我在泡菜,不知道发生了什么。我的应用程序使用带有关闭窗口和主屏幕检查的OnBackPressed,总之“如果是主屏幕,否则,请使用退出菜单”

@Override
public void onBackPressed() {
    DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
    if (drawer.isDrawerOpen(GravityCompat.START)) {
        drawer.closeDrawer(GravityCompat.START);
    } else if (!viewIsAtHome) {
        displayView(R.id.nav_large_monsters);
    } else {
        new AlertDialog.Builder(this)
                .setMessage("Are you sure you want to exit?")
                .setCancelable(false)
                .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int id) {
                        Home.this.finish();
                    }
                })
                .setNegativeButton("No", null)
                .show();
    }
}


我不希望发生的事情是,按回去会使我直接回到我的“大怪物”片段。我想让它跟进栈。

我在“大型怪物”页面上有大约30个按钮,可以带您进入怪物的信息,但是立即按回去会弹出“您确定要退出”菜单,而不是返回到大型怪物片段:

Large Monsters

Pressing Back button from a Monster fragment

显然,它并没有跟进栈。与任何其他屏幕相同,如果我执行其他任何片段,它将直接将我带回到Nav_Large_Monsters,而不是跟随后退堆栈。

我假设我的问题是这样的:

    } else if (!viewIsAtHome) {
        displayView(R.id.nav_large_monsters);


但是,如果我将其删除,则该应用程序将希望立即要求退出,而不是返回家园,仍然不追随Backstack。

如果我将onBackPressed返回其默认代码,它将遵循Backstack,但不会加载主片段并以空白片段开头。

尝试:


我试图删除onBackPressed中的“ else if(!viewIsAtHome)”部分,并在我的onNavigationItemSelected方法中实现了“默认”

default:
fragment = new Large_Monsters();
break;



这也行不通。不加载主片段。


以前我有一个showHome()方法,此DID可以使用backStack和使用家庭片段,但是将Fragments更改为v4.support.app.Fragment之后,我不得不更改Home Activity的处理方式我的onNavigationItemSelected。它不喜欢我的showHome方法,并不断指出我使用的是旧的FragmentManager而不是v4.support.app.FragmentManager(此方法导致我的应用程序在更改为v4后立即崩溃):

private void showHome() {
fragment = new Large_Monsters();
if (fragment != null) {
    android.app.FragmentManager fragMgmt = getFragmentManager();
    fragmentManager.beginTransaction().replace(R.id.content_frame, fragment).commit();
}


}
我还尝试添加一个关于弹出backStack的If语句,这似乎没有任何效果:

if (!fragment.getFragmentManager().popBackStackImmediate()) {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
        finishAfterTransition();
    }
}

我还尝试添加一个If语句来检查Backstack是否> 0,但这也无济于事,尽管我删除了该字符串并不确定在哪里找到它。也许我没有正确地构建该字符串。


任何帮助将是巨大的!谢谢!

码:

Home.java(MainActivity,我在该项目上将其命名为Home)

public class Home extends AppCompatActivity
    implements NavigationView.OnNavigationItemSelectedListener {
private Fragment fragment = null;
private FragmentManager fragmentManager;


@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_home);
    Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
    setSupportActionBar(toolbar);
    DatabaseHelper myDbHelper = new DatabaseHelper(Home.this);


    try {
        myDbHelper.createDataBase();
    } catch (IOException ioe) {
        throw new Error("Unable to create database");
    }

    DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
    ActionBarDrawerToggle toggle = new ActionBarDrawerToggle(
            this, drawer, toolbar, R.string.navigation_drawer_open, R.string.navigation_drawer_close);
    drawer.addDrawerListener(toggle);
    toggle.syncState();

    NavigationView navigationView = (NavigationView) findViewById(R.id.nav_view);
    navigationView.setNavigationItemSelectedListener(this);
    navigationView.setItemIconTintList(null);
//        showHome();

    displayView(R.id.nav_large_monsters);

}

private boolean viewIsAtHome;

@Override
public void onBackPressed() {
    DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
    if (drawer.isDrawerOpen(GravityCompat.START)) {
        drawer.closeDrawer(GravityCompat.START);
    } else if (!viewIsAtHome) {
        displayView(R.id.nav_large_monsters);
    } else {
        new AlertDialog.Builder(this)
                .setMessage("Are you sure you want to exit?")
                .setCancelable(false)
                .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int id) {
                        Home.this.finish();
                    }
                })
                .setNegativeButton("No", null)
                .show();
    }
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    getMenuInflater().inflate(R.menu.search_menu, menu);
    return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
    int id = item.getItemId();
    return super.onOptionsItemSelected(item);
}

//    private void showHome() {
//        fragment = new Large_Monsters();
//        if (fragment != null) {
//            android.app.FragmentManager fragMgmt = getFragmentManager();
//            fragmentManager.beginTransaction().replace(R.id.content_frame, fragment).commit();
//        }
//    }


