我正在pygame中制作游戏,但显示没有更新。我正在使用update()函数,并使用fill()清除循环开始时的屏幕。 Pygame也不能很快加载。一旦在我的Mac上正在运行的应用程序中显示,我必须在pygame应用程序上单击“退出”,以显示屏幕。

"Module Imports"
import pygame as pg
import shelve

"Import Classes"
from Settings import Settings
from Settings import Screen
from Settings import Save
from Random import Random
from Input import Input
from Input import Button
# Init Classes
Settings = Settings()
Screen = Screen()
Random = Random()
Save = Save()

on = True

pg.init()

event_const = pg.event.wait()

save_file = shelve.open("/Volumes/HISTORYGAME/Game_Saves/Save_File")

clock = pg.time.Clock()
MainDisplay = pg.display.set_mode((Screen.width, Screen.height))
pg.display.set_caption(Settings.title)
pg.display.init()


class Mouse:
    def __init__(self):
        self.left = False
        self.right = False


Mouse = Mouse()


def begin_game():
    players = []
    num_players = input("How Many Players (enter int): ")

    save_file["num_players_var"] = num_players

    for pl in range(num_players):
        players.append(raw_input("Enter Player Name: "))

    save_file["players_var"] = players

    print(players)


def intro():
    intro = True

    for event in pg.event.get():
        if event.get == pg.QUIT:
            intro = False
            on = False
        if event.get == pg.event.KEYDOWN:
            pass


# begin_game()

test_button = Button(0, 0, 200, 200, "Enter Text Here", MainDisplay)
buttons = []
buttons.append(test_button)

loops = 0

test_x = 10
test_y = 10

while on:
    MainDisplay.fill((0, 0, 0))
    for event in pg.event.get():
        if event.type == pg.QUIT:
            On = False
            pg.quit()
            exit()
        if event.type == pg.KEYDOWN:
            if event.key == pg.K_ESCAPE:
                On = False
                pg.quit()
                exit()
            if event.key == pg.K_RIGHT:
                test_x += 10
                print("right")
        if event.type == pg.MOUSEBUTTONDOWN:
            if event.button == 1:
                Mouse.left = True
            else:
                Mouse.left = False
        if event.type == pg.MOUSEBUTTONUP:
            if event.button == 1:
                Mouse.left = False

    for button in buttons:
        button.draw(pg.mouse.get_pos(), event_const)
        if button.clicked is True:
            print("True \n" * 100)

    pg.draw.line(MainDisplay, (255, 0, 0), (100, 100), (600, 600))
    pg.draw.rect(MainDisplay, (255, 0, 0), (test_x, test_y, 20, 20))

    pg.display.flip()
    pg.display.update()
    clock.tick(Settings.FPS)
    loops += 1
    print(str(loops))

最佳答案

我怀疑正在等待事件,或者使用input()读取stdin会导致锁定问题。但是在给出的代码中,对此的调用已被注释掉。不可能真正知道。

带有重新创建的Button类的该版本的代码可以正常工作,但是显然它没有任何引用的类。

"Module Imports"
import pygame
#import shelve

"Import Classes"
#from Settings import Settings
#from Settings import Screen
#from Settings import Save
#from Random import Random
#from Input import Input
#from Input import Button
# Init Classes
#Settings = Settings()
#Screen = Screen()
#Random = Random()
#Save = Save()

WINDOW_WIDTH  = 600
WINDOW_HEIGHT = 600

class Mouse:
    def __init__(self):
        self.left = False
        self.right = False

class Button:
    def __init__( self, x, y, width, height, label, window ):
        self.rect    = pygame.Rect( x, y, width, height )
        self.clicked = False
        self.window  = window
        self.font    = pygame.font.Font( None, 20 )
        self.label   = self.font.render( label, True, ( 255, 255, 255 ) ) # large white text

    def draw( self, mouse_pos ):
        if ( self.rect.collidepoint( mouse_pos ) ):
            colour = ( 0, 200, 0 )  # green if mouse over
        else:
            colour = (0, 0, 200)    # blue otherwise
        pygame.draw.rect( self.window, colour, self.rect, 0 )  # filled rectangle
        # centred text
        label_rect = self.label.get_rect()
        x_offset = ( self.rect.width  - label_rect.width ) // 2
        y_offset = ( self.rect.height - label_rect.height ) // 2
        self.window.blit( self.label, ( x_offset, y_offset ) )

    def checkClick( self, mouse_pos ):
        if ( self.rect.collidepoint( mouse_pos ) ):
            self.clicked = True
        else:
            self.clicked = False


def begin_game():
    players = [ "Mork", "Mindy", "E.T." ]   # test data
    #players = []
    #num_players = input("How Many Players (enter int): ")
    #save_file["num_players_var"] = num_players
    #for pl in range(num_players):
    #    players.append(raw_input("Enter Player Name: "))
    #save_file["players_var"] = players
    print(players)




# Initialisation
pygame.init()
pygame.font.init()
#event_const = pygame.event.wait()
#save_file = shelve.open("/Volumes/HISTORYGAME/Game_Saves/Save_File")
clock = pygame.time.Clock()
window = pygame.display.set_mode( ( WINDOW_WIDTH, WINDOW_HEIGHT ) )
pygame.display.set_caption( "Settings.title" )
pygame.display.init()



Mouse = Mouse()
begin_game()
test_button = Button(0, 0, 200, 200, "Enter Text Here", window)
buttons = []
buttons.append(test_button)

loops = 0
test_x = 10
test_y = 10

on = True
while on:
    window.fill((0, 0, 0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            on = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                on = False
            elif event.key == pygame.K_RIGHT:
                test_x += 10
                print("right")
        elif event.type == pygame.MOUSEBUTTONDOWN:
            if event.button == 1:
                Mouse.left = True
        elif event.type == pygame.MOUSEBUTTONUP:
            if event.button == 1:
                Mouse.left = False
                for button in buttons:
                    button.checkClick( event.pos )  # buttons actuate on mouse-up

    for button in buttons:
        button.draw( pygame.mouse.get_pos() ) #, event_const)
        if button.clicked is True:
            print("True \n" * 5) # 100

    pygame.draw.line(window, (255, 0, 0), (100, 100), (600, 600))
    pygame.draw.rect(window, (255, 0, 0), (test_x, test_y, 20, 20))

    pygame.display.flip()
    #pygame.display.update()   # only need update() or flip()
    clock.tick( 60 ) #Settings.FPS)
    loops += 1
    #print(str(loops))   # Too noisy

# exiting
pygame.quit()

关于python - pygame显示不更新,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/60049637/

10-11 22:48
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