我使用cocos2d制作了第一个应用程序,所以我在这里很新
我的第一个问题:
我不会让物体(船)跟随我的手指。
-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint location = [self convertTouchToNodeSpace: touch];
NSLog(@"location X: %f", location.x);
NSLog(@"location Y: %f", location.y);
if(startGameButtonIsPressed == YES) {
[boat runAction: [CCMoveTo actionWithDuration:1 position:location]];
}
}
它的确会跟随,但不是流动的。如果我快速移动手指,它就会停止,只有停止时才跟随。
第二个问题
如何计算2点之间的距离。
CGPoint currentLocation = ccp(boat.position.x, boat.position.y);
float distanceApart = ccpDistance(currentLocation, location);
问题,currentLocation在每次具有其他值的每个点上都不恒定。
也许因为我有滚动背景?
最佳答案
您每秒调用多次[boat runAction: [CCMoveTo actionWithDuration:1 position:location]];
,这将导致多个CCMoveTo
操作同时运行。这不是设计cocos2d的Action工具的方式。
如果希望船以您定义的较慢速度跟随触摸,则不能将多个CCMoveTo
操作排队以响应ccTouchMoved:
。
而是将UITouch
对象(或NSValue
的CGPoint
)推到NSMutableArray
上。然后定义一个回调函数,以使您的船在每次CCMoveTo完成后继续前进。
示例代码:
//...defined elsewhere, e.g. your header file:
#define kBoatMoveTag 123
NSMutableArray *touchQueue; //treat the array like a queue.
//don't forget to alloc it before using.
-(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint location = [self convertTouchToNodeSpace: touch];
NSLog(@"location X: %f", location.x);
NSLog(@"location Y: %f", location.y);
[touchQueue insertObject:[NSValue valueWithCGPoint:location] atIndex:0];
[self continueBoatMovement];
}
-(void)continueBoatMovement {
//if no queued point, or boat is already moving...
if(touchQueue.count < 1 || [boat getActionByTag:kBoatMoveTag]) {
return; //dont do anything
}
NSValue valueOfPt = [touchQueue lastObject];
[touchQueue removeLastObject];
CGPoint newPt = [valueOfPt CGPointValue];
float distance = ccpDistance(boat.position, newPt);
float duration = distance / boatSpeed; //you must define boatSpeed somewhere
CCMoveTo *move = [CCMoveTo actionWithDuration:duration position:newPt];
CCSequence *moveSeq = [CCSequence actionOne:move two:[CCCallFunc actionWithTarget:self selector:@selector(continueBoatMovement)]];
moveSeq.tag = kBoatMoveTag;
[boat runAction:moveSeq];
}
关于ios - cocos2d使对象跟随触摸/手指,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/11726218/