这是程序中类的片段(我删除了一些不重要的代码)。首先,程序始终调用firstSet()方法,该方法将JPanel(面板)上的所有JLabel(播放器)设置为。然后,当我单击JLabel时,mouseClicked()运行方法findPlayer(),因此我知道选择了哪个JLabel。到目前为止,一切正常。

问题开始于我开始仿真-方法simulationStart()运行10次。此后,当我单击播放器时,cmd行显示:I can't find it :(。我写了一些system.out来找出问题所在。问题出在locationXlocationY字段中,我不知道为什么它们在findPlayer()simulationStart()中不同。

public class setBoard extends JFrame implements MouseListener {

    int[] locationX = new int[100];
    int[] locationY = new int[100];

    public void setLocation() {
        for (int i = 0; i < 100; i++) {
            locationX[i] = (int) (random() * (sizeX - xy));
            locationY[i] = (int) (random() * (sizeY - xy));
        }
    }

    public ArrayList<JLabel> firstSet() {
        setLocation();

        for (int i = 0; i < 100; i++) {
            player = new JLabel();

            //
            //some code to JLabel set
            //

            playerList.add(player);
            player.setBounds(locationX[i], locationY[i]);
            player.addMouseListener(this);
        }

        return playerList;
    }

    public ArrayList<JLabel> simulationStart(ArrayList<JLabel> playerList) {
        this.playerList = playerList;

        setLocation();

        for (int i = 0; i < 100; i++) {
            playerList.get(i).setBounds(locationX[i], locationY[i]);
            playerList.add(playerList.get(i));
        }
        return playerList;
    }

    public void mouseClicked(MouseEvent e) {
        //
        //a lot of code to  search coursorX and coursorY, this works good
        //

        //if left mouse button
        if (e.getButton() == 1) {
            final int playerNr = findPlayer(coursorX, coursorY);
            if (playerNr == -1) {
                System.out.println("I can`t find it :( ");
            }
            else{
                //
                //code to do when it find player
                //
            }
        }
    }

    //
    //
    //

    private int findPlayer(int x, int y) {
        int playerNr = -1;
        for (int i = 0; i < 100; i++) {
            if (x == locationX[i] && y == locationY[i]) {
                playerNr = i;
            }
        }
        return playerNr;
    }

}

最佳答案

每当您呼叫simulationStart时,您就会再次将玩家添加到playerList中。因此,播放器的数量超过了100。为什么不尝试打印出playerList的大小并检查它是否符合您的期望?

我认为您可能需要删除以下语句:playerList.add(playerList.get(i));

09-11 18:50