到目前为止,我已经创建了一个从底部开始并使用UiDynamicAnimator向上移动的矩形。我希望用户确定负重力的“强度”。我希望用户通过一个滑块来确定值。
到目前为止这是我的代码:

    import UIKit

class ViewController: UIViewController {

    var orangeSquare: UIView?
    var animator: UIDynamicAnimator?

    override func viewDidLoad() {
        super.viewDidLoad()


        func sliderChanged(sender: AnyObject) {

            var sliderValue = sender.value

        }

                //Create animation
            let dim = CGRectMake(100, 500, 200, 100)
            orangeSquare = UIView(frame: dim)
            orangeSquare?.backgroundColor = UIColor.orangeColor()

                //Add item to the screen
            self.view.addSubview(orangeSquare!)

                //Initialize the animator
            animator = UIDynamicAnimator(referenceView: self.view)

                //Add gravity
            let gravity = UIGravityBehavior(items: [orangeSquare!])
            let direction = CGVectorMake(0.0, sliderValue)
            gravity.gravityDirection = direction

                //Collision
            let boundries = UICollisionBehavior(items: [orangeSquare!])
            boundries.translatesReferenceBoundsIntoBoundary = true

                //Add animations
            animator?.addBehavior(boundries)
            animator?.addBehavior(gravity)

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }


}

我有两个错误:
“对‘价值’的模糊使用”和
“使用未解析的标识符‘sliderValue’
如何将“sliderValue”转换为只有一个小数点的浮点?

最佳答案

你的代码少了一些东西。sliderValue是一个未解析的标识符,因为您只在sliderChanged中声明了它,但在viewDidLoad的主体中引用了它。另外,我认为您对value的使用是不明确的,因为您已经将函数的参数声明为AnyObject,其值可以是许多东西中的任何一个!
您的代码缺少一个机制,该机制将滑块值的更改与重力行为的更改相链接。因此,我使用附加到滑块对象的显式目标实现了这一点。我还贴了一个标签,显示重力的大小。这是相当粗糙,但我认为它实现了你所期待的。

import UIKit

class ViewController: UIViewController {

    var dynamicAnimator : UIDynamicAnimator!
    var gravityBehaviour : UIGravityBehavior!
    var orangeSquare : UIView!
    var slider : UISlider!
    var sliderLabel : UILabel!

    override func viewDidLoad() {
        super.viewDidLoad()
        // Subviews
        self.orangeSquare = {
            let oS : UIView = UIView(frame: CGRect(origin: CGPoint(x: (self.view.frame.width / 2) - 100, y: 500), size: CGSize(width: 200, height: 200)))
            oS.backgroundColor = UIColor.orange
            return oS
        }()

        self.slider = UISlider(frame: CGRect(origin: CGPoint(x: 100, y: 100), size: CGSize(width: self.view.frame.width - 400, height: 50)))
        self.slider.addTarget(self, action: #selector(self.sliderValueDidChange), for: UIControlEvents.allTouchEvents)
        self.slider.minimumValue = -5
        self.slider.maximumValue = 5
        self.slider.value = 0

        self.sliderLabel = UILabel(frame: CGRect(origin: CGPoint(x: self.view.frame.width - 100, y: 100), size: CGSize(width : 50, height: 50)))
        self.sliderLabel.backgroundColor = UIColor.red
        self.sliderLabel.textAlignment = NSTextAlignment.center
        self.sliderLabel.textColor = UIColor.white
        self.sliderLabel.text = String(self.slider.value)

        // Assemble
        self.view.addSubview(self.orangeSquare)
        self.view.addSubview(self.slider)
        self.view.addSubview(self.sliderLabel)

        // Configure dynamic behaviours

        self.dynamicAnimator = UIDynamicAnimator(referenceView: self.view)
        self.gravityBehaviour = UIGravityBehavior(items: [self.orangeSquare])
        self.gravityBehaviour.gravityDirection = CGVector(dx: 0, dy: 0)

        // Configure boundaries
        let boundaries : UICollisionBehavior = UICollisionBehavior(items: [self.orangeSquare])
        boundaries.translatesReferenceBoundsIntoBoundary = true

        self.dynamicAnimator.addBehavior(self.gravityBehaviour)
        self.dynamicAnimator.addBehavior(boundaries)
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    func sliderValueDidChange() {
        // When the slider value changes, update the label text and the gravity vector
        self.sliderLabel.text = String((round(self.slider.value) * 10) / 10)
        self.gravityBehaviour.gravityDirection = CGVector(dx: 0, dy: CGFloat(-1 * self.slider.value))
    }

}

希望能有所帮助。一切顺利!

关于ios - 滑块确定重力,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/39517053/

10-11 19:48
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