我想以某种方式检查选择了哪个MenuItem,以便对于某些菜单按钮以不同的方式绘制网格。
我在包视图中的MainUI类中创建了菜单:
我也忘了提到创建菜单的代码在一个名为showContainers的方法中
// Create the game menu
menuGame = new JMenu( "Game" );
menuGame.setMnemonic( 'G' );
menuBar.add( menuGame );
// Create the game menu
// Build a game menu items
//...Create 3x3 Game
menuGame3 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 3x3 Game", null, '3', null );
//...Create 4x4 Game
menuGame4 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 4x4 Game", null, '4', null );
//...Create 5x5 Game
menuGame5 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 5x5 Game", null, '5', null );
//...Create 6x6 Game
menuGame6 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 6x6 Game", null, '6', null );
//...Create 7x7 Game
menuGame7 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 7x7 Game", null, '7', null );
//...Create 8x8 Game
menuGame8 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 8x8 Game", null, '8', null );
//...Create 9x9 Game
menuGame9 = CreateMenuItem( menuGame, ITEM_RADIO,
"Create 9x9 Game", null, '9', null );
ButtonGroup group = new ButtonGroup();
group.add(menuGame3);
group.add(menuGame4);
group.add(menuGame5);
group.add(menuGame6);
group.add(menuGame7);
group.add(menuGame8);
group.add(menuGame9);
public void addCreateGame3Listener(ActionListener createGameListener){
menuGame3.addActionListener(createGameListener);
}
public void addCreateGame4Listener(ActionListener createGameListener){
menuGame4.addActionListener(createGameListener);
}
public void addCreateGame5Listener(ActionListener createGameListener){
menuGame5.addActionListener(createGameListener);
}
public void addCreateGame6Listener(ActionListener createGameListener){
menuGame6.addActionListener(createGameListener);
}
public void addCreateGame7Listener(ActionListener createGameListener){
menuGame7.addActionListener(createGameListener);
}
public void addCreateGame8Listener(ActionListener createGameListener){
menuGame8.addActionListener(createGameListener);
}
public void addCreateGame9Listener(ActionListener createGameListener){
menuGame9.addActionListener(createGameListener);
}
这是我所做的修改的GameUI中的painComponent:
@Override
public void paintComponent(Graphics g){
highLightCage =false ;
super.paintComponent(g); //clear the off-screen bitmap
drawCells(g);
drawCages(g);
if( MainUI.menuGame3.isSelected()){
drawCageLabels(g);
}
drawLabels(g);
drawGameHint(g);
}
问题是我没有在MainUI类中将menuGame3声明为public static,并且无法引用他。
最佳答案
调查动作听众,并看到此
关于java - 如何停用特定menuItem的方法?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/6317231/