我使用NSUserDefaults设置了高分,如果对象与块接触,则游戏结束。如果分数大于高分,它将使用新值更新高分。

如何使用按钮将高分重置为零?

func didBeginContact(contact: SKPhysicsContact) {

    if moving.speed > 0 {

        if ( contact.bodyA.categoryBitMask & scoreCategory ) == scoreCategory || ( contact.bodyB.categoryBitMask & scoreCategory ) == scoreCategory {
            // Balloon has contact with score entity
            score++
            scoreLabelNode.text = String(score)

            // Add a little visual feedback for the score increment
            scoreLabelNode.runAction(SKAction.sequence([SKAction.scaleTo(1.5, duration:NSTimeInterval(0.1)), SKAction.scaleTo(1.0, duration:NSTimeInterval(0.1))]))
        } else {

            moving.speed = 0

            balloon.physicsBody?.collisionBitMask = blockCategory

            NSUserDefaults.standardUserDefaults().integerForKey("highscore")

            //Check if score is higher than NSUserDefaults stored value and change NSUserDefaults stored value if it's true
            if score > NSUserDefaults.standardUserDefaults().integerForKey("highscore")
            {
                NSUserDefaults.standardUserDefaults().setInteger(score, forKey: "highscore")
                NSUserDefaults.standardUserDefaults().synchronize()
            }

            NSUserDefaults.standardUserDefaults().integerForKey("highscore")

            var highscoreShow = defaults.integerForKey("highscore")

            highscoreLabelNode = SKLabelNode(fontNamed: "MarkerFelt-Wide")
            highscoreLabelNode.position = CGPointMake(CGRectGetMidX(self.frame), 530)
            highscoreLabelNode.zPosition = 10
            highscoreLabelNode.fontSize = 18
            highscoreLabelNode.text = "Highscore: \(highscoreShow)"
            self.addChild(highscoreLabelNode)


            gameoverLabelNode = SKLabelNode(fontNamed: "MarkerFelt-Wide")
            gameoverLabelNode.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
            gameoverLabelNode.zPosition = 10
            gameoverLabelNode.text = "GameOver"
            self.addChild(gameoverLabelNode)

            returnBtn.position = CGPointMake(CGRectGetMidX(self.frame), 250)
            returnBtn.zPosition = 5
            returnBtn.setScale(0.5)
            self.addChild(returnBtn)

            println("end the game")

            self.canRestart = true

        }
    }
}

最佳答案

要将高分重置为零,您需要使用的是:

 //Sets the integer value for the key "highscore" to be equal to 0
 NSUserDefaults.standardUserDefaults().setInteger(0, forKey: "highscore")
 //Synchronizes the NSUserDefaults
 NSUserDefaults.standardUserDefaults().synchronize()

关于ios - 如何使用Swift在SpriteKit中重置NSUserDefaults的高分,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/26182283/

10-13 04:29