首先,我在场景中投影一个特定点。
SCNVector3 topLeft = SCNVector3Make(
-50,
-50,
-UIScreen.mainScreen.bounds.size.width);
SCNVector3 projectedPoint = [self.sceneView projectPoint:topLeft];
当我打印该值时,在屏幕上会得到一个预期的位置。
(-50 -50 -667) --> (309 212 1)
但是当我取消投影时,基本上是在寻找反向操作。
SCNVector3 point = SCNVector3Make(309, 212, 1);
SCNVector3 unprojectedPoint = [self.sceneView unprojectPoint:point];
我得到了非常不同的东西。
(309, 212, 1) --> (-7.544 -7.544 -100)
我想念/做错了什么?
最佳答案
您的SCNVector3 topLeft使用屏幕宽度作为z坐标,该宽度与世界坐标系无关。
坐标系
SceneKit使用右手坐标系,其中(默认情况下)视图方向沿负z轴,如下所示。
https://developer.apple.com/documentation/scenekit/organizing_a_scene_with_nodes
从世界坐标到2D视图的项目点
projectPoint(_ :)
将点从场景的3D世界坐标系投影到
渲染器的2D像素坐标系。
https://developer.apple.com/documentation/scenekit/scnscenerenderer/1524089-projectpoint
插图
在这里,我们看到一个尺寸为2的多维数据集。它位于世界坐标系的原点(x:0,y:0,z:0)。相机位于x:0,y:0,z:10。
现在要将多维数据集的位置(0/0/0)投影到2D视图,可以在Objective-C中编写:
SCNVector3 projectedPoint = [self.sceneView projectPoint:SCNVector3Make(0, 0, 0)];
在iPhone 8 Plus上,我们知道屏幕尺寸为414 x736。因此,我们预期结果为x:207 y:368。
如果我们记录输出,则使用以下代码:
NSLog(@"projectedPoint: %f %f %f", projectedPoint.x, projectedPoint.y, projectedPoint.z);
一个会得到这样的东西:
projectedPoint: 207.000000 368.000000 0.909091
因此,现在使用此projectedPoint并将其取消投影,我们应该再次获取原点:
SCNVector3 unprojectedPoint = [self.sceneView unprojectPoint:projectedPoint];
NSLog(@"unprojectedPoint: %f %f %f", unprojectedPoint.x, unprojectedPoint.y, unprojectedPoint.z);
实际上输出是
unprojectedPoint: 0.000000 0.000000 0.000000
完整的例子
这里是上述场景的完整代码:
@interface GameViewController ()
@property (nonatomic, weak) SCNView *scnView;
@property (nonatomic, strong) SCNNode *cameraNode;
@property (nonatomic, strong) SCNScene *scnScene;
@property (nonatomic, strong) SCNNode *boxNode;
@end
@implementation GameViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self _setupView];
[self _setupScene];
[self _setupCamera];
[self _setupTapping];
[self _addCube];
}
-(void)_setupTapping {
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(_tapHandler:)];
self.scnView.gestureRecognizers = @[tapGestureRecognizer];
}
-(void)_tapHandler:(UIGestureRecognizer *)gestureRecognizer {
NSLog(@"--------------");
SCNVector3 projectedPoint = [self.scnView projectPoint:SCNVector3Make(0, 0, 0)];
NSLog(@"projectedPoint: %f %f %f", projectedPoint.x, projectedPoint.y, projectedPoint.z);
SCNVector3 unprojectedPoint = [self.scnView unprojectPoint:projectedPoint];
NSLog(@"unprojectedPoint: %f %f %f", unprojectedPoint.x, unprojectedPoint.y, unprojectedPoint.z);
CGPoint point = [gestureRecognizer locationInView:self.scnView];
SCNVector3 scenePoint = [self.scnView unprojectPoint:SCNVector3Make(point.x, point.y, projectedPoint.z)];
NSLog(@"point %f %f -> scenePoint: %f %f %f", point.x, point.y, scenePoint.x, scenePoint.y, scenePoint.z);
}
-(void)_setupView {
self.scnView = (SCNView *)self.view;
self.scnView.autoenablesDefaultLighting = YES;
}
-(void)_setupScene {
self.scnScene = [SCNScene new];
self.scnView.scene = self.scnScene;
}
- (void)_setupCamera {
self.cameraNode = [SCNNode new];
self.cameraNode.camera = [SCNCamera camera];
self.cameraNode.position = SCNVector3Make(0, 0, 10);
[self.scnScene.rootNode addChildNode:self.cameraNode];
}
- (void)_addCube {
SCNBox *box = [SCNBox boxWithWidth:2 height:2 length:2 chamferRadius:0];
SCNMaterial *mat = [SCNMaterial new];
mat.diffuse.contents = @"art.scnassets/crosshair.png";
box.materials = @[mat];
self.boxNode = [SCNNode new];
self.boxNode.geometry = box;
self.boxNode.position = SCNVector3Make(0, 0, 0);
[self.scnScene.rootNode addChildNode:self.boxNode];
}
- (BOOL)prefersStatusBarHidden {
return YES;
}
@end
点击多维数据集的左上角
示例中的立方体具有十字准线纹理。在iPhone上,它看起来像这样:
因此,现在您可以点击视图上的某个位置。
用下面的代码
CGPoint point = [gestureRecognizer locationInView:self.scnView];
SCNVector3 scenePoint = [self.scnView unprojectPoint:SCNVector3Make(point.x, point.y, projectedPoint.z)];
NSLog(@"point %f %f -> scenePoint: %f %f %f", point.x, point.y, scenePoint.x, scenePoint.y, scenePoint.z);
我们在上图中以网格显示的区域上输出未投影的点(世界坐标系)。
由于立方体的尺寸为2,并且位于原点,因此确切的世界坐标点将为x:-1,y:-1,z:0。
例如,当我在模拟器中点击多维数据集的左上角时,我得到类似以下内容:
point 141.000000 299.000000 -> scenePoint: -1.035465 1.082531 0.000000
关于ios - SceneKit取消投影点会产生奇怪的结果,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/51464688/