我正在对 iPhone 上的客户端进行编程。我想发送一些字符串,并从服务器接收图像。

我找到了这个教程(http://www.devx.com/wireless/Article/43551),它非常有用。如果我想接收字符串,它可以工作,但现在我想接收图像,但无法使其工作。

这是我在 iPhone 接收数据时的代码。这是本教程和 JeremyP (http://stackoverflow.com/questions/4613218) 的这个答案的混合:

- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode {

switch(eventCode) {
    case NSStreamEventHasBytesAvailable: {
        if (data == nil) {
            data = [[NSMutableData alloc] init];
        }
        uint8_t buf[102400];
        unsigned int len = 0;
        len = [(NSInputStream *)stream read:buf maxLength:102400];

        if(len) {
            [data appendBytes:(const void *)buf length:len];

            // Recibir img
    uint8_t size;  // Let's make sure size is an explicit width.

            NSInteger totalBytesRead = 0;
            NSInteger bytesRead = [iStream read: &size maxLength: sizeof size];
            while (bytesRead > 0 && totalBytesRead + bytesRead < sizeof size) {
                totalBytesRead+= bytesRead;
                bytesRead = [iStream read: &size + totalBytesRead maxLength: (sizeof size) - totalBytesRead];
            }
            if (bytesRead >= 0) {
                totalBytesRead += bytesRead;
            }
            else {
                // read failure, report error and bail
            }
            if (totalBytesRead < sizeof size) {
                // connection closed before we got the whole size, report and bail
            }
            size = ntohl(size);  // assume wire protocol uses network byte ordering

            NSMutableData* buffer = [[NSMutableData alloc] initWithLength: size];
            totalBytesRead = 0;
            bytesRead = [iStream read: [buffer mutableBytes] maxLength: size];
            while (bytesRead > 0 && totalBytesRead + bytesRead < size) {
                totalBytesRead+= bytesRead;
                bytesRead = [iStream read: [buffer mutableBytes] + totalBytesRead maxLength: size - totalBytesRead];
            }
            if (bytesRead >= 0) {
                totalBytesRead += bytesRead;
            }
            else {
                // read failure, report error and bail (not forgetting to release buffer)
            }
            if (totalBytesRead < size) {
                // connection closed before we got the whole image, report and bail (not forgetting to release buffer)
            }
            else {
                [buffer setLength: size];
            }

            imgResultado.image = [UIImage imageWithData: buffer];
            [buffer release];
            [data release];
            data = nil;

        }
        else {
            NSLog(@"No data.");
        }


    } break;
}}

它不起作用……你能帮我吗?

最佳答案

好吧,我是这样做的,但我不确定是否有更好的方法。

- (void)stream:(NSStream *)stream handleEvent:(NSStreamEvent)eventCode {
switch(eventCode) {
    case NSStreamEventHasBytesAvailable:
    {
        uint32_t max_size = 1000000;  // Max size of the received imaged.
        NSMutableData* buffer = [[NSMutableData alloc] initWithLength: max_size];
        NSInteger totalBytesRead = 0;
        NSInteger bytesRead = [(NSInputStream *)stream read: [buffer mutableBytes] maxLength: max_size];
        if (bytesRead != 0) {
            while (bytesRead > 0 && totalBytesRead + bytesRead < max_size) {
                totalBytesRead+= bytesRead;
                bytesRead = [(NSInputStream *)stream read: [buffer mutableBytes] + totalBytesRead maxLength: max_size - totalBytesRead];
            }
            if (bytesRead >= 0) {
                totalBytesRead += bytesRead;
            }
            else {
                // read failure, report error and bail (not forgetting to release buffer)
            }
            [buffer setLength: totalBytesRead];
            imgResultado.image = [UIImage imageWithData: buffer];
            [buffer release];
        }
    } break;
}}

使用这种方法,接收到的图像必须小于 max_size。
如果你知道更好的方法来做到这一点,请告诉我! ;)

关于iphone - 在 iPhone 上接收图像(TCP 客户端),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/9447815/

10-11 22:43
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