我只是尝试运行此:

int main(int argc, char **argv) {

EGLDisplay display;
EGLConfig config;
EGLContext context;
EGLint num_config;

display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY)
{
    std:: cout << "ERROR: EGL could not be initialized"<< std::endl;
    exit(EXIT_FAILURE);
}
if (!eglInitialize(display, nullptr, nullptr))
{
    std:: cout << "ERROR: Could not start EGL display connection"<< std::endl;
    exit(EXIT_FAILURE);
}
if (eglChooseConfig(display, nullptr, &config, 1, &num_config) != EGL_TRUE)
{
    std:: cout << "ERROR: Configuration selection failed" << std::endl;
    exit(EXIT_FAILURE);
}
eglBindAPI(EGL_OPENGL_API);
context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
if (eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, context) != EGL_TRUE) {
    std:: cout << "ERROR: Display was not made current one"<< std::endl;
    exit(EXIT_FAILURE);
}

GLenum err = glewInit();
if (GLEW_OK != err)
{
    std:: cout << "GLEW Error: " << glewGetErrorString(err) << std::endl;
    exit(EXIT_FAILURE);
}
// ... some code here
}

但是运行时我有:



看来我的glewInit()在GL上下文中失败了,但是我不明白为什么,因为我的glewInit()是在上下文创建后调用的。而且,EGL没有任何错误。

这段代码的目的是能够拥有一个没有任何窗口的Opengl上下文。该代码过去一直有效,但是自从我在Quadro K2000M上使用Nvidia 384升级Ubuntu 17.10以来,此代码一直没有起作用。

这是我的glxinfo:
glxinfo
name of display: :1
display: :1  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
    GLX_ARB_fbconfig_float, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_libglvnd,
    GLX_EXT_stereo_tree, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_NV_delay_before_swap,
    GLX_NV_float_buffer, GLX_NV_robustness_video_memory_purge,
    GLX_NV_swap_group, GLX_NV_video_capture, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
    GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_stereo_tree,
    GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_NV_delay_before_swap,
    GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_NV_present_video,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_video_capture, GLX_NV_video_out, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
    GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer,
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group,
    GLX_NV_video_capture, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro M2000M/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 384.90
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
    GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility,
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_square, GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
    GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
    GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
    GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage,
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4, GL_NV_texture_multisample,
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
    GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum

OpenGL version string: 4.5.0 NVIDIA 384.90
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_cl_event,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_indirect_parameters,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_KTX_buffer_region, GL_NVX_conditional_render,
    GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, GL_NV_ES1_1_compatibility,
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_square, GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
    GL_NV_deep_texture3D, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
    GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
    GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage,
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_robustness_video_memory_purge,
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle, GL_NV_texgen_reflection,
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4, GL_NV_texture_multisample,
    GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
    GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 384.90
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_EXT_base_instance,
    GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
    GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_discard_framebuffer,
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
    GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
    GL_EXT_multisample_compatibility, GL_EXT_occlusion_query_boolean,
    GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
    GL_EXT_protected_textures, GL_EXT_render_snorm, GL_EXT_robustness,
    GL_EXT_sRGB, GL_EXT_sRGB_write_control, GL_EXT_semaphore,
    GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
    GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
    GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
    GL_EXT_shadow_samplers, GL_EXT_sparse_texture,
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_norm16, GL_EXT_texture_rg,
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
    GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness, GL_NV_bgr, GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
    GL_NV_conditional_render, GL_NV_copy_buffer, GL_NV_copy_image,
    GL_NV_draw_buffers, GL_NV_draw_instanced, GL_NV_draw_texture,
    GL_NV_draw_vulkan_image, GL_NV_explicit_attrib_location,
    GL_NV_fbo_color_attachments, GL_NV_framebuffer_blit,
    GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
    GL_NV_gpu_shader5, GL_NV_image_formats, GL_NV_instanced_arrays,
    GL_NV_internalformat_sample_query, GL_NV_non_square_matrices,
    GL_NV_occlusion_query_samples, GL_NV_pack_subimage, GL_NV_packed_float,
    GL_NV_packed_float_linear, GL_NV_path_rendering,
    GL_NV_pixel_buffer_object, GL_NV_polygon_mode, GL_NV_read_buffer,
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_NV_sRGB_formats, GL_NV_shader_noperspective_interpolation,
    GL_NV_shadow_samplers_array, GL_NV_shadow_samplers_cube,
    GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
    GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
    GL_NV_texture_compression_s3tc_update, GL_NV_timer_query,
    GL_NV_viewport_array, GL_OES_compressed_ETC1_RGB8_texture,
    GL_OES_copy_image, GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture,
    GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed,
    GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint,
    GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size,
    GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5,
    GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
    GL_OES_sample_variables, GL_OES_shader_image_atomic,
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
    GL_OES_standard_derivatives, GL_OES_tessellation_point_size,
    GL_OES_tessellation_shader, GL_OES_texture_border_clamp,
    GL_OES_texture_buffer, GL_OES_texture_cube_map_array,
    GL_OES_texture_float, GL_OES_texture_float_linear,
    GL_OES_texture_half_float, GL_OES_texture_half_float_linear,
    GL_OES_texture_npot, GL_OES_texture_stencil8,
    GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view,
    GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_OES_viewport_array

