我很难弄清楚如何更改由构建器模式创建的对象中的某些字段:
例如这是班

public class Pizza {
  private int size;
  private boolean cheese;
  private boolean pepperoni;
  private boolean bacon;

  public static class Builder {
    //required
    private final int size;

    //optional
    private boolean cheese = false;
    private boolean pepperoni = false;
    private boolean bacon = false;

    public Builder(int size) {
      this.size = size;
    }

    public Builder cheese(boolean value) {
      cheese = value;
      return this;
    }

    public Builder pepperoni(boolean value) {
      pepperoni = value;
      return this;
    }

    public Builder bacon(boolean value) {
      bacon = value;
      return this;
    }

    public Pizza build() {
      return new Pizza(this);
    }
  }

  private Pizza(Builder builder) {
    size = builder.size;
    cheese = builder.cheese;
    pepperoni = builder.pepperoni;
    bacon = builder.bacon;
  }
}


比萨饼对象是这样创建的:

Pizza pizza = new Pizza.Builder(12)
                       .cheese(true)
                       .pepperoni(true)
                       .bacon(true)
                       .build();


现在我要找出的是如何更改此对象
例如奶酪田地假?
我没有getter和setter方法,我知道我可以使用反射,但是这会使代码更难以阅读和理解。
那么,构建器模式对不是最终对象有用吗?

最佳答案

如何将此对象(例如奶酪场)更改为false?


您应将setter添加到Pizza中,如下所示:

class Pizza {
    //...

    public void setCheese(boolean cheese) {
        this.cheese = cheese;
    }

    @Override
    public String toString() {
        return String.format("cheese: %s", this.cheese);
    }
    //...
}


然后您可以将其用作:

    System.out.println(pizza);
    pizza.setCheese(false);
    System.out.println(pizza);


初始化之后,输出:

cheese: true
cheese: false



  那么,构建器模式对不是最终对象有用吗?


有一些有趣的帖子讨论Builder PatternThree Reasons Why I Like the Builder PatternWhen would you use the Builder Pattern?

就个人而言,我会说这完全取决于您的情况本身。

09-27 00:42
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