我写了一个 View 在SwiftUI中创建打字机效果-当我传入绑定(bind)变量时,它第一次运行良好,例如:TypewriterTextView($ textString)
但是,随后的任何时间textString值更改都将不起作用(因为绑定值未直接放置在主体中)。我对在 View 中更改@Binding var时如何手动通知的任何想法感兴趣。
struct TypewriterTextView: View {
@Binding var textString:String
@State private var typingInterval = 0.3
@State private var typedString = ""
var body: some View {
Text(typedString).onAppear() {
Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in
if self.typedString.length < self.textString.length {
self.typedString = self.typedString + self.textString[self.typedString.length]
}
else { timer.invalidate() }
})
}
}
}
最佳答案
使用onChange modifier而不是onAppear()
来观看textString
绑定(bind)。
struct TypewriterTextView: View {
@Binding var textString:String
@State private var typingInterval = 0.3
@State private var typedString = ""
var body: some View {
Text(typedString).onChange(of: textString) {
typedString = ""
Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in
if self.typedString.length < self.textString.length {
self.typedString = self.typedString + self.textString[self.typedString.length]
}
else { timer.invalidate() }
})
}
}
}
兼容性
onChange
修饰符是在WWDC 2020上引入的,仅在如果要在较旧的系统上使用此功能,可以使用以下垫片。基本上,它是使用较旧的SwiftUI重新实现的onChange方法:
import Combine
import SwiftUI
/// See `View.onChange(of: value, perform: action)` for more information
struct ChangeObserver<Base: View, Value: Equatable>: View {
let base: Base
let value: Value
let action: (Value)->Void
let model = Model()
var body: some View {
if model.update(value: value) {
DispatchQueue.main.async { self.action(self.value) }
}
return base
}
class Model {
private var savedValue: Value?
func update(value: Value) -> Bool {
guard value != savedValue else { return false }
savedValue = value
return true
}
}
}
extension View {
/// Adds a modifier for this view that fires an action when a specific value changes.
///
/// You can use `onChange` to trigger a side effect as the result of a value changing, such as an Environment key or a Binding.
///
/// `onChange` is called on the main thread. Avoid performing long-running tasks on the main thread. If you need to perform a long-running task in response to value changing, you should dispatch to a background queue.
///
/// The new value is passed into the closure. The previous value may be captured by the closure to compare it to the new value. For example, in the following code example, PlayerView passes both the old and new values to the model.
///
/// ```
/// struct PlayerView : View {
/// var episode: Episode
/// @State private var playState: PlayState
///
/// var body: some View {
/// VStack {
/// Text(episode.title)
/// Text(episode.showTitle)
/// PlayButton(playState: $playState)
/// }
/// }
/// .onChange(of: playState) { [playState] newState in
/// model.playStateDidChange(from: playState, to: newState)
/// }
/// }
/// ```
///
/// - Parameters:
/// - value: The value to check against when determining whether to run the closure.
/// - action: A closure to run when the value changes.
/// - newValue: The new value that failed the comparison check.
/// - Returns: A modified version of this view
func onChange<Value: Equatable>(of value: Value, perform action: @escaping (_ newValue: Value)->Void) -> ChangeObserver<Self, Value> {
ChangeObserver(base: self, value: value, action: action)
}
}
关于binding - SwiftUI:@Binding值更改时获得通知,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/58363563/