我正在编写一个使用InjectTouchInput在UI测试中注入(inject)触摸的助手。

注入(inject)的触摸效果很好,但是在触摸后注入(inject)鼠标输入无效。

Mouse.Click(point); // works
Touch.Tap(point); // works
Mouse.Click(point); // does not work, mouse cursor no longer visible on screen.

调用GetCursorInfo()会显示该游标是CURSOR_SUPPRESSED,但我还没有找到恢复它的方法。

移动物理鼠标会带回光标,然后单击即可正常工作。

如何还原内容,以便鼠标再次在此处工作?

最佳答案

使用API​​ SendInput模拟鼠标输入。



这是代码示例:

public class MouseSimulator
{
    [DllImport("user32.dll", SetLastError = true)]
    static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);

    [StructLayout(LayoutKind.Sequential)]
    struct INPUT
    {
        public SendInputEventType type;
        public MouseKeybdhardwareInputUnion mkhi;
    }
    [StructLayout(LayoutKind.Explicit)]
    struct MouseKeybdhardwareInputUnion
    {
        [FieldOffset(0)]
        public MouseInputData mi;

        [FieldOffset(0)]
        public KEYBDINPUT ki;

        [FieldOffset(0)]
        public HARDWAREINPUT hi;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct KEYBDINPUT
    {
        public ushort wVk;
        public ushort wScan;
        public uint dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [StructLayout(LayoutKind.Sequential)]
    struct HARDWAREINPUT
    {
        public int uMsg;
        public short wParamL;
        public short wParamH;
    }
    struct MouseInputData
    {
        public int dx;
        public int dy;
        public uint mouseData;
        public MouseEventFlags dwFlags;
        public uint time;
        public IntPtr dwExtraInfo;
    }
    [Flags]
    enum MouseEventFlags : uint
    {
        MOUSEEVENTF_MOVE = 0x0001,
        MOUSEEVENTF_LEFTDOWN = 0x0002,
        MOUSEEVENTF_LEFTUP = 0x0004,
        MOUSEEVENTF_RIGHTDOWN = 0x0008,
        MOUSEEVENTF_RIGHTUP = 0x0010,
        MOUSEEVENTF_MIDDLEDOWN = 0x0020,
        MOUSEEVENTF_MIDDLEUP = 0x0040,
        MOUSEEVENTF_XDOWN = 0x0080,
        MOUSEEVENTF_XUP = 0x0100,
        MOUSEEVENTF_WHEEL = 0x0800,
        MOUSEEVENTF_VIRTUALDESK = 0x4000,
        MOUSEEVENTF_ABSOLUTE = 0x8000
    }
    enum SendInputEventType : int
    {
        InputMouse,
        InputKeyboard,
        InputHardware
    }

    public static void MoveMouseButton(int x, int y)
    {
        INPUT mouseMoveInput = new INPUT();
        mouseMoveInput.type = SendInputEventType.InputMouse;
        mouseMoveInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_MOVE| MouseEventFlags.MOUSEEVENTF_ABSOLUTE;
        mouseMoveInput.mkhi.mi.dx = x;
        mouseMoveInput.mkhi.mi.dy = y;
        SendInput(1, ref mouseMoveInput, Marshal.SizeOf(new INPUT()));
    }
}

关于c# - 触摸注入(inject)后还原被抑制的光标,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/54065974/

10-11 22:52