我编写了一个JavaScript代码,以在单击 Canvas 时多次掉入球中。这是一个实验。
这是代码:HTML
<br style="clear: both" />
<canvas id="myCanvas1" width="134px" height="331px" onclick="draw(0)"></canvas>
<canvas id="myCanvas2" width="134px" height="331px" onclick="draw(1)"></canvas>
<canvas id="myCanvas3" width="134px" height="331px" onclick="draw(2)"></canvas>
JAVASCRIPT
var balls = [[], [], []],
canvases = document.getElementsByTagName('canvas'),
context = [],
interval,
boxWidth = 150,
ballRadius = 10,
canvasHeight = 235;
for (var i = 0; i < canvases.length; i++) {
context.push(canvases[i].getContext('2d'));
}
function draw() {
var movement = false;
for (var i = 0; i < 3; i++) {
context[i].clearRect(0, 0, boxWidth, canvasHeight);
for (var j = 0; j < balls[i].length; j++) {
if (balls[i][j].y < balls[i][j].yStop) {
balls[i][j].y += 4;
movement = true;
}
context[i].beginPath();
context[i].fillStyle = "red";
context[i].arc(balls[i][j].x, balls[i][j].y, ballRadius, 0, Math.PI * 2, true);
context[i].closePath();
context[i].fill();
}
}
if (!movement) {
clearInterval(interval);
interval = null;
}
}
function newBall(n) {
console.log('new ball', n);
var last = balls[n][balls[n].length - 1],
ball = {x: ballRadius, y: ballRadius, yStop: canvasHeight - ballRadius};
if (last) {
if (last.x < boxWidth - ballRadius * 3) {
ball.x = last.x + ballRadius * 2;
ball.yStop = last.yStop;
} else {
ball.yStop = last.yStop - ballRadius * 2;
}
}
balls[n].push(ball);
if (!interval) {
interval = setInterval(draw, 10);
}
}
但是球并没有掉下来。请告诉我我在哪里错了,以便我可以解决它...
最佳答案
您的代码始终在0到3之间循环。但是,一开始,周围没有球。当您尝试到达balls [0],balls [1]和balls [2]时,会出现undefined
错误。
您要做的就是将循环更改为:
for (var i = 0; i < balls.length; i++)
或者,如果您不想更改循环,则可以在开始时初始化3个球:
balls = [ball1, ball2, ball3];
其中ball1,ball2和ball3定义为ball数据类型。
编辑:
据我了解,您有一些上下文,对于每种上下文,您都希望有一个球列表,以便可以绘制它们。
然后:
balls = []
for (var i = 0; i < canvases.length; i++) {
context.push(canvases[i].getContext('2d'));
balls.push([]);
}
并使用其余的相同代码。