我正在做石头剪刀布游戏。包含3个类,如下所示:
人类类:-用户分别输入要玩的游戏数量和选择
电脑课:-玩与人类相同数量的游戏,但始终玩“ ROCK”。
RandomComputer类:-计算机类的派生类,但播放随机移动或选择。
当我通过任何2个对象(人类和计算机要释放类别)时,它都会通过比较两个玩家的每个动作来做出决定。
当(Human,Computer)传递但通过(Human,RandomComputer)传递了意外的奇怪输出时,Refree Decision方法是完美的。
示例:-用户输入:3 R P S
            Refree(人A,计算机B)释放时的输出:Tie Win Lose
           Refree(人类A,RandomComputer C)时的输出:Loss''Win

#ifndef _HUMAN_H
#define _HUMAN_H
#include <string>
#include <iostream>
using namespace std;

class Human{
    public:
        Human();
        Human(int number, string game);

    public:
        int h_number;
        string h_game;
};
#endif //_HUM
//=========HUMAN.CPP=====
#include "human.h"
Human::Human(int number, string game){
    h_number = number;
    h_game = game;
}
//========COMPUTER.h=====
#ifndef _COMPUTER_H
#define _COMPUTER_H
#include <iostream>
#include <string>
#include <vector>
using namespace std;

class Computer{
    public:
        Computer();
        Computer(int number);
        int get_c_number();


    public:
        string c_game;
        int c_number;

};
#endif //_COMPUTER_H
//========COMPUTER.CPP=====
#include "computer.h"
Computer::Computer(){

}

Computer::Computer(int number){
    c_number = number;

    for(int i=0; i<c_number; i++)
    {
        c_game.push_back('R');
    }

}
int Computer::get_c_number()
{
    return c_number;
}
//=============RANDOMCOMPUTER.H========
#ifndef _RANDOMCOMPUTER_H
#define _RANDOMCOMPUTER_H
#include "computer.h"
#include <string>
#include <iostream>
#include <time.h>
#include <ctime>
#include <stdlib.h>
using namespace std;

class RandomComputer:public Computer{
    public:
        RandomComputer();
        RandomComputer(int number);



    private:
        static const char r_games[3];

};
#endif //_RANDOMCOMPUTER_H
//===============RANDOMCOMPUTER.CPP=========
#include "randomcomputer.h"
const char RandomComputer::r_games[3]= {'R','P','S'};
RandomComputer::RandomComputer(){}
RandomComputer::RandomComputer(int number){
    c_number = number;
    srand ( time(NULL) );
    for(int i=0; i<c_number; i++)
    {

        int RandIndex = rand() % 3;
        c_game.push_back(r_games[RandIndex]);
    }

}
//==============REFREE.H======
#ifndef _REFREE_H
#define _REFREE_H
#include "computer.h"
#include <iostream>
#include <string>
#include "human.h"
#include "randomcomputer.h"
using namespace std;
class Refree{
    public:
    Refree();
        Refree (Human h_temp, Computer c_temp);
        void decision();
        Human *x;
        Computer *y;

    private:
        int r_number;
        string output;
};
#endif //_REFREE_H
//============REFREE.CPP========
#include "refree.h"
#include <iostream>
#include <string>
Refree::Refree(){}

Refree::Refree (Human h_temp, Computer c_temp){
    x = &h_temp;
    y = &c_temp;

    r_number = x->h_number;


    cout<<"HUMAN CHOICES: "<<x->h_game<<" COMPUTER CHOICES: "<<y->c_game<<endl;
}


void Refree::decision(){
    for(int i =0; i<r_number; i++){
            cout<<x->h_game[i]<<"-----------------------"<<y->c_game[i]<<endl;
    }
    for(int j =0; j<r_number; j++)
        {
        cout<<x->h_game[j]<<"---COMPARING WITH---"<<y->c_game[j]<<endl;

        if(x->h_game[j] == 'R')
        {
            if(y->c_game[j] == 'P')
            {
                output.push_back('L');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='S')
            {
                output.push_back('W');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='R')
            {
                output.push_back('T');
                output.push_back(' ');
            }
        }
        else if(x->h_game[j] == 'P')
        {
            if(y->c_game[j] == 'P')
            {
                output.push_back('T');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='S')
            {
                output.push_back('L');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='R')
            {
                output.push_back('W');
                output.push_back(' ');
            }
        }

        else if(x->h_game[j] == 'S')
        {
            if(y->c_game[j] == 'P')
            {
                output.push_back('W');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='S')
            {
                output.push_back('T');
                output.push_back(' ');
            }
            else if(y->c_game[j]=='R')
            {
                output.push_back('L');
                output.push_back(' ');
            }
        }

}//forrr looop
    size_t endpos = output.find_last_not_of(" \t");
    if( string::npos != endpos )
    {
        output = output.substr( 0, endpos+1 );
    }
    cout<<output<<endl;
    output.clear();
}
//============================MAIN.CPP====================
#include <iostream>
#include <sstream>
#include <stdlib.h>
#include <string>
#include <algorithm>
#include "human.h"
#include "computer.h"
#include "refree.h"
#include "randomcomputer.h"


using namespace std;

int main()
{
    string user_input;
    getline(cin, user_input);
    //converting the numbers in the string to int.
    int number_of_games = atoi(user_input.c_str());
    //remove the digits and the spaces
    user_input.erase(remove_if(user_input.begin(), user_input.end(), ::isdigit), user_input.end());
    user_input.erase(remove_if(user_input.begin(), user_input.end(), ::isspace), user_input.end());

    Human player_1(number_of_games, user_input); //HUMAN PLAYER OBJECT
    Computer computer_1(number_of_games); // COMPUTER PLAYER TAKES ONLY innt number because it will always play ROCK in this class

    Refree refree_1(player_1, computer_1);
    refree_1.decision();

    RandomComputer random_computer(number_of_games);
    cout<<"HERE IS THE RANDOM CHOICES FROM COMPUTER AI: "<<random_computer.c_game<<endl; // make random choices instead of only ROCKS.
    Refree refree_2(player_1, random_computer);
    refree_2.decision();
    return 0;
}

最佳答案

将人和计算机对象传递给裁判时,您正在复制它们:

Refree::Refree (Human h_temp, Computer c_temp){


您应该在此处使用const引用或指针。

07-24 09:25