我有2年的cocos2d工作经验,但今天开始学习cocos2d-x。我只是写了派生的菜单按钮类,它没有触发任何默认方法,如onEnter,selected和all。

这是我的代码:

//MyButton.h

#include <stddef.h>
#include "cocos2d.h"

using namespace cocos2d;
class MyButton : public CCMenuItemSprite
{
    public:

    void onEnter();

    void selected();

};


//MyButton.mm

void MyButton::onEnter()
{
    CCPoint pos = this->getSelectedImage()->getPosition();
    CCSize  size = this->getSelectedImage()->getContentSize();


    this->getSelectedImage()->setPosition(ccp(pos.x+size.width*0.5f,  pos.y+size.height*0.5f));
    this->getSelectedImage()->setAnchorPoint(ccp(0.5f,0.5f));
}

void MyButton::selected()
{
    if (isEnabled())
    {
        if (this->getSelectedImage())
        {
            CCScaleTo *scale = CCScaleTo::create(0.5f, 1.3f);

            this->getSelectedImage()->runAction(scale);
        }
    }

}

MyButton * MyButton::create(CCNode* normalSprite, CCNode* selectedSprite, CCObject* target, SEL_MenuHandler selector)
{
    MyButton *btn = (MyButton*)CCMenuItemSprite::create(normalSprite, selectedSprite,target, selector);

    return btn;
}


//这里是创建按钮的代码

CCSprite *start_1   = CCSprite::createWithSpriteFrameName(FRAME_MM_START);
CCSprite *start_2   = CCSprite::createWithSpriteFrameName(FRAME_MM_START);

MyButton *btnPlay =(MyButton*) MyButton::create(start_1,
                                                 start_2,
                                                 this,
                                                 menu_selector(MyMainMenu::playGame));

btnPlay->setPosition(ccp(mS.width*0.5f, mS.height*0.5f));
btnPlay->mMaxScale = 1.2f;

CCMenu* menu = CCMenu::create();
menu->setAnchorPoint( ccp(0,0) );
menu->setPosition( ccp(0,0) );
this->addChild(menu, 1);

menu->addChild(btnPlay);

最佳答案

添加重要的内容:

在MyButton类中,没有create方法。您所做的只是创建一个CCMenuItemSprite实例并将其强制转换为按钮。这是错误的。

您应该在MyButton中添加一些内容

公共静态MyButton * create(CCSprite * normal_sprite,CCSprite * selected_sprite,...);

请以CCMenuItemSprite类为例。

第一个问题,CCMenuItemSprite::onEnter()是虚拟的吗?

第二,我猜你的onEnter应该看起来像下面

void MyButton::onEnter()
{
    CCMenuItemSprite::onEnter();
    CCPoint pos = this->getSelectedImage()->getPosition();
    CCSize  size = this->getSelectedImage()->getContentSize();


    this->getSelectedImage()->setPosition(ccp(pos.x+size.width*0.5f, pos.y+size.height*0.5f));
    this->getSelectedImage()->setAnchorPoint(ccp(0.5f,0.5f));
}


这就是c ++的工作方式。它与Objective-C不同,后者默认情况下允许方法重载。

MyButton * MyButton::create(CCNode* normalSprite, CCNode* selectedSprite, CCObject* target, SEL_MenuHandler selector)
{
    MyButton *pRet = new MyButton();
    pRet->initWithNormalSprite(normalSprite, selectedSprite, null, target, selector);
    pRet->autorelease();
    return pRet;
}

关于iphone - Cocos2d-x onEnter和其他默认方法未调用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/17027837/

10-09 07:55