Possible Duplicate:
Using UIPinchGestureRecognizer to scale uiviews in single direction
我的代码如下:
UIPinchGestureRecognizer *croperViewGessture = [[UIPinchGestureRecognizer alloc]initWithTarget:self action:@selector(croperViewScale:)];
croperViewGessture.delegate=self;
[croperView addGestureRecognizer:croperViewGessture];
-(void)CanvasScale:(id)sender
{
if([(UIPinchGestureRecognizer *)sender state]==UIGestureRecognizerStateBegan)
{
if ([sender numberOfTouches] == 2) {
_pntOrig[0] = [(UIPinchGestureRecognizer *)sender locationOfTouch:0 inView:cropedAngle];
_pntOrig[1] = [(UIPinchGestureRecognizer *)sender locationOfTouch:1 inView:cropedAngle];
} else {
_pntOrig[0] = [(UIPinchGestureRecognizer *)sender locationInView:cropedAngle];
_pntOrig[1] = _pntOrig[0];
}
_lenOrigX = fabs(_pntOrig[1].x - _pntOrig[0].x);
_lenOrigY = fabs(_pntOrig[1].y - _pntOrig[0].y);
_xScale = 1.0;
_yScale = 1.0;
}
if ([(UIPinchGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged) {
if ([sender numberOfTouches] == 2) {
CGPoint pntNew[2];
pntNew[0] = [(UIPinchGestureRecognizer *)sender locationOfTouch:0 inView:cropedAngle];
pntNew[1] = [(UIPinchGestureRecognizer *)sender locationOfTouch:1 inView:cropedAngle];
CGFloat lenX = fabs(pntNew[1].x - pntNew[0].x);
CGFloat lenY = fabs(pntNew[1].y - pntNew[0].y);
CGFloat dX = fabs(lenX - _lenOrigX);
CGFloat dY = fabs(lenY - _lenOrigY);
CGFloat tot = dX + dY;
CGFloat pX = dX / tot;
CGFloat pY = dY / tot;
CGFloat scale = [(UIPinchGestureRecognizer *)sender scale];
CGFloat dscale = scale - 1.0;
_xScale = dscale * pX + 1;
_yScale = dscale * pY + 1;
}
}
CGAffineTransform transform = cropedAngle.transform;
CGAffineTransform newTarnsform = CGAffineTransformScale(transform, _lenOrigX, _lenOrigY);
[cropedAngle setTransform:newTarnsform];
}
但是问题是,当我执行Zoomin或Zoomout时,在屏幕上的整个屏幕上展开并禁用它之后,请查看我的代码并告诉我出了什么问题。
请帮我解决这个问题
我提前谢谢。
最佳答案
我为UIPinchGestureRecognizer
编写了自己的自定义扩展名,除了普通的xScale
以外,还提供了yScale
和scale
。这是UIPinchGestureRecognizer
的替代品。现在,您可以选择查看普通的scale
或新的xScale
和yScale
。相应地使用这些值可根据用户的捏合手势缩放视图。
RMPinchGestureRecognizer.h
#import <Foundation/Foundation.h>
#import <UIKit/UIGestureRecognizerSubclass.h>
@interface RMPinchGestureRecognizer : UIPinchGestureRecognizer {
CGPoint _pntOrig[2];
CGFloat _lenOrigX;
CGFloat _lenOrigY;
CGFloat _xScale;
CGFloat _yScale;
}
@property (nonatomic, readonly) CGFloat xScale;
@property (nonatomic, readonly) CGFloat yScale;
@end
RMPinchGestureRecognizer.m
#import "RMPinchGestureRecognizer.h"
@implementation RMPinchGestureRecognizer
@synthesize xScale = _xScale;
@synthesize yScale = _yScale;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStateChanged) {
if ([self numberOfTouches] == 2) {
CGPoint pntNew[2];
pntNew[0] = [self locationOfTouch:0 inView:self.view];
pntNew[1] = [self locationOfTouch:1 inView:self.view];
CGFloat lenX = fabs(pntNew[1].x - pntNew[0].x);
CGFloat lenY = fabs(pntNew[1].y - pntNew[0].y);
CGFloat dX = fabs(lenX - _lenOrigX);
CGFloat dY = fabs(lenY - _lenOrigY);
CGFloat tot = dX + dY;
CGFloat pX = dX / tot;
CGFloat pY = dY / tot;
CGFloat scale = [self scale];
CGFloat dscale = scale - 1.0;
_xScale = dscale * pX + 1;
_yScale = dscale * pY + 1;
}
}
}
- (void)setState:(UIGestureRecognizerState)state {
if (state == UIGestureRecognizerStateBegan) {
if ([self numberOfTouches] == 2) {
_pntOrig[0] = [self locationOfTouch:0 inView:self.view];
_pntOrig[1] = [self locationOfTouch:1 inView:self.view];
} else {
_pntOrig[0] = [self locationInView:self.view];
_pntOrig[1] = _pntOrig[0];
}
_lenOrigX = fabs(_pntOrig[1].x - _pntOrig[0].x);
_lenOrigY = fabs(_pntOrig[1].y - _pntOrig[0].y);
_xScale = 1.0;
_yScale = 1.0;
}
[super setState:state];
}
@end