@SuppressWarnings("StatementWithEmptyBody")
@Override
public boolean onNavigationItemSelected(MenuItem item) {
    // Handle navigation view item clicks here.
    displayView(item.getItemId());
    return true;

}

public void displayView(int viewId) {

    Fragment fragment = null;
    String title = getString(R.string.app_name);

    switch (viewId) {
        case R.id.nav_large_monsters:
            fragment = new Large_Monsters();
            title  = "Large Monsters";
            viewIsAtHome = true;
            break;

        case R.id.nav_small_monsters:
            fragment = new Small_Monsters();
            title = "Small Monsters";
            viewIsAtHome = false;
            break;

        case R.id.nav_weapons:
            fragment = new Weapons();
            title = "Weapons";
            viewIsAtHome = false;
            break;

        case R.id.nav_armors:
            fragment = new Armors_Low_High();
            title = "Armor Sets";
            viewIsAtHome = false;
            break;

        case R.id.nav_charms:
            fragment = new Charms();
            title = "Charms";
            viewIsAtHome = false;
            break;

        case R.id.nav_items:
            fragment = new Items();
            title = "Items";
            viewIsAtHome = false;
            break;

        case R.id.palico_armor:
            fragment = new Palico_Armor();
            title = "Palico Armor";
            viewIsAtHome = false;
            break;

        case R.id.palico_gadgets:
            fragment = new Palico_Gadgets();
            title = "Palico Gadgets";
            viewIsAtHome = false;
            break;

        case R.id.palico_weps:
            fragment = new Palico_Weapons();
            title = "Palico Weapons";
            viewIsAtHome = false;
            break;

        case R.id.palico_helms:
            fragment = new Palico_Helms();
            title = "Palico Helmets";
            viewIsAtHome = false;
            break;

        default:
            fragment = new Large_Monsters();
            break;

    }

    if (fragment != null) {
        FragmentTransaction ft = getSupportFragmentManager().beginTransaction()
                .replace(R.id.content_frame, fragment, fragment.getTag())
                .addToBackStack(null);
                ft.commit();
    }

    // set the toolbar title
    if (getSupportActionBar() != null) {
        getSupportActionBar().setTitle(title);
    }

    DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
    drawer.closeDrawer(GravityCompat.START);

}

}

最佳答案

如果要覆盖onBackPressed,则必须自己处理回溯。这是FragmentActivity的作用:

/**
 * Take care of popping the fragment back stack or finishing the activity
 * as appropriate.
 */
@Override
public void onBackPressed() {
    FragmentManager fragmentManager = mFragments.getSupportFragmentManager();
    final boolean isStateSaved = fragmentManager.isStateSaved();
    if (isStateSaved && Build.VERSION.SDK_INT <= Build.VERSION_CODES.N_MR1) {
        // Older versions will throw an exception from the framework
        // FragmentManager.popBackStackImmediate(), so we'll just
        // return here. The Activity is likely already on its way out
        // since the fragmentManager has already been saved.
        return;
    }
    if (isStateSaved || !fragmentManager.popBackStackImmediate()) {
        super.onBackPressed();
    }
}


如果跳过该步骤,则不会出现片段弹出行为。因此,只需更新您的onBackPressed使其包含片段管理器的弹出窗口即可-如果成功,则可以提早返回,因为系统已根据需要执行了弹出片段的操作。

@Override
public void onBackPressed() {
    // Pressing back popped the back stack, nothing else to do
    FragmentManager fragmentManager = getSupportFragmentManager();

    DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
    if (drawer.isDrawerOpen(GravityCompat.START)) {
        drawer.closeDrawer(GravityCompat.START);
    } else if (!fragmentManager.isStateSaved() && fragmentManager.popBackStackImmediate()) {
        return;
    } else {
        new AlertDialog.Builder(this)
                .setMessage("Are you sure you want to exit?")
                .setCancelable(false)
                .setPositiveButton("Yes", new DialogInterface.OnClickListener() {
                    public void onClick(DialogInterface dialog, int id) {
                        Home.this.finish();
                    }
                })
                .setNegativeButton("No", null)
                .show();
    }
}


更新

您还需要更新displayView方法,因为现在它总是将某些内容压入堆栈。因此,您的“ home”片段实际上将是堆栈中的第一件事,并且会弹出并显示空白屏幕。因此,如果要显示“ home”片段,请不要在片段管理器上调用addToBackStack

此外,您不需要在按下时显式设置“ home”片段,因为弹出后退堆栈应该做正确的事情(请参见上面的更新示例)。

希望有帮助!

关于java - OnBackPressed不跟随后退;直接回家 fragment ,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/49968397/

10-10 08:53
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