来自 Boost Spirit X3 教程:
如果我很好理解,这个逻辑在很大程度上依赖于属性的顺序。
现在,我处于需要解析类似内容的情况
Layer "L1" {
number = 23
color = green
visible = true
}
成一个结构
struct LayerInfo
{
std::string layerName;
int layerNumber;
std::string color;
bool visible;
}
问题是, 层属性的顺序可以改变 ,这与上面看到的逻辑相反。
解析成这样的结构的正确方法是什么?
我是否一定需要使用语义 Action ?
最佳答案
我喜欢@llonesmiz 在评论中的做法。
不过,我也“不得不”尝试使用函数组合使用 X3 的我最喜欢的方法。这是解析和传播值的方法的草图。
目前,不加评论地提出:
Live On Coliru
#include <iostream>
//#define BOOST_SPIRIT_X3_DEBUG
#include <boost/spirit/home/x3.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <boost/fusion/include/io.hpp>
struct LayerInfo
{
std::string layerName;
int layerNumber = 0;
std::string color;
bool visible = false;
};
namespace Parser {
namespace x3 = boost::spirit::x3;
// custom type parsers
auto quoted = rule<std::string>("quoted", x3::lexeme [ '"' >> *('\\' >> x3::char_ | ~x3::char_('"')) >> '"' ]);
struct colors_type : x3::symbols<char> {
colors_type() {
this->add("red")("blue")("green")("black");
}
} static const colors;
namespace detail {
template <typename T> auto propagate(T member) {
return [=](auto& ctx){ x3::traits::move_to(x3::_attr(ctx), x3::_val(ctx).*member); };
}
template <typename T> auto make_member_parser(int T::* const member) { return x3::int_ [propagate(member)]; }
template <typename T> auto make_member_parser(bool T::* const member) { return x3::bool_ [propagate(member)]; }
template <typename T> auto make_member_parser(std::string T::* const member) { return x3::raw[colors] [propagate(member)]; }
template <typename T = LayerInfo, typename P>
auto rule(const char* debug, P p) { return x3::rule<struct _, T> {debug} = x3::skip(x3::space)[p]; };
auto property = [](auto label, auto member) {
return rule(label, x3::as_parser(label) >> '=' >> make_member_parser(member));
};
}
using detail::rule;
using detail::propagate;
using detail::property;
auto name = rule("name", "Layer" >> quoted [propagate(&LayerInfo::layerName)]);
auto number = property("number", &LayerInfo::layerNumber);
auto color = property("color", &LayerInfo::color);
auto visible = property("visible", &LayerInfo::visible);
auto layer_info = name >> '{' >> +(number | color | visible) >> '}';
auto grammar = rule("layer_info", layer_info);
}
std::ostream& operator<<(std::ostream& os, LayerInfo const& li) {
return os << "LayerInfo \"" << li.layerName << "\"{"
<< "number=" << li.layerNumber << " "
<< "color=" << li.color << " "
<< "visible=" << std::boolalpha << li.visible
<< "}\n";
}
int main() {
std::string const sample = R"(Layer "L1" {
number = 23
color = green
visible = true
})";
LayerInfo v;
auto f = sample.begin(), l = sample.end();
bool ok = parse(f, l, Parser::grammar, v);
if (ok)
std::cout << "Parsed: " << v << "\n";
else
std::cout << "Parse failed\n";
if (f!=l)
std::cout << "Remaining unparsed: '" << std::string(f,l) << "'\n";
}
打印
Parsed: LayerInfo "L1"{number=23 color=green visible=true}
机智调试信息: Live On Coliru
<layer_info>
<try>Layer "L1" {\n num</try>
<name>
<try>Layer "L1" {\n num</try>
<quoted>
<try> "L1" {\n number =</try>
<success> {\n number = 23\n </success>
<attributes>[L, 1]</attributes>
</quoted>
<success> {\n number = 23\n </success>
<attributes>LayerInfo "L1"{number=0 color= visible=false}
</attributes>
</name>
<number>
<try>\n number = 23\n </try>
<success>\n color = green\n </success>
<attributes>LayerInfo "L1"{number=23 color= visible=false}
</attributes>
</number>
<number>
<try>\n color = green\n </try>
<fail/>
</number>
<color>
<try>\n color = green\n </try>
<success>\n visible = true\n</success>
<attributes>LayerInfo "L1"{number=23 color=green visible=false}
</attributes>
</color>
<number>
<try>\n visible = true\n</try>
<fail/>
</number>
<color>
<try>\n visible = true\n</try>
<fail/>
</color>
<visible>
<try>\n visible = true\n</try>
<success>\n}</success>
<attributes>LayerInfo "L1"{number=23 color=green visible=true}
</attributes>
</visible>
<number>
<try>\n}</try>
<fail/>
</number>
<color>
<try>\n}</try>
<fail/>
</color>
<visible>
<try>\n}</try>
<fail/>
</visible>
<success></success>
<attributes>LayerInfo "L1"{number=23 color=green visible=true}
</attributes>
</layer_info>
关于c++ - boost spirit x3 : parse into structs,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/45673378/