我有以下设置

java - JavaFX-手动将图像添加到GridPane-LMLPHP

三个井字游戏板是JavaFx中的网格板。

我正在尝试一种非常简单的方法,将ImageView添加到网格节点以指示它是x还是o。

我正在使用的代码是。

private void handleNewGameAction(ActionEvent event) throws IOException {

        FXMLLoader fxmlloader = new FXMLLoader(getClass().getResource("FXMLDocument.fxml"));

        GridPane pane = (GridPane)fxmlloader.getNamespace().get("topGrid");

        Image image = new Image("x.png");
        pane.add(new ImageView(image), 0, 0);

    }


我得到的错误是

Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.control.MenuItem.fire(MenuItem.java:462)
    at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1405)
    at com.sun.javafx.scene.control.skin.ContextMenuContent$MenuItemContainer.lambda$createChildren$343(ContextMenuContent.java:1358)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$353(GlassViewEventHandler.java:432)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
    at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769)
    ... 43 more
Caused by: java.lang.IllegalArgumentException: Invalid URL: Invalid URL or resource not found
    at javafx.scene.image.Image.validateUrl(Image.java:1118)
    at javafx.scene.image.Image.<init>(Image.java:620)
    at pkg3dtictactoe.FXMLDocumentController.handleNewGameAction(FXMLDocumentController.java:40)
    ... 53 more
Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
    at javafx.scene.image.Image.validateUrl(Image.java:1110)
    ... 55 more


我真的很茫然,我一直在查看堆栈溢出,看到的答案与我写的完全一样,但是仍然出现上面的错误。

最佳答案

首先,要回答眼前的问题,错误的最终原因由堆栈跟踪给出:

Caused by: java.lang.IllegalArgumentException: Invalid URL or resource not found
    at javafx.scene.image.Image.validateUrl(Image.java:1110)
    ... 55 more


这意味着您提供给"x.png"的构造函数的URL(Image)无效。您使用了错误的路径,或者资源不在您认为的位置。您在注释中提到图像文件与.java文件位于同一目录中。如果您使用的是Maven或Gradle,则资源的默认位置为src/main/resources(对于src/main/java文件为*.java)。如果这是纯NetBeans JavaFX项目(可能使用Ant?),我不知道资源应该放在哪里。查看是否有用于资源的目录,如果有,将所有资源文件移到该目录。

您的代码还有其他几处错误:

private void handleNewGameAction(ActionEvent event) throws IOException {

    FXMLLoader fxmlloader = new FXMLLoader(getClass().getResource("FXMLDocument.fxml"));

    GridPane pane = (GridPane)fxmlloader.getNamespace().get("topGrid");

    Image image = new Image("x.png");
    pane.add(new ImageView(image), 0, 0);

}


第一个问题涉及fxmlloader.getNamespace().get("topGrid")。您正在新创建的FXMLLoader上调用此函数,但尚未调用load()。该调用的结果将始终为null,因为FXMLLoader尚未实际实例化任何内容。

第二个问题(我认为更大)是与每次调用此方法都在创建新的GridPane的事实有关。这个新的GridPane永远不会添加到任何Scene中,因此GUI永远不会更新。需要明确的是,您在方法中检索的GridPane与已经显示的GridPane不同。当方法退出时,fx:controller会超出范围并被垃圾回收。

由于您正在创建游戏板,因此只需要加载一次(或每个游戏一次)即可。之后,您可以使用已加载的电路板向其中添加图像。您应该使用与FXML文件链接的控制器类。

import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;

public class Controller {

  @FXML
  private GridPane topGrid;

  @FXML
  private void handleAction(ActionEvent event) {
    topGrid.add(new ImageView(/*image*/), 0, 0);
    event.consume();
  }

}


要将控制器链接到FXML文件,可以在文件中使用FXMLLoader.setController(Object)属性,也可以在调用实例load()方法之前使用FXMLLoader.getController()。要检索控制器,可以在调用load之后使用。

要了解有关JavaFX中的FXML的更多信息,请参见Introduction to FXML

10-07 16:56