我试图在Swift中重新编写我的Android应用程序以启动iOS,但我遇到了麻烦...
Android应用程序是基于ColorMatrix之和的图像处理...即制作灰度图像的下一个矩阵:
float[] bwMatrix = {
0f, 1f, 0f, 0f, 0f,
0f, 1f, 0f, 0f, 0f,
0f, 1f, 0f, 0f, 0f,
0f, 0f, 0f, 1f, 0f,
0f, 0f, 0f, 0f, 1f};
现在,尝试将相同的概念应用于Swift我的代码如下:
import UIKit
dynamic var colorMatrix : CIFilter?
class editionViewController: UIViewController {
@IBOutlet weak var editionImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
let fileManager = FileManager.default
let imagePath = (self.getDirectoryPath() as NSURL).appendingPathComponent("editionImg0.png")
let urlString: String = imagePath!.absoluteString
if fileManager.fileExists(atPath: urlString) {
let originalImage = UIImage (contentsOfFile: urlString)
let liaImage = originalImage?.liaFilter()
editionImageView.image = liaImage
}
}
func getDirectoryPath() -> NSURL {
let path = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("tempImages")
let url = NSURL (string: path)
return url!
}
}
extension UIImage {
//Lia filter
func liaFilter() -> UIImage? {
let inImage = CIImage(image: self)
colorMatrix?.setDefaults()
colorMatrix?.setValue(inImage, forKey: "inputImage")
colorMatrix?.setValue(CIVector(x: 0, y: 1, z: 0, w: 0), forKey: "inputRvector")
colorMatrix?.setValue(CIVector(x: 0, y: 1, z: 0, w: 0), forKey: "inputGvector")
colorMatrix?.setValue(CIVector(x: 0, y: 1, z: 0, w: 0), forKey: "inputBvector")
colorMatrix?.setValue(CIVector(x: 0, y: 0, z: 0, w: 1), forKey: "inputAvector")
let outCIImage = (colorMatrix?.outputImage)
return UIImage (ciImage: outCIImage!) //HERE is the crash
/*
if let outCIImage = colorMatrix?.outputImage {
return UIImage (ciImage: outCIImage)
}
return nil
*/
}
}
但是应用程序始终会因下一个错误而崩溃:
先感谢您!
最佳答案
colorMatrix属性为nil
,因为您从未正确初始化它。
从您的控制器中删除dynamic var colorMatrix: CIFilter?
并使用下面的代码。
class editionViewController: UIViewController {
@IBOutlet weak var editionImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
if let image = UIImage(named: "myImage.png") {
editionImageView.image = image.liaFilter()
}
}
}
extension UIImage {
//Lia filter
func liaFilter() -> UIImage {
let inImage = CIImage(image: self)
let rgbVector = CIVector(x: 0, y: 1, z: 0, w: 0)
let aVector = CIVector(x: 0, y: 0, z: 0, w: 1)
dynamic let colorMatrix = CIFilter(name: "CIColorMatrix")
if colorMatrix != nil {
colorMatrix?.setDefaults()
colorMatrix?.setValue(inImage, forKey: kCIInputImageKey)
colorMatrix?.setValue(rgbVector, forKey: "inputRVector")
colorMatrix?.setValue(rgbVector, forKey: "inputGVector")
colorMatrix?.setValue(rgbVector, forKey: "inputBVector")
colorMatrix?.setValue(aVector, forKey: "inputAVector")
if let output = colorMatrix?.outputImage, let cgImage = CIContext().createCGImage(output, from: output.extent) {
return UIImage(cgImage: cgImage)
}
}
return self
}
}
我修复了您的UIImage扩展方法。
我将CIFilter的初始化程序放在Extension方法中,因此您不必为其保留引用。
希望能有所帮助。
关于ios - Swift中ColorMatrix的亮度,饱和度和对比度,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/60140691/