoControl( IntPtr hDevice, DeviceIOControlCode controlCode, byte* lpInBuffer, uint nInBufferSize, byte* lpOutBuffer, uint nOutBufferSize, out uint lpBytesReturned, IntPtr lpOverlapped );
  [DllImport( "kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode )]
  internal static extern SafeFileHandle CreateFile( string lpFileName, EFileAccess dwDesiredAccess, uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile );
  [DllImport( "kernel32.dll", SetLastError = true )]
  [return: MarshalAs( UnmanagedType.Bool )]
  internal static extern bool CloseHandle( IntPtr hObject );


  [Flags]
  internal enum EMethod: uint
  {
    Buffered = 0,
    InDirect = 1,
    OutDirect = 2,
    Neither = 3
  }

  [Flags]
  internal enum EFileAccess: uint
  {
    GenericRead = 0x80000000,
    GenericWrite = 0x40000000,
    GenericExecute = 0x20000000,
    GenericAll = 0x10000000,

    Delete = 0x10000,
    ReadControl = 0x20000,
    WriteDAC = 0x40000,
    WriteOwner = 0x80000,
    Synchronize = 0x100000,

    StandardRightsRequired = 0xF0000,
    StandardRightsRead = ReadControl,
    StandardRightsWrite = ReadControl,
    StandardRightsExecute = ReadControl,
    StandardRightsAll = 0x1F0000,
    SpecificRightsAll = 0xFFFF,

    AccessSystemSecurity = 0x1000000,
    MaximumAllowed = 0x2000000
  }


  [Flags]
  internal enum EFileDevice: uint
  {
    Beep = 0x00000001,
    CDRom = 0x00000002,
    CDRomFileSytem = 0x00000003,
    Controller = 0x00000004,
    Datalink = 0x00000005,
    Dfs = 0x00000006,
    Disk = 0x00000007,
    DiskFileSystem = 0x00000008,
    FileSystem = 0x00000009,
    InPortPort = 0x0000000a,
    Keyboard = 0x0000000b,
    Mailslot = 0x0000000c,
    MidiIn = 0x0000000d,
    MidiOut = 0x0000000e,
    Mouse = 0x0000000f,
    MultiUncProvider = 0x00000010,
    NamedPipe = 0x00000011,
    Network = 0x00000012,
    NetworkBrowser = 0x00000013,
    NetworkFileSystem = 0x00000014,
    Null = 0x00000015,
    ParallelPort = 0x00000016,
    PhysicalNetcard = 0x00000017,
    Printer = 0x00000018,
    Scanner = 0x00000019,
    SerialMousePort = 0x0000001a,
    SerialPort = 0x0000001b,
    Screen = 0x0000001c,
    Sound = 0x0000001d,
    Streams = 0x0000001e,
    Tape = 0x0000001f,
    TapeFileSystem = 0x00000020,
    Transport = 0x00000021,
    Unknown = 0x00000022,
    Video = 0x00000023,
    VirtualDisk = 0x00000024,
    WaveIn = 0x00000025,
    WaveOut = 0x00000026,
    Port8042 = 0x00000027,
    NetworkRedirector = 0x00000028,
    Battery = 0x00000029,
    BusExtender = 0x0000002a,
    Modem = 0x0000002b,
    Vdm = 0x0000002c,
    MassStorage = 0x0000002d,
    Smb = 0x0000002e,
    Ks = 0x0000002f,
    Changer = 0x00000030,
    Smartcard = 0x00000031,
    Acpi = 0x00000032,
    Dvd = 0x00000033,
    FullscreenVideo = 0x00000034,
    DfsFileSystem = 0x00000035,
    DfsVolume = 0x00000036,
    Serenum = 0x00000037,
    Termsrv = 0x00000038,
    Ksec = 0x00000039,
    // From Windows Driver Kit 7
    Fips = 0x0000003A,
    Infiniband = 0x0000003B,
    Vmbus = 0x0000003E,
    CryptProvider = 0x0000003F,
    Wpd = 0x00000040,
    Bluetooth = 0x00000041,
    MtComposite = 0x00000042,
    MtTransport = 0x00000043,
    Biometric = 0x00000044,
    Pmi = 0x00000045
  }