有什么线索吗?难道我做错了什么?

编辑:

从es2_info:
EGL_VERSION: 1.4
EGL_VENDOR: NVIDIA
EGL_CLIENT_APIS: OpenGL_ES OpenGL
GL_VERSION: OpenGL ES 3.2 NVIDIA 384.90
GL_RENDERER: Quadro M2000M/PCIe/SSE2

我删除了扩展程序。堆栈溢出的限制

最佳答案

原始答案2017年11月28日:

我认为这是nvidia软件包最新版本中的错误:

https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-384/+bug/1731968



我的EGL程序在产品服务器上运行得很好,在我的服务器上有以下nvidia软件包:

$ dpkg -l | grep nvidia
ii  nvidia-367                            375.66-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-375
ii  nvidia-375                            384.90-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-384
ii  nvidia-384                            384.90-0ubuntu0.16.04.1                    amd64        NVIDIA binary driver - version 384.90
rc  nvidia-opencl-icd-375                 384.90-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-opencl-icd-384
ii  nvidia-opencl-icd-384                 384.90-0ubuntu0.16.04.1                    amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       361.42-0ubuntu1                            amd64        Tool for configuring the NVIDIA graphics driver

但是在安装更新(apt-get update之后是apt-get upgrade)之后,它在我的测试服务器上开始失败,然后我有了这些nvidia软件包:
$ dpkg -l | grep nvidia
ii  nvidia-367                            375.66-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-375
ii  nvidia-375                            384.90-0ubuntu0.16.04.2                    amd64        Transitional package for nvidia-384
ii  nvidia-384                            384.90-0ubuntu0.16.04.2                    amd64        NVIDIA binary driver - version 384.90
ii  nvidia-opencl-icd-384                 384.90-0ubuntu0.16.04.2                    amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       361.42-0ubuntu1                            amd64        Tool for configuring the NVIDIA graphics driver

我将nvidia-384软件包降级为较旧的版本:
$ sudo apt-get install nvidia-384=384.90-0ubuntu0.16.04.1

然后重新启动。之后,我现在有了这个:
$ dpkg -l | grep nvidia
ii  nvidia-367                            375.66-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-375
ii  nvidia-375                            384.90-0ubuntu0.16.04.2                    amd64        Transitional package for nvidia-384
ii  nvidia-384                            384.90-0ubuntu0.16.04.1                    amd64        NVIDIA binary driver - version 384.90
ii  nvidia-opencl-icd-384                 384.90-0ubuntu0.16.04.2                    amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       361.42-0ubuntu1                            amd64        Tool for configuring the NVIDIA graphics driver

现在,我的EGL程序又可以正常工作了!

