我正在Visual Studio中将Naudio用于C#音频项目。我正在寻找一个简单的工作示例,该示例如何在Wave文件到达声卡之前对其进行调整。这是我想做的一个不起作用的例子:
public static string CurrentFile;
public WaveOut waveout;
public WaveFileReader wavereader {
get { byte[] bts = //somehow Get byte buffer from reader?????
int i = 0;
while (i < bts.Length) {
// do some cool stuff to the stream here
i++; }
return bts;//give the adjusted stream back to waveout before playback????
} }
public void go()
{
CurrentFile = "c:/Temp/track1 - 0.wav";
wavereader = new WaveFileReader(CurrentFile);
waveout.Init(wavereader);
waveout.Play();
}
最佳答案
您需要创建自己的ISampleProvider
实现来执行音频操作。在对Read
的每次调用中,您都从源提供程序(将其转换为样本提供程序的wavefilereader)中读取。然后执行DSP。
因此,播放代码将如下所示(使用AudioFileReader
)
CurrentFile = "c:/Temp/track1 - 0.wav";
wavereader = new AudioFileReader(CurrentFile);
var myEffects = new MyEffects(waveReader)
waveout.Init(myEffects);
waveout.Play();
然后MyEffects看起来像这样:
class MyEffects : ISampleProvider
{
private readonly ISampleProvider source;
public MyEffects(ISampleProvider source)
{
this.source = source;
}
public WaveFormat { get { return source.WaveFormat; } }
public int Read(float[] buffer, int offset, int read)
{
var samplesRead = source.Read(buffer, offset, read);
for(int n = 0; n < samplesRead; n++)
{
// do cool stuff here to change the value of
// the sample in buffer[offset+n]
}
return samplesRead;
}
}
关于c# - 在使用naudio播放期间调整字节流,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/49060059/