在我的应用程序中,我正在创建一个图像映射,该映射将浮点图转换为像素值,并将其用作Google Maps的叠加层,但是这需要永远做,Android中的同一件事几乎是即时的。我的代码如下所示:
private func imageFromPixels(pixels: [PixelData], width: Int, height: Int) -> UIImage? {
let bitsPerComponent = 8
let bitsPerPixel = bitsPerComponent * 4
let bytesPerRow = bitsPerPixel * width / 8
let providerRef = CGDataProvider(
data: NSData(bytes: pixels, length: height * width * 4)
)
let cgimage = CGImage(
width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bitsPerPixel: bitsPerPixel,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue),
provider: providerRef!,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
)
if cgimage == nil {
print("CGImage is not supposed to be nil")
return nil
}
return UIImage(cgImage: cgimage!)
}
关于如何花费这么长时间的任何建议?我可以看到它使用了大约96%的CPU能力。
func fromData(pair: AllocationPair) -> UIImage? {
let table = pair.table
let data = pair.data
prepareColors(allocations: table.allocations)
let height = data.count
let width = data[0].count
var colors = [PixelData]()
for row in data {
for val in row {
if (val == 0.0) {
colors.append(PixelData(a: 0, r: 0, g: 0, b: 0))
continue
}
if let interval = findInterval(table: table, value: val) {
if let color = intervalColorDict[interval] {
colors.append(PixelData(a: color.a, r: color.r, g: color.g, b: color.b))
}
}
}
}
return imageFromPixels(pixels: colors, width: width, height: height)
}
我尝试对它进行时间分析,这是需要时间的输出。
最佳答案
我尝试了您的代码,但发现问题不在于您的功能。
我认为您应该使用基于UInt8的像素结构,而不是基于CGFloat的结构。
我翻译了 cocoa 应用程序的代码,结果如下:
public struct PixelData {
var a: UInt8
var r: UInt8
var g: UInt8
var b: UInt8
}
func imageFromPixels(pixels: [PixelData], width: Int, height: Int) -> NSImage? {
let bitsPerComponent = 8
let bitsPerPixel = bitsPerComponent * 4
let bytesPerRow = bitsPerPixel * width / 8
let providerRef = CGDataProvider(
data: NSData(bytes: pixels, length: height * width * 4)
)
let cgimage = CGImage(
width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bitsPerPixel: bitsPerPixel,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue),
provider: providerRef!,
decode: nil,
shouldInterpolate: true,
intent: .defaultIntent
)
if cgimage == nil {
print("CGImage is not supposed to be nil")
return nil
}
return NSImage(cgImage: cgimage!, size: NSSize(width: width, height: height))
}
var img = [PixelData]()
for i: UInt8 in 0 ..< 20 {
for j: UInt8 in 0 ..< 20 {
// Creating a red 20x20 image.
img.append(PixelData(a: 255, r: 255, g: 0, b: 0))
}
}
var ns = imageFromPixels(pixels: img, width: 20, height: 20)
该代码快速简便,以下是调试系统的影响值:
我认为问题出在加载像素数据,检查并确保其正常工作的部分上。