更新于2018年1月15日:

几天前,Ubuntu发布了384.111更新,其中包含针对Spectre漏洞之一的修复程序:

https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-384/+bug/1741807



此更新是自动应用的,并再次在我的服务器上破坏了EGL,并安装了以下软件包:
$ dpkg -l | grep nvidia
ii  nvidia-367                            375.66-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-375
ii  nvidia-375                            384.111-0ubuntu0.16.04.1                   amd64        Transitional package for nvidia-384
ii  nvidia-384                            384.111-0ubuntu0.16.04.1                   amd64        NVIDIA binary driver - version 384.111
rc  nvidia-opencl-icd-375                 384.90-0ubuntu0.16.04.1                    amd64        Transitional package for nvidia-opencl-icd-384
ii  nvidia-opencl-icd-384                 384.111-0ubuntu0.16.04.1                   amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       361.42-0ubuntu1                            amd64        Tool for configuring the NVIDIA graphics driver

先前的降级到384.90-0ubuntu0.16.04.1的修复不再起作用:
$ sudo apt-get install nvidia-384=384.90-0ubuntu0.16.04.1
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Version '384.90-0ubuntu0.16.04.1' for 'nvidia-384' was not found

这是因为它已于2018年1月10日被取代并删除:

https://launchpad.net/ubuntu/+source/nvidia-graphics-drivers-384/+publishinghistory

我可以通过删除所有NVIDIA软件包来解决此问题:
$ sudo apt-get purge nvidia*

然后手动安装384.90驱动程序:
$ wget https://launchpad.net/ubuntu/+archive/primary/+files/nvidia-graphics-drivers-384_384.90.orig.tar.gz
$ tar xzf nvidia-graphics-drivers-384_384.90.orig.tar.gz
$ cd nvidia-graphics-drivers-384_384.90
$ chmod u+x NVIDIA-Linux-x86_64-384.90-no-compat32.run
$ sudo ./NVIDIA-Linux-x86_64-384.90-no-compat32.run

我的EGL程序现在又可以工作了。但是请注意,现在正在运行未修补的驱动程序,因此这可能不适合您,因为它可能会使您的系统容易受到攻击。

更新于2018年1月15日(第2部分):

只是为了获得一些额外的背景信息/引用,我还尝试了从1月13日发布的390.12 beta版:

https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa

我做了以下事情:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-390

这将导致以下已安装软件包列表:
$ dpkg -l | grep nvidia
ii  nvidia-390                            390.12-0ubuntu0~gpu16.04.2                 amd64        NVIDIA binary driver - version 390.12
ii  nvidia-opencl-icd-390                 390.12-0ubuntu0~gpu16.04.2                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       390.12-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

但是,EGL仍然无法正常工作。

更新于2018年3月16日:

测试版390.25于1月30日发布。为再次尝试执行以下操作:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-390

这将导致以下已安装软件包列表:
$ dpkg -l | grep nvidia
ii  nvidia-390                            390.25-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 390.25
ii  nvidia-opencl-icd-390                 390.25-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       390.25-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

但是,EGL仍然无法正常工作。

更新于2018年5月17日:

我正在设置新服务器,因此再次尝试了此操作。

https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa开始,“长期分支发行版本”现在为390.48(4月18日发行),而“短期分支发行版本”现在为396.24(5月3日发行)。

我尝试了390.48:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-390

这产生了以下已安装软件包的列表:
$ dpkg -l | grep nvidia
ii  nvidia-390                            390.48-0ubuntu0~gpu16.04.3                 amd64        NVIDIA binary driver - version 390.48
ii  nvidia-opencl-icd-390                 390.48-0ubuntu0~gpu16.04.3                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       396.24-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

但是,EGL仍然无法正常工作。

我尝试了396.24:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-396

这产生了以下已安装软件包的列表:
$ dpkg -l | grep nvidia
ii  nvidia-396                            396.24-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 396.24
ii  nvidia-opencl-icd-396                 396.24-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       396.24-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

