我正在尝试创建一个UIPinchGestureRecognizer,如果用户捏出手指(将手指分开移动)会失败。我知道有一种非常简单的方法,只需在动作方法中使用识别器的标度即可,如果大于1,则设置一个标志并忽略所有将来的调用。但是,这对我不起作用,我还有其他手势识别器要求该捏捏识别器出现故障,因此当用户向错误的方向捏捏时,我需要使其正确失败。
我试图子类化UIPinchGestureRecognizer:
@implementation BHDetailPinchGestureRecogniser {
CGFloat initialDistance;
}
#pragma mark - Object Lifecycle Methods
- (id)initWithTarget:(id)target action:(SEL)action {
self = [super initWithTarget:target action:action];
if (self) {
initialDistance = NSNotFound;
}
return self;
}
#pragma mark - UIGestureRecogniser Methods
- (BOOL)shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)recogniser {
if ([recogniser isKindOfClass:[UIPinchGestureRecognizer class]]) {
return [self.delegate gestureRecognizerShouldBegin:self];
} else return false;
}
- (void)reset {
[super reset];
initialDistance = NSNotFound;
}
#pragma mark - Touch Handling Methods
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (touches.count >= 2) {
if (self.state == UIGestureRecognizerStatePossible) {
// Keep hold of the distance between the touches
NSArray *bothTouches = [touches allObjects];
CGPoint location1 = [(UITouch *)bothTouches[0] locationInView:self.view];
CGPoint location2 = [(UITouch *)bothTouches[1] locationInView:self.view];
initialDistance = [self distanceBetweenPoint:location1 andPoint:location2];
}
} else {
// Fail if there is only one touch
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Moved. (tc, %lu) (state, %i) (id, %f)", (unsigned long)touches.count, self.state, initialDistance);
if (touches.count >= 2) {
if (self.state == UIGestureRecognizerStatePossible) {
if (initialDistance != NSNotFound) {
// Get the new distance and see if is is larger or smaller than the original
NSArray *bothTouches = [touches allObjects];
CGPoint location1 = [(UITouch *)bothTouches[0] locationInView:self.view];
CGPoint location2 = [(UITouch *)bothTouches[1] locationInView:self.view];
NSLog(@"Checking distance between points.");
if ([self distanceBetweenPoint:location1 andPoint:location2] < initialDistance - 3.f) {
NSLog(@"Began");
self.state = UIGestureRecognizerStateBegan;
} else if ([self distanceBetweenPoint:location1 andPoint:location2] > initialDistance) {
NSLog(@"Failed");
self.state = UIGestureRecognizerStateFailed;
}
}
} else {
self.state = UIGestureRecognizerStateChanged;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if (self.state == UIGestureRecognizerStatePossible) self.state = UIGestureRecognizerStateFailed;
else [super touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
self.state = UIGestureRecognizerStateCancelled;
}
#pragma mark - Helper Methods
- (CGFloat)distanceBetweenPoint:(CGPoint)point1 andPoint:(CGPoint)point2 {
return sqrtf(powf(point1.x - point2.x, 2) + powf(point1.y - point2.y, 2));
}
@end
我已经意识到,它并不是那么简单,它需要处理多个触摸,有时移动的触摸只有一个触摸,因此需要保持触摸,一个触摸可能结束而另一个开始,而这仍然是捏的一部分。当我想要做的就是如果用户按错误的方向挤压时,使挤压识别器失败,这似乎使我失去了挤压识别器的内置功能。
是否有一种无需完全重写UIPinchGestureRecognizer即可实现此行为的简单方法?可能值得一提的是,我无法控制我想失败的其他识别器(它们位于PSPDFViewController(第三方库)的底下)。
最佳答案
如何使用手势识别器的delegate
提供帮助?
使用gestureRecognizerShouldBegin
的以下实现设置委托
func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
if let pinch = gestureRecognizer as? UIPinchGestureRecognizer {
return pinch.scale < 1
}
return true
}