我目前正在研究一个简单的可滚动两个骰子的GUI应用程序。我目前正在使用两个类,一个叫做“ Game”,另一个叫做“ DiceRoll”。为了满足分配标准,我们必须使用多个类才能使程序正常工作。仅使用一个类就容易多了……无论如何,我成功地在我的“ DiceRoll”类中调用了“ roll()”方法,该类使用switch语句并按顺序实现了“ Graphics.drawImage()”方法。绘制指定的“ .png”图像。一切看起来都很好,运行之前我没有任何错误。当我运行程序时,会弹出GUI框架,并且我创建的所有按钮/菜单都可以使用。但是,一旦按下“滚动骰子”按钮,我将不断收到多个运行时错误。
这是我到目前为止所拥有的:

游戏类

import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

public class Game extends JFrame implements ActionListener
{
JPanel mainPanel;
JPanel optionPanel;
JPanel dicePanel;
JButton rollDice;
JMenu options;
JMenuItem quit;
JMenuItem explanation;
JMenuBar menuBar;
JLabel diceLabel;
JLabel diceLabel2;
DiceRoll dr;
Graphics die1;
Graphics die2;

public Game()
{
    setTitle("Rollin' Dice");
    this.setPreferredSize(new Dimension(600,600));

    mainPanel = new JPanel();
    optionPanel = new JPanel();
    dicePanel = new JPanel();
    rollDice = new JButton("Roll Dice");
    options = new JMenu("Options");
    quit = new JMenuItem("Quit");
    explanation = new JMenuItem("Explanation");
    menuBar = new JMenuBar();
    dr = new DiceRoll();
    diceLabel = new JLabel();
    diceLabel2 = new JLabel();

    options.add(quit);
    options.add(explanation);

    menuBar.add(options);

    optionPanel.add(menuBar);
    optionPanel.setPreferredSize(new Dimension(600,100));

    dicePanel.add(rollDice);

    dicePanel.add(diceLabel);
    dicePanel.add(diceLabel2);

    mainPanel.setPreferredSize(new Dimension(600,600));
    mainPanel.add(optionPanel);
    mainPanel.add(dicePanel);


    quit.addActionListener(this);
    explanation.addActionListener(this);
    rollDice.addActionListener(this);

    this.getContentPane().add(mainPanel);

    this.pack();
    this.setVisible(true);
}


public void actionPerformed(ActionEvent e) {
    if (e.getSource()== quit)
        System.exit(0);

    if (e.getSource() == explanation)
    {
        JOptionPane.showMessageDialog(mainPanel,
                "Win: Roll a sum that is an even number \nLose: Roll a sum that is an odd number" + dicePanel, "Rules", JOptionPane.INFORMATION_MESSAGE);
    }

    if (e.getSource() == rollDice)
    {

        dr.roll(die1);
        dr.roll(die2);

        diceLabel.updateUI();

        dicePanel.updateUI();
    }

}

public static void main (String []args)
{
    Game dg = new Game();
}


}

DiceRoll类

    import java.awt.Graphics;
    import java.awt.image.BufferedImage;
    import javax.imageio.*;
    import java.io.File;
    import java.io.IOException;
    import javax.swing.JComponent;

public class DiceRoll extends JComponent {

private BufferedImage die1;
private BufferedImage die2;
private BufferedImage die3;
private BufferedImage die4;
private BufferedImage die5;
private BufferedImage die6;


public DiceRoll()
{
    try {
        die1 = (ImageIO.read(new File("die1.png")));
        die2 = ImageIO.read(new File("die2.png"));
        die3 = ImageIO.read(new File("die3.png"));
        die4 = ImageIO.read(new File("die4.png"));
        die5 = ImageIO.read(new File("die5.png"));
        die6 = ImageIO.read(new File("die6.png"));
    } catch (IOException ex){
        System.err.println("That is invalid");
    }
}


public Graphics roll(Graphics g)
{
    int dieResult = (int)(6 * Math.random());

    switch(dieResult){
    case 1:
        g.drawImage(die1, 0, 0, null);
        break;
    case 2:
        g.drawImage(die2, 0, 0, null);
        break;
    case 3:
        g.drawImage(die3, 0, 0, null);
        break;
    case 4:
        g.drawImage(die4, 0, 0, null);
        break;
    case 5:
        g.drawImage(die5, 0, 0, null);
        break;
    case 6:
        g.drawImage(die6, 0, 0, null);
        break;
    }
    return g;
}


}

我收到的错误

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at DiceRoll.roll(DiceRoll.java:51)
at Game.actionPerformed(Game.java:89)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

最佳答案

我认为您正在使事情变得不必要的复杂。为什么不更改您的public Graphics roll(Graphics g)方法来计算掷骰并更新JLabel,就像这样...

public void roll(JLabel dieLabel) {
    int dieResult = (int)(6 * Math.random());
    dieLabel.setIcon(new ImageIcon("die" + dieResult + ".png"))
}


然后,您需要做的就是在此处更改代码...

if (e.getSource() == rollDice){
    dr.roll(die1);
    dr.roll(die2);
    diceLabel.updateUI();
    dicePanel.updateUI();
}


发送您要更改的标签,例如...

if (e.getSource() == rollDice){
    dr.roll(diceLabel);
    dr.roll(diceLabel2);
}


您将JLabel传递给roll()方法,该方法将计算滚动并在该标签上设置图像。简单得多。

这也意味着您也不需要两个Graphics对象(die1die2),因此您可以摆脱它们。您也不需要BufferedImages,因为图像文件的加载是由ImageIcon类完成的

让我知道您是否需要有关我的建议的更多信息,以供学习。

编辑...

这是我对Game()构造函数的重写,显示了如何使用JPanelsGridLayout作为布局管理器向BorderLayout添加项目。

public Game(){
    // Set the JFrame properties
    setTitle("Rollin' Dice");
    this.setPreferredSize(new Dimension(600,600));

    // Create the main JPanel to hold the interface
    mainPanel = new JPanel(new BorderLayout());


    // Build the Menu
    options = new JMenu("Options");

    quit = new JMenuItem("Quit");
    options.add(quit);

    explanation = new JMenuItem("Explanation");
    options.add(explanation);

    menuBar = new JMenuBar();
    menuBar.add(options);

    // Add the menu to the top of the main panel
    mainPanel.add(menuBar,BorderLayout.NORTH);


    // Create the dice
    dr = new DiceRoll();
    diceLabel = new JLabel();
    diceLabel2 = new JLabel();

    dicePanel = new JPanel(new GridLayout(2,1));
    dicePanel.add(diceLabel);
    dicePanel.add(diceLabel2);

    // Add the dicePanel to the center of the main panel
    mainPanel.add(dicePanel,BorderLayout.CENTER);


    // Add the rollDice button to the bottom of the main panel
    rollDice = new JButton("Roll Dice");
    mainPanel.add(rollDice,BorderLayout.SOUTH);


    // Add listeners to the menu items and buttons
    quit.addActionListener(this);
    explanation.addActionListener(this);
    rollDice.addActionListener(this);

    // Add the main panel to the JFrame
    this.getContentPane().add(mainPanel);

    // Show the JFrame
    this.pack();
    this.setVisible(true);
}

08-03 12:04
查看更多