这是我的滑块益智游戏。到目前为止,它只能做3x3游戏。当我尝试传递电路板的变量l和w(长度和宽度)时,它不起作用。仅当我将变量ROWS和COLS设置为final时才有效。当我尝试更改它时,会出现错误。我不确定该怎么做,我们将不胜感激。
当前,用户可以输入当前无法执行的值。游戏开始时,将生成一个3x3的棋盘。用户可以使用其他混乱的棋盘重新启动游戏,但是解决棋盘的按钮和将棋盘重置为原始状态的按钮尚不起作用。
public class SlidePuzzle {
public static void main(String[] args)
{
JFrame window = new JFrame("Slide Puzzle");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
String length = JOptionPane.showInputDialog("Length");
String width = JOptionPane.showInputDialog("Width");
int l = Integer.parseInt(length);
int w = Integer.parseInt(width);
window.setContentPane(new SlidePuzzleGUI());
window.pack();
window.show();
window.setResizable(false);
}
}
public class SlidePuzzleGUI extends JPanel
{
private GraphicsPanel _puzzleGraphics;
private SlidePuzzleModel _puzzleModel = new SlidePuzzleModel();
此类包含滑块拼图的GUI
public SlidePuzzleGUI() {
JButton newGameButton = new JButton("New Game");
JButton resetButton = new JButton("Reset");
JButton solveButton = new JButton("I GIVE UP :(");
resetButton.addActionListener(new ResetAction());
newGameButton.addActionListener(new NewGameAction());
JPanel controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
controlPanel.add(newGameButton);
controlPanel.add(resetButton);
controlPanel.add(solveButton);
_puzzleGraphics = new GraphicsPanel();
this.setLayout(new BorderLayout());
this.add(controlPanel, BorderLayout.NORTH);
this.add(_puzzleGraphics, BorderLayout.CENTER);
}
这是图形面板
class GraphicsPanel extends JPanel implements MouseListener {
private static final int ROWS = 3;
private static final int COLS = 3;
private static final int CELL_SIZE = 80;
private Font _biggerFont;
public GraphicsPanel() {
_biggerFont = new Font("SansSerif", Font.BOLD, CELL_SIZE/2);
this.setPreferredSize(
new Dimension(CELL_SIZE * COLS, CELL_SIZE*ROWS));
this.setBackground(Color.black);
this.addMouseListener(this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int r=0; r<ROWS; r++) {
for (int c=0; c<COLS; c++) {
int x = c * CELL_SIZE;
int y = r * CELL_SIZE;
String text = _puzzleModel.getFace(r, c);
if (text != null) {
g.setColor(Color.gray);
g.fillRect(x+2, y+2, CELL_SIZE-4, CELL_SIZE-4);
g.setColor(Color.black);
g.setFont(_biggerFont);
g.drawString(text, x+20, y+(3*CELL_SIZE)/4);
}
}
}
}
public void mousePressed(MouseEvent e) {
int col = e.getX()/CELL_SIZE;
int row = e.getY()/CELL_SIZE;
if (!_puzzleModel.moveTile(row, col)) {
Toolkit.getDefaultToolkit().beep();
}
this.repaint();
}
public void mouseClicked (MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered (MouseEvent e) {}
public void mouseExited (MouseEvent e) {}
}
public class NewGameAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
_puzzleModel.reset();
_puzzleGraphics.repaint();
}
}
public class ResetAction implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
_puzzleModel.tryAgain();
_puzzleGraphics.repaint();
}
}
public class solveAction implements ActionListener
{
@Override
public void actionPerformed(ActionEvent e)
{
_puzzleModel.solve();
_puzzleGraphics.repaint();
}
}
}
public class SlidePuzzleModel {
private static final int ROWS = 3;
private static final int COLS = 3;
private Tile[][] _contents;
private Tile[][] _solved;
private Tile _emptyTile;
public SlidePuzzleModel() {
_contents = new Tile[ROWS][COLS];
reset();
}
String getFace(int row, int col) {
return _contents[row][col].getFace();
}
public void reset() {
for (int r=0; r<ROWS; r++) {
for (int c=0; c<COLS; c++) {
_contents[r][c] = new Tile(r, c, "" + (r*COLS+c+1));
}
}
_emptyTile = _contents[ROWS-1][COLS-1];
_emptyTile.setFace(null);
for (int r=0; r<ROWS; r++) {
for (int c=0; c<COLS; c++) {
exchangeTiles(r, c, (int)(Math.random()*ROWS)
, (int)(Math.random()*COLS));
}
}
}
public void tryAgain()
{
}
public void solve()
{
for (int i = 1; i < ROWS+1;i++)
{
for(int j = 1; j < COLS+1;j++)
{
exchangeTiles(i, j, i, j);
}
}
}
public boolean moveTile(int r, int c) {
return checkEmpty(r, c, -1, 0) || checkEmpty(r, c, 1, 0)
|| checkEmpty(r, c, 0, -1) || checkEmpty(r, c, 0, 1);
}
private boolean checkEmpty(int r, int c, int rdelta, int cdelta) {
int rNeighbor = r + rdelta;
int cNeighbor = c + cdelta;
if (isLegalRowCol(rNeighbor, cNeighbor)
&& _contents[rNeighbor][cNeighbor] == _emptyTile) {
exchangeTiles(r, c, rNeighbor, cNeighbor);
return true;
}
return false;
}
public boolean isLegalRowCol(int r, int c) {
return r>=0 && r<ROWS && c>=0 && c<COLS;
}
private void exchangeTiles(int r1, int c1, int r2, int c2) {
Tile temp = _contents[r1][c1];
_contents[r1][c1] = _contents[r2][c2];
_contents[r2][c2] = temp;
}
public boolean isGameOver() {
for (int r=0; r<ROWS; r++) {
for (int c=0; c<ROWS; c++) {
Tile trc = _contents[r][c];
return trc.isInFinalPosition(r, c);
}
}
return true;
}
}
class Tile {
private int _row;
private int _col;
private String _face;
public Tile(int row, int col, String face) {
_row = row;
_col = col;
_face = face;
}
public void setFace(String newFace) {
_face = newFace;
}
public String getFace() {
return _face;
}
public boolean isInFinalPosition(int r, int c) {
return r==_row && c==_col;
}
}
我该如何做,以便用户可以指定游戏板的尺寸?
