有没有人设法使此功能在Swift中工作?
这是去年的引用SO帖子:Using CGEventTapCreate Trouble with parameters in Swift
苹果文档:https://developer.apple.com/library/prerelease/mac/documentation/Carbon/Reference/QuartzEventServicesRef/index.html#//apple_ref/c/func/CGEventTapCreate
这是CGEventTapCallBack的定义方式:
typealias CGEventTapCallBack = CFunctionPointer<((CGEventTapProxy, CGEventType, CGEvent!, UnsafeMutablePointer<Void>) -> Unmanaged<CGEvent>!)>
这是我编写块的方式:
let eventTapCallBackBlock : @objc_block
(CGEventTapProxy, CGEventType, CGEventRef, UnsafeMutablePointer<Void>) -> CGEventRef =
{ (eventTapProxy: CGEventTapProxy, eventType: CGEventType, event: CGEventRef, refcon: UnsafeMutablePointer<Void>) in
return event
}
然后我用
unsafeBitCast(eventTapCallBackBlock, CGEventTapCallBack.self)
这样的回调参数调用了CGEventTapCreate我收到了有效的
CFMachPortRef
,但是在运行时,在第一个事件上出现了访问冲突异常。它将“似乎”以其当前发布状态 swift 接近一个解决方案。使用Xcode版本6.4
最佳答案
callback
的CGEventTapCreate()
参数是C函数指针,
在 Swift 1.x 中,不可能使用Swift函数参数来调用它。
但是,在 Swift 2 (Xcode 7)中,采用函数指针参数的C函数
可以使用闭包或全局函数来调用(但前提是
闭包不得捕获其任何本地上下文)。
例如,这是的完整翻译
Receiving, Filtering, and Modifying Key Presses and Releases
到Swift:
import Foundation
func myCGEventCallback(proxy : CGEventTapProxy, type : CGEventType, event : CGEvent, refcon : UnsafeMutablePointer<Void>) -> Unmanaged<CGEvent>? {
if [.KeyDown , .KeyUp].contains(type) {
var keyCode = CGEventGetIntegerValueField(event, .KeyboardEventKeycode)
if keyCode == 0 {
keyCode = 6
} else if keyCode == 6 {
keyCode = 0
}
CGEventSetIntegerValueField(event, .KeyboardEventKeycode, keyCode)
}
return Unmanaged.passRetained(event)
}
let eventMask = (1 << CGEventType.KeyDown.rawValue) | (1 << CGEventType.KeyUp.rawValue)
guard let eventTap = CGEventTapCreate(.CGSessionEventTap,
.HeadInsertEventTap,
.Default,
CGEventMask(eventMask),
myCGEventCallback,
nil) else {
print("failed to create event tap")
exit(1)
}
let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0)
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes)
CGEventTapEnable(eventTap, true)
CFRunLoopRun()
的更新Swift 3:
import Foundation
func myCGEventCallback(proxy: CGEventTapProxy, type: CGEventType, event: CGEvent, refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? {
if [.keyDown , .keyUp].contains(type) {
var keyCode = event.getIntegerValueField(.keyboardEventKeycode)
if keyCode == 0 {
keyCode = 6
} else if keyCode == 6 {
keyCode = 0
}
event.setIntegerValueField(.keyboardEventKeycode, value: keyCode)
}
return Unmanaged.passRetained(event)
}
let eventMask = (1 << CGEventType.keyDown.rawValue) | (1 << CGEventType.keyUp.rawValue)
guard let eventTap = CGEvent.tapCreate(tap: .cgSessionEventTap,
place: .headInsertEventTap,
options: .defaultTap,
eventsOfInterest: CGEventMask(eventMask),
callback: myCGEventCallback,
userInfo: nil) else {
print("failed to create event tap")
exit(1)
}
let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0)
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, .commonModes)
CGEvent.tapEnable(tap: eventTap, enable: true)
CFRunLoopRun()
关于swift - 如何在Swift中使用CGEventTapCreate?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/31891002/