我正在学习java3D 1.5.2,并且已经完成了一些ColorCube测试。我完成的最后一个java3D小程序是旋转约2000个ColorCube,在自身和整个宇宙中进行转换。多维数据集生成为变换分支组的叶节点数组
图片:
我的问题是:有时它显示得很好而没有任何问题,但有时窗口是白色的,直到我调整窗口大小或使其全屏显示为止,什么都没有显示。
问题:您能给我一些有关此问题的提示吗?我没有使用任何repaint()或类似方法。 Java3D线程正在绘制我认为的全部内容。我该如何克服图纸更新问题?
这是一个简短的伪代码:
class myclass extends Applet
{
public void init()
{
//some init here
}
public void start()
{
//i make my thread start here
mythread.start();
}
public void stop()
{
//...i make my thread pause here
}
public void destroy()
{
// Here i release the thread
}
public void paint()
{
//nothing here. its empty
}
public class my_thread extends Thread
{
public void run()
{
//here i use the java3D to initialize java3D things
while(working)
{
// here i change 2000 colorcubes' displacement and rotation
}
}
}
}
这是我提到的一些Java3D初始化:
GraphicsConfiguration GC_me=SimpleUniverse.getPreferredConfiguration();
Canvas3D Canvas_me=new Canvas3D(GC_me);
SimpleUniverse Space_me = new SimpleUniverse(Canvas_me);
谢谢。
这是完整的代码:
package fiziksel_model;
import java.awt.*;
import java.applet.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.*;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class yabanci extends Applet{
/**
* Version 1
*/
private static final long serialVersionUID = 1L;
public drawer_thread palette=new drawer_thread();
int i;
public void init()
{
System.out.println(" started! ");
}
//Geometry geom;
public void start()
{
System.out.println(" continuing...");
palette.start();
}
public void stop()
{
System.out.println(" stopped! ");
}
public void destroy()
{
System.out.println(" destroyed!");
}
public void paint(Graphics g)
{
System.out.println(" painted! ");// does not print anything.
}
public class drawer_thread extends Thread
{
public void run()
{
Vector3f temp_vect=new Vector3f();
ColorCube color_box=new ColorCube(0.2f);
GraphicsConfiguration GC_me=SimpleUniverse.getPreferredConfiguration();
Canvas3D Canvas_me=new Canvas3D(GC_me);
SimpleUniverse my_space = new SimpleUniverse(Canvas_me);
BranchGroup cube_barrage = new BranchGroup();
Transform3D rotator_element=new Transform3D();
Transform3D temp_rotator=new Transform3D();
cube_barrage.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
cube_barrage.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
cube_barrage.setCapability(TransformGroup.ALLOW_CHILDREN_READ);
cube_barrage.setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);
setLayout(new BorderLayout());
TransformGroup rotator1=new TransformGroup(rotator_element);
TransformGroup rotator2=new TransformGroup(rotator_element);
TransformGroup rotator3=new TransformGroup(rotator_element);
TransformGroup rotator4=new TransformGroup(rotator_element);
Vector3f translation[]=new Vector3f[4000];
TransformGroup core1[]=new TransformGroup[4000];
TransformGroup core2[]=new TransformGroup[4000];
TransformGroup core3[]=new TransformGroup[4000];
Transform3D core_move1[]=new Transform3D[4000];
Transform3D core_move2[]=new Transform3D[4000];
Transform3D core_move3[]=new Transform3D[4000];
for(int j=0;j<4000;j++)
{
translation[j]=new Vector3f();
core1[j]=new TransformGroup();core2[j]=new TransformGroup();
core_move1[j]=new Transform3D();
core_move2[j]=new Transform3D();
core_move3[j]=new Transform3D();
}
for(int j=0;j<4000;j++)
{
translation[j]=new Vector3f();
translation[j].x=(float) (j/10.0);
translation[j].y=(float)(-0.5+Math.random()*1.0);
translation[j].z=(float)(-0.5+Math.random()*1.0);
core_move1[j].setTranslation(translation[j]);
core_move2[j].setTranslation(translation[j]);
core_move3[j].setTranslation(translation[j]);
core1[j]=new TransformGroup(core_move1[j]);
core2[j]=new TransformGroup(core_move1[j]);
core3[j]=new TransformGroup(core_move1[j]);
core1[j].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
core1[j].setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
core2[j].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
core2[j].setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
core3[j].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
core3[j].setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
}
rotator1.addChild(rotator2);
rotator2.addChild(rotator3);rotator3.addChild(rotator4);
rotator1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
rotator1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
rotator2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
rotator2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
rotator3.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
rotator3.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
rotator4.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
rotator4.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
for(int j=0;j<4000;j++)
{
rotator4.addChild(core1[j]);
core1[j].addChild(core2[j]);
core2[j].addChild(core3[j]);
core3[j].addChild(new ColorCube(0.1));
}
cube_barrage.addChild(rotator1);
cube_barrage.compile();
my_space.addBranchGraph(cube_barrage);
add("Center", Canvas_me);
//Canvas_me.validate();
my_space.getViewingPlatform().setNominalViewingTransform();
float ran[]=new float [4000];
float ran2[]=new float [4000];
Vector3f temp_vector=new Vector3f();
for(int j=0;j<4000;j++)
{
ran[j]=(float) Math.random();
ran2[j]=(float) Math.random();
}
for(i=0;i<10000;i++)
{
rotator1.getTransform(temp_rotator);
temp_rotator.setScale(0.1+0.05*Math.abs(Math.sin(i*0.03)));
rotator1.setTransform(temp_rotator);
rotator2.getTransform(temp_rotator);
temp_rotator.rotX(i*0.03);
rotator2.setTransform(temp_rotator);
rotator3.getTransform(temp_rotator);
temp_rotator.rotY(i*0.03);
rotator3.setTransform(temp_rotator);
rotator4.getTransform(temp_rotator);
temp_rotator.rotZ(i*0.03);
rotator4.setTransform(temp_rotator);
for(int j=0;j<4000;j++)
{
core1[j].getTransform(temp_rotator);
temp_rotator.get(temp_vector);
temp_vector.x+=(float) (-0.5+Math.random())*0.02;
temp_vector.y+=(float) (-0.5+Math.random())*0.02;
temp_vector.z+=(float) (-0.5+Math.random())*0.02;
temp_rotator.setTranslation(temp_vector);
core1[j].setTransform(temp_rotator);
core2[j].getTransform(temp_rotator);
temp_rotator.rotZ(i*0.03+0.01*ran[j]*i);
core2[j].setTransform(temp_rotator);
core2[j].getTransform(temp_rotator);
temp_rotator.rotY(i*0.02+0.01*ran2[j]*i);
core2[j].setTransform(temp_rotator);
}
System.out.println(i);
try {
sleep(40);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}}}
感谢您的时间。
最佳答案
第二次尝试:将以下代码行从您的线程移动到applet的init方法中,以确保它们在事件分发线程(EDT)中运行。
private SimpleUniverse my_space = null;
public void init()
{
System.out.println(" started! ");
GraphicsConfiguration GC_me = SimpleUniverse.getPreferredConfiguration();
Canvas3D Canvas_me = new Canvas3D(GC_me);
my_space = new SimpleUniverse(Canvas_me);
setLayout(new BorderLayout());
add("Center", Canvas_me);
}
请保存您200的声誉,因为我尚未注册。我什么时候注册我不知道。