我有一个nsthread,在其中一个while循环。它从main方法中的“线程安全”队列中获取对象。当我离开包含该nsthread对象的UIViewController时,我将调用nsthread cancel方法,但它不会停止,因为它已被“queueLock” NSCondition锁定。当我回到此UIViewController时,将创建一个新的nsthread并从队列中获取对象,但是前一个线程仍然存在,并且它们都尝试使用队列中的同一对象,这会导致内存管理问题。我的问题是,当我离开UIViewController时,应该如何停止该线程。
NSThread主要方法:
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
while ([self isCancelled] == NO) {
RenderRequest *renderRequest = [queue get];
[self doRender:renderRequest];
[renderRequest release];
}
[pool drain];
这是队列类的get方法:
- (id) get {
id toRet = nil;
[queueLock lock];
@try {
while ([queueContents count] == 0) {
[queueLock wait];
}
toRet = [queueContents lastObject];
[queueContents removeLastObject];
}
@finally {
[queueLock unlock];
return toRet;
}
}
谢谢!
最佳答案
我写了一个简单的演示,希望对您有帮助:)
演示
#import <Foundation/Foundation.h>
@interface test : NSObject
{
NSCondition *queueCondition;
NSThread *queueThread;
NSMutableArray *queueTask;
NSTimer *timer;
}
- (id)init;
@end
演示
#import "demo.h"
@interface demo (PrivateMethods)
- (void)threadTest;
- (void)cancelThread;
- (void)addTask;
@end
@implementation demo
- (id)init
{
self = [super init];
if (self) {
if (!queueThread) {
if (!queueCondition) {
queueCondition = [[NSCondition alloc] init];
}
if (!queueTask) {
queueTask = [[NSMutableArray alloc] initWithCapacity:5];
}
queueThread = [[NSThread alloc] initWithTarget:self selector:@selector(threadTest) object:nil];
[queueThread start];
[self performSelector:@selector(cancelThread) withObject:nil afterDelay:10];
if (!timer) {
timer = [[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(addTask) userInfo:nil repeats:YES] retain];
}
}
}
return self;
}
- (void)dealloc
{
[queueThread release];
[queueCondition release];
[queueTask release];
[timer invalidate];
[timer release];
[super dealloc];
}
- (void)threadTest
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
while (![[NSThread currentThread] isCancelled]) {
[queueCondition lock];
[queueCondition wait];
if ([queueTask count] == 0) {
[queueCondition unlock];
continue;
}
NSString *str = nil;
while ((str = [queueTask lastObject])) {
NSLog(@"getTask: %@", [queueTask lastObject]);
[queueTask removeLastObject];
}
[queueCondition unlock];
}
NSLog(@"threadTest end");
[pool drain];
}
- (void)addTask
{
[queueCondition lock];
if (!queueTask) {
queueTask = [[NSMutableArray alloc] initWithCapacity:5];
}
[queueTask addObject:@"new task"];
[queueCondition signal];
NSLog(@"add: new task");
[queueCondition unlock];
}
- (void)cancelThread
{
[timer invalidate];
[queueThread cancel];
[queueCondition lock];
[queueCondition signal];
[queueCondition unlock];
}
@end
关于ios - iOS-Objective-C-如何在等待时停止NSThread?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/9916053/