我通过以下方式从id<MTLTexture>
创建CVPixelBufferRef
对象:
id<MTLTexture> CreateMTLTexrure(CVMetalTextureCacheRef texture_cache,
CVPixelBufferRef pixel_buffer,
MTLPixelFormat metal_pixel_format, size_t plane,
int height, int width) {
CVMetalTextureRef texture_ref;
CVReturn err = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, texture_cache, pixel_buffer, NULL,
metal_pixel_format, width, height, plane, &texture_ref);
if (err != kCVReturnSuccess) {
// throw error
return nil;
}
id<MTLTexture> texture = CVMetalTextureGetTexture(texture_ref);
//
// Q: is it safe to do CVBufferRelease(texture_ref) here?
//
return texture;
}
什么时候应该释放CVMetalTextureRef对象?
获得MTLTexture之后释放它是否安全?
最佳答案
是的,这很安全。
根据Apple Documentation Archive中的sample code,它是在分配后立即发布的,如下所示:
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
{
CVReturn error;
CVImageBufferRef sourceImageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
size_t width = CVPixelBufferGetWidth(sourceImageBuffer);
size_t height = CVPixelBufferGetHeight(sourceImageBuffer);
CVMetalTextureRef textureRef;
error = CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, _videoTextureCache, sourceImageBuffer, NULL, MTLPixelFormatBGRA8Unorm, width, height, 0, &textureRef);
if (error)
{
NSLog(@">> ERROR: Couldnt create texture from image");
assert(0);
}
_videoTexture[_constantDataBufferIndex] = CVMetalTextureGetTexture(textureRef);
if (!_videoTexture[_constantDataBufferIndex]) {
NSLog(@">> ERROR: Couldn't get texture from texture ref");
assert(0);
}
CVBufferRelease(textureRef);
}
您还可以查看Google Chromium存储库中的WebRTC source code,它们也以相同的方式发布CVMetalTextureRef。
- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
RTC_DCHECK([frame.buffer isKindOfClass:[RTCCVPixelBuffer class]]);
if (![super setupTexturesForFrame:frame]) {
return NO;
}
CVPixelBufferRef pixelBuffer = ((RTCCVPixelBuffer *)frame.buffer).pixelBuffer;
id<MTLTexture> lumaTexture = nil;
id<MTLTexture> chromaTexture = nil;
CVMetalTextureRef outTexture = nullptr;
// Luma (y) texture.
int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
int indexPlane = 0;
CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth,
lumaHeight, indexPlane, &outTexture);
if (result == kCVReturnSuccess) {
lumaTexture = CVMetalTextureGetTexture(outTexture);
}
// Same as CFRelease except it can be passed NULL without crashing.
CVBufferRelease(outTexture);
outTexture = nullptr;
// Chroma (CrCb) texture.
indexPlane = 1;
result = CVMetalTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2,
lumaHeight / 2, indexPlane, &outTexture);
if (result == kCVReturnSuccess) {
chromaTexture = CVMetalTextureGetTexture(outTexture);
}
CVBufferRelease(outTexture);
if (lumaTexture != nil && chromaTexture != nil) {
_yTexture = lumaTexture;
_CrCbTexture = chromaTexture;
return YES;
}
return NO;
}
关于objective-c++ - 什么时候应该发布CVMetalTextureRef?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/53770361/