但是,EGL仍然无法正常工作。

手动安装384.90驱动程序仍然有效。

我以前曾在AWS g2.2xlarge服务器上进行安装。这次我在Azure NC6服务器上进行安装,并且不得不禁用统一内存,否则安装将失败,即:
$ sudo apt-get purge nvidia*
$ wget https://launchpad.net/ubuntu/+archive/primary/+files/nvidia-graphics-drivers-384_384.90.orig.tar.gz
$ tar xzf nvidia-graphics-drivers-384_384.90.orig.tar.gz
$ cd nvidia-graphics-drivers-384_384.90
$ chmod u+x NVIDIA-Linux-x86_64-384.90-no-compat32.run
$ sudo ./NVIDIA-Linux-x86_64-384.90-no-compat32.run --no-unified-memory

请注意,如果没有统一内存,则CUDA将不可用。

还要注意,如上所述,这仍然是Spectre漏洞修补程序之前的未修补驱动程序

更新于2018年6月25日:

https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa开始,最新版本现在为390.67(6月7日发布)和396.24.02(6月4日发布)。

我尝试了390.67:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-390
$ sudo reboot
[after reboot]
$ dpkg -l | grep nvidia
ii  nvidia-390                            390.67-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 390.67
ii  nvidia-opencl-icd-390                 390.67-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       396.24-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

我尝试了396.24.02:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-396
$ sudo reboot
[after reboot]
$ dpkg -l | grep nvidia
ii  nvidia-396                            396.24.02-0ubuntu0~gpu16.04.1              amd64        NVIDIA binary driver - version 396.24.02
ii  nvidia-opencl-icd-396                 396.24.02-0ubuntu0~gpu16.04.1              amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       396.24-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

我还尝试了384.130(于2018年3月29日发布),这是“旧的长期分支版本”:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-384
$ sudo reboot
[after reboot]
$ dpkg -l | grep nvidia
ii  nvidia-384                            384.130-0ubuntu0.16.04.1                   amd64        NVIDIA binary driver - version 384.130
ii  nvidia-opencl-icd-384                 384.130-0ubuntu0.16.04.1                   amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       396.24-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

我今天再次尝试这些操作的原因是EGL重新引导后停止在服务器上工作。

手动安装旧的384.90驱动程序(如先前的更新中所述,之前对我有用)会因/var/log/nvidia-installer.log中的以下错误而失败:
/tmp/selfgz3957/NVIDIA-Linux-x86_64-384.90-no-compat32/kernel/nvidia/nv.c: In function ‘nv_start_rc_timer’:
/tmp/selfgz3957/NVIDIA-Linux-x86_64-384.90-no-compat32/kernel/nvidia/nv.c:3206:5: error: implicit declaration of function ‘init_timer’ [-Werror=implicit-function-declaration]
     init_timer(&nvl->rc_timer);
     ^
/tmp/selfgz3957/NVIDIA-Linux-x86_64-384.90-no-compat32/kernel/nvidia/nv.c:3207:28: error: assignment from incompatible pointer type [-Werror=incompatible-pointer-types]
     nvl->rc_timer.function = nvidia_rc_timer;
                            ^
/tmp/selfgz3957/NVIDIA-Linux-x86_64-384.90-no-compat32/kernel/nvidia/nv.c:3208:18: error: ‘struct timer_list’ has no member named ‘data’
     nvl->rc_timer.data = (unsigned long) nvl;

该错误是因为在内核4.15中更改了Linux计时器API:

https://lwn.net/Articles/735887/

https://github.com/torvalds/linux/commit/513ae785c63c30741e46f43960213d4ae5382ec0#diff-ba8897e9349509c7ca4d37b0704bee9c

我的服务器最近升级到了内核4.15:
$ uname -r
4.15.0-1013-azure

$ grep install /var/log/dpkg.log | grep linux-image
2018-06-18 04:13:09 install linux-image-4.15.0-1013-azure:amd64 <none> 4.15.0-1013.13~16.04.2
2018-06-18 04:13:09 status half-installed linux-image-4.15.0-1013-azure:amd64 4.15.0-1013.13~16.04.2
2018-06-18 04:13:10 status half-installed linux-image-azure:amd64 4.13.0.1018.19
2018-06-18 04:13:10 status half-installed linux-image-azure:amd64 4.13.0.1018.19
2018-06-18 04:13:58 status installed linux-image-4.15.0-1013-azure:amd64 4.15.0-1013.13~16.04.2
2018-06-18 04:13:59 status installed linux-image-azure:amd64 4.15.0.1013.20
2018-06-18 04:14:13 status installed linux-image-4.15.0-1013-azure:amd64 4.15.0-1013.13~16.04.2