  internal enum EFileIOCtlAccess: uint
  {
    Any = 0,
    Special = Any,
    Read = 1,
    Write = 2
  }

  internal enum DeviceIOControlCode: uint
  {
    FsctlEnumUsnData = ( EFileDevice.FileSystem << 16 ) | ( 44 << 2 ) | EMethod.Neither | ( EFileIOCtlAccess.Any << 14 ),
    FsctlReadUsnJournal = ( EFileDevice.FileSystem << 16 ) | ( 46 << 2 ) | EMethod.Neither | ( EFileIOCtlAccess.Any << 14 ),
    FsctlReadFileUsnData = ( EFileDevice.FileSystem << 16 ) | ( 58 << 2 ) | EMethod.Neither | ( EFileIOCtlAccess.Any << 14 ),
    FsctlQueryUsnJournal = ( EFileDevice.FileSystem << 16 ) | ( 61 << 2 ) | EMethod.Buffered | ( EFileIOCtlAccess.Any << 14 ),
    FsctlCreateUsnJournal = ( EFileDevice.FileSystem << 16 ) | ( 57 << 2 ) | EMethod.Neither | ( EFileIOCtlAccess.Any << 14 )
  }

  /// <summary>Control structure used to interrogate MFT data using DeviceIOControl from the user volume</summary>
  [StructLayout( LayoutKind.Sequential )]
  internal struct MFTEnumDataV0
  {
    public ulong StartFileReferenceNumber;
    public long LowUsn;
    public long HighUsn;
  }


  /// <summary>A structure resurned form USN queries</summary>
  /// <remarks>
  /// FileName is synthetic...composed during a read of the structure and is not technically
  /// part of the Win32 API's definition...although the actual FileName is contained
  /// "somewhere" in the structure's trailing bytes, according to FileNameLength and FileNameOffset.
  ///
  /// Alignment boundaries are enforced, and so, the RecordLength
  /// may be somewhat larger than the accumulated lengths of the members plus the FileNameLength.
  /// </remarks>
  [StructLayout( LayoutKind.Sequential )]
  internal struct UsnRecordV2: IBinarySerialize
  {
    public uint RecordLength;
    public ushort MajorVersion;
    public ushort MinorVersion;
    public ulong FileReferenceNumber;
    public ulong ParentFileReferenceNumber;
    public long Usn;
    public long TimeStamp;
    public UsnReason Reason;
    public uint SourceInfo;
    public uint SecurityId;
    public uint FileAttributes;
    public ushort FileNameLength;
    public ushort FileNameOffset;
    public string FileName;

    /// <remarks>Note how the read advances to the FileNameOffset and reads only FileNameLength bytes</remarks>
    public void Read( Stream stream )
    {
      var startOfRecord = stream.Position;
      RecordLength = stream.ReadUInt( );
      MajorVersion = stream.ReadUShort( );
      MinorVersion = stream.ReadUShort( );
      FileReferenceNumber = stream.ReadULong( );
      ParentFileReferenceNumber = stream.ReadULong( );
      Usn = stream.ReadLong( );
      TimeStamp = stream.ReadLong( );
      Reason = ( UsnReason ) stream.ReadUInt( );
      SourceInfo = stream.ReadUInt( );
      SecurityId = stream.ReadUInt( );
      FileAttributes = stream.ReadUInt( );
      FileNameLength = stream.ReadUShort( );
      FileNameOffset = stream.ReadUShort( );
      stream.Position = startOfRecord + FileNameOffset;
      FileName = Encoding.Unicode.GetString( stream.ReadBytes( FileNameLength ) );
      stream.Position = startOfRecord + RecordLength;

    }

    void IBinarySerialize.Write( Stream stream )
    {
      throw new NotImplementedException( );
    }
  }

