我的代码是这个

try
    {
        //Connect to the login server
        socket = new Socket(hostName , 15000);
        out = new ObjectOutputStream(socket.getOutputStream());
        input = new ObjectInputStream(socket.getInputStream());

                    .. //perform the login , if the login succeed make answ=1;
    }
    catch (UnknownHostException e) {
        System.err.println("Unknown host: " + hostName);
        StatusLabel.setText("Unknown host");
    }
    catch (ConnectException e) {
        System.err.println("Connection refused by host: " + hostName);
        StatusLabel.setText("Connection refused by host, server is down.");
    }
    catch (IOException e) {
        e.printStackTrace();
    }
    finally {
        try
        {
            //Finaly closing the connection
            socket.close();
            System.out.flush();
            System.out.println("Socket Closed");
                            //closing the output and input stream
            out.close();
            input.close();
            setVisible(false); //closing the window
        }
        catch (IOException e ) {
            System.out.println("Couldn't close socket");
        }
    }
    if(answ==1) //if the login suceed start the class for the game
    {
        Gumoku_Graphics g = new Gumoku_Graphics();
        g.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        g.Play();
    }


在Gumoku_Graphics()内部,我调用此类执行与游戏服务器的连接

Game n = new Game();
status=n.Connection();


这是

 public int Connection()
{
    try {
        socket = new Socket(hostName, 15432);
        System.out.println("socket ok\n");

        out = new ObjectOutputStream(socket.getOutputStream());
        System.out.println("out ok\n");


        input = new ObjectInputStream(socket.getInputStream());
        System.out.println("socket,out,input ok\n");
        return 1;
    }

    catch (UnknownHostException e) {
        System.err.println("Unknown host: " + hostName);
        return 0;
    }
    catch (ConnectException e) {
        System.err.println("Connection refused by host: " + hostName);
        return 0;
    }
    catch (IOException e) {
        e.printStackTrace();
        return 0;
    }
}


并且每次在“ input = new ObjectInputStream(socket.getInputStream());”中停止
它不能做到这一点,它卡在那里。
它打印“ socket ok”,“ out ok”并卡在那里。
有什么问题?我究竟做错了什么?

最佳答案

ObjectInputStream documentation


  创建一个ObjectInputStream,它从指定的InputStream读取。从流中读取并验证序列化流头。该构造函数将阻塞,直到相应的ObjectOutputStream写入并刷新了标题为止。


如引用所述,该调用将阻塞,直到可以读取头为止。您需要先从套接字获取一些数据,然后此调用才能继续。

关于java - 客户端-服务器ObjectInputStream错误,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/10388253/

10-10 13:02