我正在 Unity3d(c# 脚本)中使用 mumble 编写 voip 客户端代码,现在我能够成功连接到任何 mumble 公共(public)服务器。但是当我尝试反序列化一个 UDP 隧道时,我得到了很多异常,包括“无效的线路类型”、“数字溢出”、“无效字段”、“endofstream”、“错误的组已结束”和 bla bla ......所有的在这个特定的行。
var udpTunnel = Serializer.DeserializeWithLengthPrefix<UDPTunnel> (_ssl, PrefixStyle.Fixed32BigEndian);
其中 _ssl 是 SslStream
这是我的完整方法
nternal void ProcessTcpData ()
{
try {
var masg = IPAddress.NetworkToHostOrder (_reader.ReadInt16 ());
MessageType messageType = (MessageType)masg;
Debug.Log ("Received message type: " + messageType);
switch (messageType) {
case MessageType.Version:
_mc.RemoteVersion = Serializer.DeserializeWithLengthPrefix<Version> (_ssl,
PrefixStyle.Fixed32BigEndian);
break;
case MessageType.CryptSetup:
var cryptSetup = Serializer.DeserializeWithLengthPrefix<CryptSetup> (_ssl,
PrefixStyle.Fixed32BigEndian);
ProcessCryptSetup (cryptSetup);
break;
case MessageType.CodecVersion:
_mc.CodecVersion = Serializer.DeserializeWithLengthPrefix<CodecVersion> (_ssl,
PrefixStyle.Fixed32BigEndian);
break;
case MessageType.ChannelState:
_mc.ChannelState = Serializer.DeserializeWithLengthPrefix<ChannelState> (_ssl,
PrefixStyle.Fixed32BigEndian);
break;
case MessageType.PermissionQuery:
_mc.PermissionQuery = Serializer.DeserializeWithLengthPrefix<PermissionQuery> (_ssl,
PrefixStyle.Fixed32BigEndian);
break;
case MessageType.UserState:
_mc.UserState = Serializer.DeserializeWithLengthPrefix<UserState> (_ssl,
PrefixStyle.Fixed32BigEndian);
break;
case MessageType.ServerSync:
_mc.ServerSync = Serializer.DeserializeWithLengthPrefix<ServerSync> (_ssl,
PrefixStyle.Fixed32BigEndian);
_mc.ConnectionSetupFinished = true;
break;
case MessageType.ServerConfig:
_mc.ServerConfig = Serializer.DeserializeWithLengthPrefix<ServerConfig> (_ssl,
PrefixStyle.Fixed32BigEndian);
_validConnection = true; // handshake complete
break;
case MessageType.TextMessage:
var textMessage = Serializer.DeserializeWithLengthPrefix<TextMessage> (_ssl, PrefixStyle.Fixed32BigEndian);
break;
case MessageType.UDPTunnel:
if (_validConnection) {
var udpTunnel = Serializer.DeserializeWithLengthPrefix<UDPTunnel> (_ssl, PrefixStyle.Fixed32BigEndian);
}
break;
case MessageType.Ping:
var ping = Serializer.DeserializeWithLengthPrefix<MumbleProto.Ping> (_ssl, PrefixStyle.Fixed32BigEndian);
Debug.Log ("Received ping: " + ping.timestamp + ", udp: " + ping.udp_packets + ", tcp:" +
ping.tcp_packets);
break;
case MessageType.Reject:
var reject = Serializer.DeserializeWithLengthPrefix<Reject> (_ssl,
PrefixStyle.Fixed32BigEndian);
_validConnection = false;
_errorCallback ("Mumble server reject: " + reject.reason, true);
break;
default:
_errorCallback ("Message type " + messageType + " not implemented", true);
break;
}
if (_validConnection) {
Debug.Log ("Handshake Complete:\tconnection is valid");
}
} catch (Exception ex) {
Debug.LogException (ex);
}
}
_reader 是一个 BinaryReader
最佳答案
我已经通过使用
var size = IPAddress.NetworkToHostOrder (_reader.ReadInt32 ());
var udpTunnel = new UDPTunnel { packet = _reader.ReadBytes(size) };
现在我不知道为什么 Deserializewithlengthprefix 不起作用,因为据我所知,这些行正在做同样的事情。
关于c# - 如何在 protobuf.net 中反序列化 UDPTunnel,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/24293002/