为了使旧的驱动程序能够正常工作,我使用these instructions更改了grub配置,恢复了内核4.13。首先,我检查了哪些grub菜单项可用:
$ grep menuentry /boot/grub/grub.cfg
if [ x"${feature_menuentry_id}" = xy ]; then
  menuentry_id_option="--id"
  menuentry_id_option=""
export menuentry_id_option
menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.15.0-1013-azure' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.15.0-1013-azure-advanced-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.15.0-1013-azure (upstart)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.15.0-1013-azure-init-upstart-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.15.0-1013-azure (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.15.0-1013-azure-recovery-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1018-azure' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1018-azure-advanced-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1018-azure (upstart)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1018-azure-init-upstart-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1018-azure (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1018-azure-recovery-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1016-azure' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1016-azure-advanced-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1016-azure (upstart)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1016-azure-init-upstart-dfb884db-c6ad-4c7a-8075-98cf640a2892' {
    menuentry 'Ubuntu, with Linux 4.13.0-1016-azure (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-4.13.0-1016-azure-recovery-dfb884db-c6ad-4c7a-8075-98cf640a2892' {

我想要的内核是Ubuntu, with Linux 4.13.0-1018-azure子菜单下的Advanced options for Ubuntu

因此,我编辑了/etc/default/grub,将GRUB_DEFAULT行更改为:
GRUB_DEFAULT="Advanced options for Ubuntu>Ubuntu, with Linux 4.13.0-1018-azure"

然后:
$ sudo update-grub

然后重新启动,并检查内核:
$ uname -r
4.13.0-1018-azure

这样,我便可以使EGL与旧的384.90驱动程序一起工作。

更新:2019年1月8日:

https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa开始,最新版本现在为410.78(长生命周期分支,于2018年11月26日发布)和415.25(已于2018年12月20日发布)。

我尝试了410.78:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-410
$ sudo reboot
[after reboot]
$ dpkg -l | grep nvidia
ii  nvidia-410                            410.78-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 410.78
ii  nvidia-opencl-icd-410                 410.78-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       415.25-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

我尝试了415.25:
$ sudo apt-get purge nvidia*
$ sudo add-apt-repository ppa:graphics-drivers/ppa
$ sudo apt-get update
$ sudo apt-get install nvidia-415
$ sudo reboot
[after reboot]
$ dpkg -l | grep nvidia
ii  nvidia-415                            415.25-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 415.25
ii  nvidia-opencl-icd-415                 415.25-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                          0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                       415.25-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

对于另一种方法,我还尝试根据https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html中描述的步骤,通过cuda驱动程序软件包安装驱动程序:
$ sudo apt-get purge nvidia*
$ wget https://developer.nvidia.com/compute/cuda/10.0/Prod/local_installers/cuda-repo-ubuntu1604-10-0-local-10.0.130-410.48_1.0-1_amd64
$ mv cuda-repo-ubuntu1604-10-0-local-10.0.130-410.48_1.0-1_amd64 cuda-repo-ubuntu1604-10-0-local-10.0.130-410.48_1.0-1_amd64.deb
$ sudo dpkg -i cuda-repo-ubuntu1604-10-0-local-10.0.130-410.48_1.0-1_amd64.deb
$ sudo apt-key add /var/cuda-repo-10-0-local-10.0.130-410.48/7fa2af80.pub
$ sudo apt-get update
$ sudo apt-get install cuda
$ sudo reboot
[after reboot]
$ cat /proc/driver/nvidia/version
NVRM version: NVIDIA UNIX x86_64 Kernel Module  410.78  Sat Nov 10 22:09:04 CST 2018
GCC version:  gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.10)
$ dpkg -l | grep nvidia
ii  nvidia-410                                      410.78-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary driver - version 410.78
ii  nvidia-410-dev                                  410.78-0ubuntu0~gpu16.04.1                 amd64        NVIDIA binary Xorg driver development files
ii  nvidia-modprobe                                 410.48-0ubuntu1                            amd64        Load the NVIDIA kernel driver and create device files
ii  nvidia-opencl-icd-410                           410.78-0ubuntu0~gpu16.04.1                 amd64        NVIDIA OpenCL ICD
ii  nvidia-prime                                    0.8.2                                      amd64        Tools to enable NVIDIA's Prime
ii  nvidia-settings                                 415.25-0ubuntu0~gpu16.04.1                 amd64        Tool for configuring the NVIDIA graphics driver

