我正在制作游戏,而我的JFrame仅添加了一个类,但我没有出错,但是未显示两个类之一。我试图使JFrame frame 2 = new JFrame();,但什么也没有。
Game.java:
import java.awt.Component;
import javax.swing.JFrame;
public class Game{
private static final int WIDTH = 800;
private static final int HEIGHT = 600;
private static final String TITLE = "Game Dev [ Week #1 ]";
public static void main(String[] args){
JFrame frame = new JFrame();
Player player = new Player();
Rabbit rabbit = new Rabbit();
// Draw on the map
player.setPlayer(250,250);
rabbit.setRabbit(200,200);
// Draw on the map
frame.add(player);
frame.add(rabbit); // Add only this
// Window
frame.setVisible(true);
frame.setSize(WIDTH,HEIGHT);
frame.setTitle(TITLE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
Player.java:
public class Player extends JPanel implements ActionListener, KeyListener{
// Varibles
Timer time = new Timer(5, this);
static int x; double velX = 0;
static int y; double velY = 0;
private BufferedImage player;
boolean W = false;
boolean A = false;
boolean S = false;
boolean D = false;
public void setPlayer(int x, int y){
this.x = x;
this.y = y;
}
public Player(){
time.start();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
try {
player = ImageIO.read(getClass().getResourceAsStream("/Player.png"));
} catch (IOException e){
e.printStackTrace();
}
}
// Draw player
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(player, (int)x, (int)y, 100, 100, null);
}
// Set the start up position of player
public void actionPerformed(ActionEvent e){
x += velX;
y += velY;
repaint();
}
// Functions for keyEvent
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
if(key == KeyEvent.VK_W) // UP
velY = -0.5;
if(key == KeyEvent.VK_A) // LEFT
velX = -0.5;
if(key == KeyEvent.VK_S) // DOWN
velY = 1.5;
if(key == KeyEvent.VK_D) // RIGHT
velX = 1.5;
}
public void keyTyped(KeyEvent e){}
// IF any key released
public void keyReleased(KeyEvent arg0) {
velX = 0;
velY = 0;
W = false;
A = false;
S = false;
D = false;
}
}
Rabbit.java:
public class Rabbit extends JPanel implements ActionListener{
static int x; double velX = 0;
static int y; double velY = 0;
BufferedImage rabbit;
public void setRabbit(int x, int y){
this.x = x;
this.y = y;
}
public Rabbit(){
try {
rabbit = ImageIO.read(getClass().getResourceAsStream("/Rabbit.png"));
} catch (IOException e){
e.printStackTrace();
}
}
public void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(rabbit, (int)x, (int)y, 100, 100, null);
}
public void actionPerformed(ActionEvent e){
x += velX;
y += velY;
repaint();
}
}
最佳答案
发生的事情是JFrame没有将Player和Rabbit的图形结合在一起;而是将播放器作为面板放置,然后放置兔子。因此,玩家和兔子总是分开的。您想要的是Player和Rabbit类,而不是扩展JPanel,而是要有一个名为paint(Graphics)
的方法。这样,您可以创建一个扩展了GamePanel
的名为JPanel
的类,并创建新的方法setPlayer(Player)
和setRabbit(Rabbit)
。 GamePanel类应如下所示:
public class GamePanel extends JPanel {
Player player;
Rabbit rabbit;
public void setPlayer(Player player) {
this.player = player;
}
public void setRabbit(Rabbit rabbit) {
this.rabbit = rabbit;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
player.paint(g);
rabbit.paint(g);
}
}
并且您的Player类应如下所示:
public class Player {
public void paint(Graphics g) {
// How to paint the graphics in the player class
}
}
并且Rabbit类的外观应与
public class Rabbit
相同。希望有帮助!
编辑:完整脚本
package game;
import java.awt.Graphics;
public interface Displayable {
public void paint(Graphics graphics);
}
package game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.ImageObserver;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Rabbit implements Displayable {
private int x, y;
private Image image;
public Rabbit(int x, int y) throws IOException {
this.x = x;
this.y = y;
this.image = ImageIO.read(new File("RABBIT_FILE")); // Replace
// "RABBIT_FILE"
// with the image
// file you have
}
public void paint(Graphics graphics) {
graphics.drawImage(this.image, this.x, this.y, new ImageObserver() {
public boolean imageUpdate(Image img, int infoflags, int x, int y,
int width, int height) {
return false;
}
});
/**
* Optional: JDK 8 only:
*
* graphics.drawImage(this.image, this.x, this.y, (Image img, int
* infoflags, int x0, int y0, int width0, int height0) -> false);
* //Lambda Expression
*/
}
public void setCoordinates(int x, int y) {
this.x = x;
this.y = y;
}
}
package game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.ImageObserver;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Player implements Displayable {
private int x, y;
private Image image;
public Player(int x, int y) throws IOException {
this.x = x;
this.y = y;
this.image = ImageIO.read(new File("PLAYER_FILE")); // Replace
// "PLAYER_FILE"
// with the image
// file you have
}
public void paint(Graphics graphics) {
graphics.drawImage(this.image, this.x, this.y, new ImageObserver() {
public boolean imageUpdate(Image img, int infoflags, int x, int y,
int width, int height) {
return false;
}
});
/**
* Optional: JDK 8 only:
*
* graphics.drawImage(this.image, this.x, this.y, (Image img, int
* infoflags, int x0, int y0, int width0, int height0) -> false);
* //Lambda Expression
*/
}
public void setCoordinates(int x, int y) {
this.x = x;
this.y = y;
}
}
package game;
import java.awt.Graphics;
import javax.swing.JPanel;
public final class GamePanel extends JPanel {
private static final long serialVersionUID = -385535147711891740L;
private Player player;
private Rabbit rabbit;
public void setPlayer(Player player) {
this.player = player;
}
public void setRabbit(Rabbit rabbit) {
this.rabbit = rabbit;
}
public GamePanel(Player player, Rabbit rabbit) {
this.setPlayer(player);
this.setRabbit(rabbit);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.player.paint(g);
this.rabbit.paint(g);
}
}
package game;
import javax.swing.JFrame;
public final class Main {
public static void main(String... args) {
try {
JFrame frame = new JFrame("Player & Rabbit Game"); // Or whatever
// title
// you have in mind
GamePanel panel = new GamePanel(new Player(0, 0), new Rabbit(0, 0));
frame.add(panel);
frame.setVisible(true);
frame.setDefaultCloseOperation(3);
frame.setExtendedState(6);
} catch (Exception e) {
// Handle Exception if file is corrupted, unable to be read to an
// image, or does not exist
}
}
}
关于java - JFrame仅添加一个类,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/30006260/