我想在maya“ object1”中镜像一个对象,并在镜像后删除它的原始版本
cmds.polyMirrorFace("object1",name="object1Mirror",cutMesh=0,axis=0,axisDirection=1, mergeMode=0, mergeThresholdType=0, mergeThreshold=0.001, mirrorAxis=2, mirrorPosition=0, smoothingAngle=30, flipUVs=1, ch=0);
cmds.delete("object1")
但是,除了我以为我已停用mergeMode = 0的合并功能之外,polyMirrorFace还为我提供了一个合并对象。
当我通过UI在Maya中进行镜像时,效果很好。
我希望有人可以提供帮助。
最佳答案
尝试以下逻辑:
# mirror about +Y direction by merging the border vertices
import maya.cmds as mc
mc.polyCube( name='polyCube5' )
# deliberately deleting face `1`
mc.delete( 'polyCube5.f[1]' )
# mirror about +Y direction
mc.polyMirrorFace( 'polyCube5', direction=0, mergeMode=2 )
# deleting all faces but a target
mc.delete( 'polyCube5.f[0:9]' )
或以下逻辑删除源对象并保留重复的对象:
import maya.cmds as cmds
cmds.polyCube( name='poly1' )
cmds.move( -1, y=True )
cmds.duplicate( st=True )
cmds.move( 2, y=True )
cmds.delete( 'poly1' )
加成:
import maya.cmds as mc
mc.polyHelix(c=3, h=2, w=2, r=0.4, sa=8, sco=50, sc=0, d=1, rcp=0, cuv=3, ch=1)
mc.scale(1,1,-1, 'pHelix1', pivot=(0,0,0), absolute=True)
关于python - Maya Python镜像问题,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/45044536/