我尝试与this awesome mario bros tutorial一起水平翻转画布。正如我在有关翻转画布的许多其他答案中也看到的那样,我添加了以下几行来更新上下文:
define(name, x, y, width, height) {
const { image, } = this;
const buffer = document.createElement('canvas');
buffer.width = width;
buffer.height = height;
const context = buffer.getContext('2d');
context.scale(-1, 1); // <<< THIS ONE
context.translate(width, 0); // <<< AND THIS ONE
context.drawImage(
image,
x,
y,
width,
height, // what part of the image to draw
0, 0, width, height); // where to draw it
this.tiles.set(name, buffer); // store the info about the tile in our map
}
以前,该代码非常出色。但是,当我添加这些行并刷新浏览器时,整个画布都消失了!自视频制作以来,我无法想象在过去的2 1/2年中情况发生了如此大的变化,以至于在这里引入了重大变化?!?! (我想它根本不会改变!)
怎么了?
最佳答案
我用它来做你想做的事情:
function horizontalFlip(img,x,y){
/* Move to x + image width */
context.translate(x+img.width, y);
/* scaleX by -1; this causes horizontal flip */
context.scale(-1,1);
/* Draw the image
No need for x,y since we've already translated */
context.drawImage(img,0,0);
/* Clean up - reset transformations to default */
context.setTransform(1,0,0,1,0,0);
}
此功能按预期运行,此处是sprite的变体。
function flipSpriteHorizontal(img, x, y, spriteX, spriteY, spriteW, spriteH){
/* Move to x + image width
adding img.width is necessary because we're flipping from
the right side of the image so after flipping it's still at [x,y] */
context.translate(x + spriteW, y);
/* ScaleX by -1, this performs a horizontal flip */
context.scale(-1, 1);
/* Draw the image
No need for x,y since we've already translated */
context.drawImage(img,
spriteX, spriteY, spriteW, spriteH,
0, 0, spriteW, spriteH
);
/* Clean up - reset transformations to default */
context.setTransform(1, 0, 0, 1, 0, 0);
}
关于javascript - 尝试镜像 Canvas 上下文无法渲染 Canvas ,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/60783648/