我正在尝试播放从RTMP流接收的音频(我已经设法播放了视频部分)。音频采用.aac格式。我有NSData即将到来。然后,将其放入CMAudiSampleBuffer并将其放入AVSampleBufferAudioRenderer中。 (基本上,我正在执行与视频数据包相同的操作)。
一切都很好,除了我听不到声音。现在我对Objective-C和iOS编程还很陌生,因此问题出在其他地方,欢迎所有想法。
这是我用来进行格式描述的代码
-(void)createFormatDescription:(NSData*)payload
{
OSStatus status;
NSData* data = [NSData dataWithData:[payload subdataWithRange:NSMakeRange(2, [payload length]-2)]];
const uint8_t* bytesBuffer = [data bytes];
_type = bytesBuffer[0]>>3;
_frequency = [self getSampleRate:(bytesBuffer[0] & 0b00000111) << 1 | (bytesBuffer[1] >> 7)];
_channel = (bytesBuffer[1] & 0b01111000) >> 3;
AudioStreamBasicDescription audioFormat;
audioFormat.mFormatID = kAudioFormatMPEG4AAC;
audioFormat.mSampleRate = _frequency;
audioFormat.mFormatFlags = _type;
audioFormat.mBytesPerPacket = 0;
audioFormat.mFramesPerPacket = 1024;
audioFormat.mBytesPerFrame = 0;
audioFormat.mChannelsPerFrame = _channel;
audioFormat.mBitsPerChannel = 0;
audioFormat.mReserved = 0;
status = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, 0, nil, 0, nil, nil, &_formatDesc);
}
这是我使用在包前面添加adts数据并创建缓冲区的代码:
- (NSData*) adts:(int)length
{
int size = 7;
int fullSize =length + size;
uint8_t adts[size];
adts[0] = 0xFF;
adts[1] = 0xF9;
adts[2] = (_type - 1) << 6 | (_frequency << 2) | (_channel >> 2);
adts[3] = (_channel & 3) << 6 | (fullSize >> 11);
adts[4] = (fullSize & 0x7FF) >> 3;
adts[5] = ((fullSize & 7) << 5) + 0x1F;
adts[6] = 0xFC;
NSData* result = [NSData dataWithBytes:adts length:size];
return result;
}
-(void)enqueueBuffer:(RTMPMessage*)message {
OSStatus status;
NSData* payloadData = [NSData dataWithData:[message.payloadData
subdataWithRange:NSMakeRange(2, [message.payloadData length]-2)]];
NSData* adts = [NSData dataWithData:[self adts:(int)[payloadData length]]];
NSMutableData* data = [NSMutableData dataWithData:adts];
[data appendData:payloadData];
uint8_t* bytesBuffer[[data length]];
[data getBytes:bytesBuffer length:[data length]];
const size_t sampleSize = [data length];
AudioStreamPacketDescription packetDescription;
packetDescription.mDataByteSize = (int)sampleSize;
packetDescription.mStartOffset = 0;
packetDescription.mVariableFramesInPacket = 0;
CMBlockBufferRef blockBuffer = NULL;
CMSampleBufferRef sampleBuffer = NULL;
CMTime time = CMTimeMake(5, _frequency);
status = CMBlockBufferCreateWithMemoryBlock(NULL, bytesBuffer, [data length], kCFAllocatorNull, NULL, 0, [data length], 0, &blockBuffer);
status = CMAudioSampleBufferCreateWithPacketDescriptions(kCFAllocatorDefault, blockBuffer, true, NULL, NULL, _formatDesc, 1, time, &packetDescription, &sampleBuffer);
CFArrayRef attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, YES);
CFMutableDictionaryRef dict = (CFMutableDictionaryRef)CFArrayGetValueAtIndex(attachments, 0);
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DisplayImmediately, kCFBooleanTrue);
[_audioRenderer enqueueSampleBuffer:sampleBuffer];
}
预先感谢您的任何帮助
最佳答案
不需要ADTS header 。 AVAudioSampleRenderer只需要裸aac压缩数据包即可播放。但是前提是必须设置正确的formatDescription以及用于创建样本缓冲区的正确参数。
您需要知道,HE-AAC(LC + SBR)像AAC-LC一样包装,但采样率为22050。 HE-V2(LC + SBR + PS)像AAC-LC一样包装,但具有22050的采样率,每个样本一个通道。
并且所有HE-AAC(v1,v2),samplesPerFrame始终为2048,而不是LC的1024。
这就是我所知道的如何正确使用AVAudioSampleRenderer播放AAC流的方法。这是很长的路要走。
关于ios - 从RTMP流iOS播放AAC音频,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/50957320/