我是C++的初学者,如果我正确地释放了内存并删除了可能的悬挂指针,我仍然会非常困惑。这是我过去的学校作业之一。有这么多学生遇到同样的问题,没有其他人可以帮助我。
请找出我有问题的地方。
==25334== Mismatched free() / delete / delete []
==25334== at 0x4006D21: free (vg_replace_malloc.c:446)
==25334== by 0x80492F2: HashTable::~HashTable() (Hash.c:115)
==25334== by 0x8049145: SymTab::~SymTab() (SymTab.h:9)
==25334== by 0x8048E9D: main (Driver.c:170)
==25334== Address 0x402c0b8 is 0 bytes inside a block of size 12 alloc'd
==25334== at 0x4007862: operator new(unsigned int) (vg_replace_malloc.c:292)
==25334== by 0x8048C73: main (Driver.c:143)
==25334==
==25334==
==25334== HEAP SUMMARY:
==25334== in use at exit: 18 bytes in 4 blocks
==25334== total heap usage: 10 allocs, 6 frees, 106 bytes allocated
==25334==
==25334== 18 bytes in 4 blocks are definitely lost in loss record 1 of 1
==25334== at 0x4007D58: malloc (vg_replace_malloc.c:270)
==25334== by 0x97E96F: strdup (strdup.c:43)
==25334== by 0x8048FDC: UCSDStudent::UCSDStudent(char*, long) (Driver.c:36)
==25334== by 0x8048C92: main (Driver.c:143)
==25334==
==25334== LEAK SUMMARY:
==25334== definitely lost: 18 bytes in 4 blocks
==25334== indirectly lost: 0 bytes in 0 blocks
==25334== possibly lost: 0 bytes in 0 blocks
==25334== still reachable: 0 bytes in 0 blocks
==25334== suppressed: 0 bytes in 0 blocks
==25334==
==25334== For counts of detected and suppressed errors, rerun with: -v
==25334== ERROR SUMMARY: 5 errors from 2 contexts (suppressed: 15 from 8)
基数
#ifndef BASE_H
#define BASE_H
#include <iostream>
using namespace std; /* C error */
/* TEMPLATE */
struct Base { /* C++ struct is public class, public methods */
/* PUBLIC SECTION */
/* virtual: candidates for redefinition */
virtual operator char * (void) {
return 0;
}
virtual operator long (void) { // hash function
return 0;
}
virtual long operator == (Base & base) {// isequal function
return *this == base;
}
Base (void) {} // new_element
virtual ~Base (void) {} // delete_element
virtual ostream & Write (ostream & stream) = 0;// write_element
};
#endif
驱动程序
class UCSDStudent : public Base { /* extends Base */
char * name;
long studentnum;
public:
UCSDStudent (char * nm, long sn) :
name (strdup (nm)), studentnum (sn) {} /* Initialization */
~UCSDStudent (void) { /* Destructor */
free (name);
}
哈希
/* HashTable constructor */
HashTable :: HashTable (int sz) : size (sz),
table_count(++counter), occupancy (0), table (new Base *[sz]),
probeCount (new int[sz])
HashTable :: ~HashTable (void)
{
/* call function to delete individual elements */
for(int index2 = 0; index2 < size; index2++)
{
if(table[index2] != NULL)
{
free(table[index2]);
table[index2] = NULL;
}
delete table[index2];
}
/*
* delete table itself
* Freed memory
*/
delete[] table;
delete[] probeCount;
/* pointed dangling ptr to NULL */
table = NULL;
probeCount = NULL;
} /* end: ~HashTable */
最佳答案
可能存在两个Valgrind错误(“不匹配的free()/删除/删除[]”和“肯定丢失了4个块中的18个字节”)。
在~HashTable()
中,您调用free(table[index2])
可能意味着破坏UCSDStudent
对象(不确定,因为您没有发布整个程序,尤其是没有将元素插入HashTable
的代码)。我想您用UCSDStudent
创建new
对象-在这种情况下,您还必须使用相应的销毁方法(在这种情况下,使用delete
代替free()
)。这是第一个Valgrind错误的原因。
此外,free()
函数不会调用对象的析构函数,而delete
会执行此操作。这可以解释为什么不调用~UCSDStudent()
,从而导致程序泄漏学生姓名的内存。因此,使用delete
代替free()
中的~HashTable()
应该可以解决这两个错误。
通常,您应该尝试保留一种内存分配方式(malloc()
/ free()
或new/new[]/delete/delete[]
)。鉴于这是一个C++程序,因此new
是合适的选择。同样,我建议您删除strdup()
和char*
的内容并改为使用std::string
-这将删除另一个可能将free()
和delete
混合的位置。
关于c++ - Valgrind中的内存泄漏和错误,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/21749092/