编辑
公共类SlidePuzzle {
public static void main(String[] args)
{
JFrame window = new JFrame("Slide Puzzle");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
String length = JOptionPane.showInputDialog("Length");
String width = JOptionPane.showInputDialog("Width");
int l = Integer.parseInt(length);
int w = Integer.parseInt(width);
window.setContentPane(new SlidePuzzleGUI());
window.pack();
window.show();
window.setResizable(false);
}
}
公共类SlidePuzzleGUI扩展了JPanel
{
private GraphicsPanel _puzzleGraphics;
private SlidePuzzleModel _puzzleModel = new SlidePuzzleModel();
public SlidePuzzleGUI(int l, int w) {
JButton newGameButton = new JButton("New Game");
JButton resetButton = new JButton("Reset");
JButton solveButton = new JButton("I GIVE UP :(");
resetButton.addActionListener(new ResetAction());
newGameButton.addActionListener(new NewGameAction());
JPanel controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
controlPanel.add(newGameButton);
controlPanel.add(resetButton);
controlPanel.add(solveButton);
_puzzleGraphics = new GraphicsPanel(l,w);
this.setLayout(new BorderLayout());
this.add(controlPanel, BorderLayout.NORTH);
this.add(_puzzleGraphics, BorderLayout.CENTER);
}
class GraphicsPanel extends JPanel implements MouseListener {
private int ROWS;
private int COLS;
private static final int CELL_SIZE = 80;
private Font _biggerFont;
public GraphicsPanel(int l, int w) {
_biggerFont = new Font("SansSerif", Font.BOLD, CELL_SIZE/2);
this.setPreferredSize(
new Dimension(CELL_SIZE * COLS, CELL_SIZE*ROWS));
this.setBackground(Color.black);
this.addMouseListener(this);
ROWS = l;
COLS = w;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (int r=0; r<ROWS; r++) {
for (int c=0; c<COLS; c++) {
int x = c * CELL_SIZE;
int y = r * CELL_SIZE;
String text = _puzzleModel.getFace(r, c);
if (text != null) {
g.setColor(Color.gray);
g.fillRect(x+2, y+2, CELL_SIZE-4, CELL_SIZE-4);
g.setColor(Color.black);
g.setFont(_biggerFont);
g.drawString(text, x+20, y+(3*CELL_SIZE)/4);
}
}
}
}
public void mousePressed(MouseEvent e) {
int col = e.getX()/CELL_SIZE;
int row = e.getY()/CELL_SIZE;
if (!_puzzleModel.moveTile(row, col)) {
Toolkit.getDefaultToolkit().beep();
}
this.repaint();
}
public void mouseClicked (MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered (MouseEvent e) {}
public void mouseExited (MouseEvent e) {}
}
public class NewGameAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
_puzzleModel.reset();
_puzzleGraphics.repaint();
}
}
public class ResetAction implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
_puzzleModel.tryAgain();
_puzzleGraphics.repaint();
}
}
public class solveAction implements ActionListener
{
@Override
public void actionPerformed(ActionEvent e)
{
_puzzleModel.solve();
_puzzleGraphics.repaint();
}
}
}
最佳答案
您的键类没有设置器方法或构造函数参数,这些方法不允许您将长度和宽度传递给它们。如果要更改其状态的这一方面,则它们必须具有执行此操作的机制。当前,您的GraphicsPanel进行了硬编码以使用ROWS和COLS常量,这将很难更改。而是将所有这些硬编码替换为变量,并确保它们在默认构造函数中默认为ROWS和COLS常量,而且还提供了一个非默认构造函数,使程序员可以传递不同的行和列设置。
编辑
你必须
使用构造函数参数设置类字段,以便整个类可以使用这些值,而不仅仅是构造函数。
调用适当的构造函数,即需要参数的构造函数!
即
public MyConstructor(int x, int y) {
this.x = x;
this.y = y;
}
关于java - 滑块难题,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/19128864/