通过此代码,我从单个棋盘bmpWhite
和bmpBlack
绘制了等距棋盘
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 7; j++) {
if (white == true) {
color[i][j] = 0;
white = false;
}
else {
color[i][j] = 1;
white = true;
}
}
}
}
public void onDraw(Canvas canvas)
{
if (gameViewWidth == 0)
{
gameViewWidth = theGameView.getWidth();
gameViewHeight = theGameView.getHeight();
}
for (int xx=0; xx < 7; xx++)
{
for (int yy=0; yy < 7; yy++)
{
int x_start=(yy * 23);
int y_start=(gameViewHeight / 2) + (yy * 12);
int xx1=x_start + (xx * 23);
int yy1=y_start - (xx * 12);
if (color[xx][yy] == 0)
{
canvas.drawBitmap(bmpWhite, xx1, yy1, null);
}
else if (color [xx][yy] == 1)
{
canvas.drawBitmap(bmpBlack, xx1, yy1, null);
}
}
}
输出应为具有交替颜色的国际象棋(8x8)。但是输出是这样的:
如您所见,底部和顶部的最后两行是相同的颜色。
我做错了什么?
最佳答案
你写 :
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 7; j++) {
if (white == true) {
color[i][j] = 0;
white = false;
}
else {
color[i][j] = 1;
white = true;
}
}
}
但看来您有8 * 8的木板。所以你必须写:
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (white) {
color[i][j] = 0;
white = false;
}
else {
color[i][j] = 1;
white = true;
}
}
}
以及代码的第二部分
关于java - Android等距棋盘,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/17977195/