  /// <summary>Structure returned from USN query that describes the state of the journal</summary>
  [StructLayout( LayoutKind.Sequential )]
  internal struct UsnJournalDataV1: IBinarySerialize
  {
    public ulong UsnJournalId;
    public long FirstUsn;
    public long NextUsn;
    public long LowestValidUsn;
    public long MaxUsn;
    public ulong MaximumSize;
    public ulong AllocationDelta;
    public ushort MinSupportedMajorVersion;
    public ushort MaxSupportedMajorVersion;

    public void Read( Stream stream )
    {
      UsnJournalId = stream.ReadULong( );
      FirstUsn = stream.ReadLong( );
      NextUsn = stream.ReadLong( );
      LowestValidUsn = stream.ReadLong( );
      MaxUsn = stream.ReadLong( );
      MaximumSize = stream.ReadULong( );
      AllocationDelta = stream.ReadULong( );
      MinSupportedMajorVersion = stream.ReadUShort( );
      MaxSupportedMajorVersion = stream.ReadUShort( );
    }

    void IBinarySerialize.Write( Stream stream )
    {
      throw new NotImplementedException( );
    }
  }

  [StructLayout( LayoutKind.Sequential )]
  internal struct LUID
  {
    public UInt32 LowPart;
    public Int32 HighPart;
  }


  [StructLayout( LayoutKind.Sequential )]
  internal struct LUID_AND_ATTRIBUTES
  {
    public LUID Luid;
    public UInt32 Attributes;
  }


  internal struct TOKEN_PRIVILEGES
  {
    public UInt32 PrivilegeCount;
    [MarshalAs( UnmanagedType.ByValArray, SizeConst = 1 )]      // !! think we only need one
    public LUID_AND_ATTRIBUTES[ ] Privileges;
  }

  [Flags]
  internal enum EFileAttributes: uint
  {
    /// <summary/>
    None = 0,

    //-->  these are consistent w/ .Net FileAttributes...
    Readonly = 0x00000001,
    Hidden = 0x00000002,
    System = 0x00000004,
    Directory = 0x00000010,
    Archive = 0x00000020,
    Device = 0x00000040,
    Normal = 0x00000080,
    Temporary = 0x00000100,
    SparseFile = 0x00000200,
    ReparsePoint = 0x00000400,
    Compressed = 0x00000800,
    Offline = 0x00001000,
    NotContentIndexed = 0x00002000,
    Encrypted = 0x00004000,

    //--> additional CreateFile call attributes...
    Write_Through = 0x80000000,
    Overlapped = 0x40000000,
    NoBuffering = 0x20000000,
    RandomAccess = 0x10000000,
    SequentialScan = 0x08000000,
    DeleteOnClose = 0x04000000,
    BackupSemantics = 0x02000000,
    PosixSemantics = 0x01000000,
    OpenReparsePoint = 0x00200000,
    OpenNoRecall = 0x00100000,
    FirstPipeInstance = 0x00080000
  }

  /// <summary>Reasons the file changed (from USN journal)</summary>
  [Flags]
  public enum UsnReason: uint
  {
    BASIC_INFO_CHANGE = 0x00008000,
    CLOSE = 0x80000000,
    COMPRESSION_CHANGE = 0x00020000,
    DATA_EXTEND = 0x00000002,
    DATA_OVERWRITE = 0x00000001,
    DATA_TRUNCATION = 0x00000004,
    EA_CHANGE = 0x00000400,
    ENCRYPTION_CHANGE = 0x00040000,
    FILE_CREATE = 0x00000100,
    FILE_DELETE = 0x00000200,
    HARD_LINK_CHANGE = 0x00010000,
    INDEXABLE_CHANGE = 0x00004000,
    NAMED_DATA_EXTEND = 0x00000020,
    NAMED_DATA_OVERWRITE = 0x00000010,
    NAMED_DATA_TRUNCATION = 0x00000040,
    OBJECT_ID_CHANGE = 0x00080000,
    RENAME_NEW_NAME = 0x00002000,
    RENAME_OLD_NAME = 0x00001000,
    REPARSE_POINT_CHANGE = 0x00100000,
    SECURITY_CHANGE = 0x00000800,
    STREAM_CHANGE = 0x00200000,

    None = 0x00000000
  }

  internal enum ECreationDisposition: uint
  {
    New = 1,
    CreateAlways = 2,
    OpenExisting = 3,
    OpenAlways = 4,
    TruncateExisting = 5
  }

}

关于c# - 我们如何通过C#访问MFT,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/21661798/

10-12 00:44