EGL仍然无法正常工作。

我执行以下操作删除了cuda安装:
$ sudo apt-get purge nvidia*
$ sudo apt-get purge cuda*

手动安装旧的384.90驱动程序仍然有效。

2018年8月对the original bug report的评论说:



为了对此进行测试,我尝试从以下位置手动安装最新的驱动程序
https://www.nvidia.com/object/unix.html(当前在长期分支上为410.93):
$ wget -L http://us.download.nvidia.com/XFree86/Linux-x86_64/410.93/NVIDIA-Linux-x86_64-410.93.run
$ sudo sh NVIDIA-Linux-x86_64-410.93.run
$ sudo reboot
[after reboot]
$ cat /proc/driver/nvidia/version
NVRM version: NVIDIA UNIX x86_64 Kernel Module  410.93  Thu Dec 20 17:01:16 CST 2018
GCC version:  gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.10)

现在可以从原始错误报告运行测试用例了!
$ wget https://gist.githubusercontent.com/funchal/bff0a8d6dae5b3ace1a88c392416b5bc/raw/1427821a2390a30779881ab59c55b5550a468919/main.c
$ gcc main.c -lGL -lEGL
$ ./a.out
egl 1.5
renderer: Tesla K80/PCIe/SSE2
version: 4.6.0 NVIDIA 410.93

当我恢复以前不得不禁用的4.15内核时,它甚至可以正常工作。

要卸载此手动安装的驱动程序,需要执行以下操作:
$ sudo nvidia-uninstall

为了进行比较,我还尝试了使用运行文件而不是package方法手动安装最新的CUDA驱动程序(包括nvidia驱动程序的410.48版本):
$ wget -L https://developer.nvidia.com/compute/cuda/10.0/Prod/local_installers/cuda_10.0.130_410.48_linux
$ mv cuda_10.0.130_410.48_linux cuda_10.0.130_410.48_linux.run
$ sudo sh cuda_10.0.130_410.48_linux.run

Do you accept the previously read EULA?
accept/decline/quit: accept

Install NVIDIA Accelerated Graphics Driver for Linux-x86_64 410.48?
(y)es/(n)o/(q)uit: y

Do you want to install the OpenGL libraries?
(y)es/(n)o/(q)uit [ default is yes ]: y

Do you want to run nvidia-xconfig?
This will update the system X configuration file so that the NVIDIA X driver
is used. The pre-existing X configuration file will be backed up.
This option should not be used on systems that require a custom
X configuration, such as systems with multiple GPU vendors.
(y)es/(n)o/(q)uit [ default is no ]: n

Install the CUDA 10.0 Toolkit?
(y)es/(n)o/(q)uit: n

Install the CUDA 10.0 Samples?
(y)es/(n)o/(q)uit: n

$ sudo reboot
[after reboot]
$ cat /proc/driver/nvidia/version
NVRM version: NVIDIA UNIX x86_64 Kernel Module  410.48  Thu Sep  6 06:36:33 CDT 2018
GCC version:  gcc version 5.4.0 20160609 (Ubuntu 5.4.0-6ubuntu1~16.04.10)

这也起作用。

更新:2019年2月13日:

我将此答案的字符数限制为30,000,并且必须继续in a separate answer

关于c++ - 使用EGL从glewInit()获得“Missing GL version”?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/47415198/

10-10 06:43