该程序在运行几秒钟后仍会以某种方式崩溃。有人能帮我吗?
这是一个用于可视化排序算法的程序。对不起,如果我做错了很多事情,但是我刚开始使用pygame,但我仍然不确定是否一切正常。
谢谢你的帮助!
import random
import time
import pygame
pygame.init()
display_width=1200
display_height=800
gamedisplay=pygame.display.set_mode((display_width,display_height))
clock=pygame.time.Clock()
correct=[]
shuffled=[]
for i in range(100):
correct.append(i+1)
shuffled.append(i+1)
random.shuffle(shuffled)
block_width=display_width/(len(shuffled))
def bar(block_width,shuffled):
for i in shuffled:
colour=(i,i,255)
pygame.draw.rect(gamedisplay, colour,
[shuffled.index(i)+shuffled.index(i)*block_width,750,block_width,-i-i*2.5])
def inserting(shuffled):
a=0
for i in range(len(shuffled)):
x=a
while shuffled[x]>shuffled[x+1] or x+1==len(shuffled):
change=shuffled[x]
shuffled.remove(shuffled[x])
shuffled.insert(x+1,change)
if a+1!=len(shuffled)-1:
a=a+1
else:
a=0
return shuffled
def Loop(block_width,shuffled,correct):
FPS=10
while shuffled!=correct:
shuffled=inserting(shuffled)
bar(block_width,shuffled)
pygame.display.update()
time.sleep(1/FPS)
bar(block_width,shuffled)
pygame.display.update()
print(shuffled)
Loop(block_width,shuffled,correct)
最佳答案
您可能需要使用事件循环(for event in pygame.event.get():
)或在每个帧中调用 pygame.event.pump()
,否则操作系统会认为程序已锁定。我建议以这种方式重组Loop
函数:
def Loop(block_width,shuffled,correct):
clock = pygame.time.Clock() # A clock to limit the frame rate.
FPS=10
while True:
for event in pygame.event.get():
# Quit if the user closes the window.
if event.type == pygame.QUIT:
return
# Fill the background with a color each frame.
gamedisplay.fill((30, 30, 30))
# If not sorted, keep sorting.
if shuffled != correct:
shuffled = inserting(shuffled)
bar(block_width,shuffled)
pygame.display.update()
clock.tick(FPS)
Loop(block_width,shuffled,correct)
pygame.quit()
关于python - pygame运行一段时间后不断崩溃,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/44868625/