要知道,就像太空堡垒纸一样!我已经给出了一些建议,但现在我很困惑。我还没有走几何路线,所以我会尽力解释。
我希望边框要大一些,但要像CornerRadius一样包含固定大小的角。除了圆角,我希望它们是锥形的,例如:
/---------\
| |
| |
\_________/
我已经做了两次尝试:
我的第一次尝试是尝试操纵边界类。这只是行不通,因为拉伸形状会破坏几何形状和比例。
第二次尝试是开箱即用的。从字面上看。我创建了一个3x3的网格,并用4个边框填充,每个边框的厚度分别为2,0,0,0-0,2,0,0-0,0,2,0和0,0,0,2。最后一步是用Line连接边界。这是我的问题所在。
第一次尝试
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid>
<Grid.Resources>
<Style x:Key="MyPoly" TargetType="Polygon">
<Setter Property="Points">
<Setter.Value>
<PointCollection>
<Point X="0.10" Y="0.01"/>
<Point X="0.50" Y="0.01"/>
<Point X="0.60" Y="0.10"/>
<Point X="0.60" Y="0.50"/>
<Point X="0.50" Y="0.60"/>
<Point X="0.10" Y="0.60"/>
<Point X="0.01" Y="0.50"/>
<Point X="0.01" Y="0.10"/>
</PointCollection>
</Setter.Value>
</Setter>
</Style>
</Grid.Resources>
<Border
Width="100"
Height="100"
BorderBrush="Black"
BorderThickness="3"
CornerRadius="5"/>
<Grid Width="400"
Height="300">
<Polygon
Stroke="Purple"
StrokeThickness="2"
Style="{StaticResource MyPoly}" Stretch="Fill">
<Polygon.Fill>
<SolidColorBrush Color="Blue" Opacity="0.4"/>
</Polygon.Fill>
<Polygon.LayoutTransform>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Polygon.LayoutTransform>
</Polygon>
</Grid>
</Grid>
</Page>
第二次尝试
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" SnapsToDevicePixels="True">
<Grid>
<Grid.Resources>
</Grid.Resources>
<Grid Width="200" Height="350" SnapsToDevicePixels="True">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="10"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="10"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="10"/>
<RowDefinition Height="*"/>
<RowDefinition Height="10"/>
</Grid.RowDefinitions>
<Border Grid.Column="0" Grid.Row="1" Margin="0" BorderBrush="Red" BorderThickness="2,0,0,0" Padding="0" SnapsToDevicePixels="True"/>
<Border BorderThickness="1" BorderBrush="Black">
<Line SnapsToDevicePixels="True" Stretch="Fill" Stroke="Red" StrokeThickness="2" X1="0" X2="1" Y1="1" Y2="0">
</Line>
</Border>
<Border Grid.Column="1" Grid.Row="0" BorderBrush="Red" BorderThickness="0,2,0,0" SnapsToDevicePixels="True"/>
<Border Grid.Column="2" Grid.Row="1" BorderBrush="Red" BorderThickness="0,0,2,0" SnapsToDevicePixels="True"/>
<Border Grid.Column="1" Grid.Row="2" BorderBrush="Red" BorderThickness="0,0,0,2" SnapsToDevicePixels="True"/>
</Grid>
</Grid>
</Page>
线被设置为缩放到网格大小。将线属性设置为
X1="0" X2="1" Y1="1" Y2="0"
并使用Stretch="Fill"
会将线扩展到边缘。但是,最终看起来像这样:(令人讨厌的是,我无法发布图像,我需要去回答别人的问题才能获得代表。因此,相反,请转到此链接查看该行,或者将上面的XAML粘贴到Kaxaml中。)
http://img375.imageshack.us/img375/1996/border1.png
我在承载Line的Grid元素周围绘制了洋红色边框,以使问题更加明显。
如何扩展线条以真正填充间隙(例如,通过扩大网格内的可绘制区域),或者有更好的方法吗?
此外,变换会使线变形,使其更粗。我尝试扩大规模,但与此并不一致。生产线上的端盖看起来也很糟糕(例如三角形)。
最后,此方法仍然存在缺陷,因为我希望将来能够设置拐角大小,因此将行/列的边缘宽度设置为10似乎是一个绊脚石。绑定到属性可能会解决该问题,尽管我从未在Style中做到这一点。
感谢您的阅读,汤姆
最佳答案
WPF边框是从Decorator类继承的。编写自己的装饰器非常容易。在下方画一个边框,该边框围绕着一个“藏在”角落的孩子。
class FunkyBorder : Decorator
{
public Brush BorderBrush
{
get { return (Brush)GetValue(BorderBrushProperty); }
set { SetValue(BorderBrushProperty, value); }
}
public static readonly DependencyProperty BorderBrushProperty =
DependencyProperty.Register("BorderBrush",
typeof(Brush),
typeof(FunkyBorder),
new UIPropertyMetadata(Brushes.Transparent));
protected override void OnRender(DrawingContext drawingContext)
{
// TODO, make pen thickness and corner width (currently 10) into dependency properties.
// Also, handle case when border don't fit into given space without overlapping.
if (_pen.Brush != BorderBrush)
{
_pen.Brush = BorderBrush;
}
drawingContext.DrawLine(_pen, new Point(0, 10), new Point(10, 0));
drawingContext.DrawLine(_pen, new Point(10, 0), new Point(ActualWidth - 10, 0));
drawingContext.DrawLine(_pen, new Point(ActualWidth - 10, 0), new Point(ActualWidth, 10));
drawingContext.DrawLine(_pen, new Point(0, 10), new Point(0, ActualHeight - 10));
drawingContext.DrawLine(_pen, new Point(ActualWidth, 10), new Point(ActualWidth, ActualHeight - 10));
drawingContext.DrawLine(_pen, new Point(0, ActualHeight - 10), new Point(10, ActualHeight));
drawingContext.DrawLine(_pen, new Point(10, ActualHeight), new Point(ActualWidth - 10, ActualHeight));
drawingContext.DrawLine(_pen, new Point(ActualWidth - 10, ActualHeight), new Point(ActualWidth, ActualHeight - 10));
}
private Pen _pen = new Pen(Brushes.Transparent, 2);
}
像这样使用:
<BorderTest:FunkyBorder BorderBrush="Red">
<TextBlock Text="Hello" />
</BorderTest:FunkyBorder>