问题的总结
我是一个iPad应用程序,其中UIScrollView内有一个UIImageView。我希望用户能够通过使用手写笔和/或他们的手指在UIImageView上绘制。
我在模拟器上运行良好,但是在iPad上完全落后(有时会崩溃)。当您在UIScrollView上已经放大的情况下尝试干燥时,问题变得更加明显。它变得难以置信的松弛(本质上是冻结),然后崩溃。
(在UIScrollView上滚动不会与图形冲突,因为在 Activity 图形时将其设置为需要2个手指。)
代码
以下是相关方法。这些方法都在处理图形的视图内部:
/**
When the user first starts writing
*/
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
isMouseMoved = NO;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:imageView];
if(isEraserOn){
[self changeEraserLocationTo:currentPoint];
}
[self resetEraser:FALSE];
lastPoint = [touch locationInView:imageView];
}
/**
When the user first starts moving the pen
*/
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
isMouseMoved = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:imageView];
// Setting up the context
UIGraphicsBeginImageContext(imageView.frame.size);
[imageView.image drawInRect:CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)];
if (isEraserOn) {
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), eraserRadius);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
CGRect eraserFrame = eraser.frame;
eraserFrame.origin.x = currentPoint.x - (eraserRadius/2);
eraserFrame.origin.y = currentPoint.y - (eraserRadius/2);
eraser.frame = eraserFrame;
} else {
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), penRadius);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), r, g, b, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeNormal);
}
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 1) {
mouseMoved = 0;
}
}
/**
When the user stops writing
*/
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self resetEraser:TRUE];
if (!isMouseMoved) {
UIGraphicsBeginImageContext(imageView.frame.size);
CGContextRef contextRef = UIGraphicsGetCurrentContext();
[imageView.image drawInRect:CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)];
CGContextSetLineWidth(contextRef, penRadius);
CGContextSetRGBStrokeColor(contextRef, r, g, b, 1.0);
CGContextMoveToPoint(contextRef, lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(contextRef, lastPoint.x, lastPoint.y);
CGContextStrokePath(contextRef);
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
对这个问题的任何帮助将受到的极大支持,表示赞赏;我真的很想用这个...
谢谢,
亚历克斯
最佳答案
我最近开发了一个应用程序,可以在图像上绘图。我实现它的方法是创建另一个UIView层,然后在该视图上绘制图形/ gl。然后,您可以将所有触摸事件移至gl视图。我当前的实现没有任何性能问题,放大时不应该更改它。还要检查内存,您可能正在泄漏。
看一下下面的苹果代码:
GLPaint