我在设计时收到错误消息
必须完全分配PropertyChanged
在ctor中。如果不是ctor,则不会出现错误消息。
如何解决这个问题?
public struct LogCurve : INotifyPropertyChanged
{
private void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public event PropertyChangedEventHandler PropertyChanged;
public void Notify()
{
OnPropertyChanged(string.Empty);
}
public string Name { get; }
public List<LogCurveDataPoint> LogPoints { get; }
public int ServerCount { get; }
public int Count { get { return LogPoints.Count; } }
public double? MinValue
{
get
{
return LogPoints.Count == 0 ? (double?)null : LogPoints.Min(x => x.Value);
}
}
public double? MaxValue
{
get
{
return LogPoints.Count == 0 ? (double?)null : LogPoints.Max(x => x.Value);
}
}
public long? MinIndex
{
get
{
return LogPoints.Count == 0 ? (long?)null : LogPoints.Min(x => x.Index);
}
}
public long? MaxIndex
{
get
{
return LogPoints.Count == 0 ? (long?)null : LogPoints.Max(x => x.Index);
}
}
public LogCurve(string name, int serverCount)
{
Name = name;
LogPoints = new List<LogCurveDataPoint>();
ServerCount = serverCount;
}
}
最佳答案
struct
的所有字段都必须在其构造函数中分配。这也适用于事件。如果您不知道如何处理构造函数中的事件字段,只需将其设置为null
即可:
public LogCurve(string name, int serverCount)
{
Name = name;
LogPoints = new List<LogCurveDataPoint >();
ServerCount = serverCount;
PropertyChanged = null;
}
关于c# - struct INotifyPropertyChanged不适用于ctor,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/50049853/