我知道有很多与此类似的问题,但是我找不到我的问题的答案。
我的游戏遇到了麻烦。当SurfaceView的游戏循环正在运行时,我无法更改要使其可见的元素的可见性。
这是因为只有创建视图层次结构的原始线程才能触摸其视图,但是我不知道如何解决它。
07-28 19:07:20.913: E/AndroidRuntime(15091): FATAL EXCEPTION: Thread-26727
07-28 19:07:20.913: E/AndroidRuntime(15091):
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that
created a view hierarchy can touch its views.
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewRootImpl.checkThread(ViewRootImpl.java:4650)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewRootImpl.invalidateChildInParent(ViewRootImpl.java:877)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.ViewGroup.invalidateChild(ViewGroup.java:4066)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.invalidate(View.java:10275)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.setFlags(View.java:8385)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.view.View.setVisibility(View.java:5531)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
android.widget.ImageView.setVisibility(ImageView.java:1155)
07-28 19:07:20.913: E/AndroidRuntime(15091): at com.coderogden.pongtennis.activities.SingleGameActivity.setInVisLife3C(SingleGameActivity.j ava:84)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.views.SingleGameView.outOfBounds(SingleGameView.java:319)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.views.SingleGameView.update(SingleGameView.java:197)
07-28 19:07:20.913: E/AndroidRuntime(15091): at
com.coderogden.pongtennis.other.MainThread.run(MainThread.java:57)
这是代码的重要部分:
活动类包含类似这种方法的负载。
public static void setInVisLife3C() {
life3C.setVisibility(View.INVISIBLE);
}
这些方法是从我的SurfaceView类调用的,例如,从这里:
public void outOfBounds() {
// Player's side
if (ball.getY() + ball.getRadius() > box.getBoxBot()) {
playerLives--;
playing = false;
switch (playerLives) {
case 4:
SingleGameActivity.setInVisLife5P();
break;
case 3:
SingleGameActivity.setInVisLife4P();
break;
case 2:
SingleGameActivity.setInVisLife3P();
break;
case 1:
SingleGameActivity.setInVisLife2P();
break;
case 0:
SingleGameActivity.setInVisLife1P();
playerLoses();
break;
}
}
}
该方法是从另一个称为update()的方法中调用的,该方法也位于SurfaceView类中!
然后从主线程(游戏循环)中调用update()方法:
@Override
public void run() {
Canvas canvas;
while (running) {
canvas = null;
// Try locking the canvas
try {
canvas = this.surfaceHolder.lockCanvas();
if (canvas != null) {
synchronized (surfaceHolder) {
// Update game state here!
this.gameView.update();
More code down here!
请告诉我您是否需要更多代码来帮助我! :)
最佳答案
好吧,你回答了自己的问题。您必须使用runOnUiThread和Runnable对非UI线程中的视图进行更改。例如:
public static void setInVisLife3C() {
runOnUiThread(new Runnable() {
@Override
public void run() {
life3C.setVisibility(View.INVISIBLE);
}
});
}