我正在探索内存管理概念并发现deinit方法未在中调用Xcode 10 beta 6平台。最初,我认为可能是代码中的一些问题。然后,我在Xcode 9.4.1 Playground和Xcode 10 beta 6示例应用程序中测试了相同的代码,一切都按预期工作(调用了deinit方法)。是 Xcode 10 beta 6平台的错误还是其他错误?我正在使用苹果开发人员的代码-

class Person {
    let name: String
    weak var apartment: Apartment?

    init(name: String) {
        self.name = name
        print("\(name) is being initialized")
    }

    deinit { print("\(name) is being deinitialized") }
}

class Apartment {
    let unit: String
    weak var tenant: Person?

    init(unit: String) { self.unit = unit
        print("Apartment \(unit) is being initialized")
    }
    deinit { print("Apartment \(unit) is being deinitialized") }
}

do {
    var john: Person?
    var unit4A: Apartment?
    john = Person(name: "John Appleseed")
    unit4A = Apartment(unit: "4A")

    john!.apartment = unit4A
    unit4A!.tenant = john
    john = nil
    unit4A = nil
}

最佳答案

Xcode 10.0(10A255)中似乎仍然存在此问题。我的操场上有以下代码:

class Person {
    var name: String

    func buy(car: Car) {
        car.owner = self
    }

    init(name: String) {
        self.name = name
        print("Person \(name) is initalized")
    }

    deinit {
        print("Person \(name) is being deinitialized")
    }
}


class Car {
    let model: String
    weak var owner: Person?

    init(model: String) {
        self.model = model
        print("Car \(model) is initialized")
    }

    deinit {
        print("Car \(model) is being deinitialized")
    }
}

print("===== before do =====")
do {
    print("    ---- do begin -----")
    let johnny = Person(name: "John")
    let porsche = Car(model: "Carrera4")
    johnny.buy(car: porsche)
    print("    ---- do end -----")
}
print("===== after do =====")

在Xcode 9.4.1中,将执行Car和Person的deinit方法,但是在Xcode 10.0(10A255)中,不会执行Person的deinit方法。

测试macOS项目中的相同代码可以在Xcode 9.4.1和Xcode 10.0(10A255)中按预期方式工作(都执行deinit)

关于ios - Xcode 10 Beta 6 Playground中未调用Deinit方法,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/52020148/

10-11 19:49
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