到现在为止,我觉得我已经尝试了一切。我在尝试着
让这个简单的俄罗斯方块游戏运行,即使我没有
在那里,它仍然显示JFrame窗口为黑色,并带有一个小的
左上角的白色矩形。

这是我已经尝试过的:


玩f.setVisible(true);正如许多人建议的那样。
检查可能的无限循环(将= + 1更改为+ = 1)
尝试还包括://f.add(panel); //f.pack();


我的代码:

package fritol.sevela.java;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Collections;

import javax.swing.JFrame;
import javax.swing.JPanel;




public class Tetris002 extends JPanel {


    /**
     *
     */
    private static final long serialVersionUID = 1L;


    /**
     *
     */



    private final Point[][][] myPoint= {
            {

                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(3,1)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(1,3)},
                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(3,1)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(1,3)},
            },



            {

                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(2,0)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(2,2)},
                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(0,1)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(0,3)},
            },


            {

                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(2,0)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(2,2)},
                {new Point(0,1),new Point(1,1),new Point(2,1),new Point(0,0)},
                {new Point(1,0),new Point(1,1),new Point(1,2),new Point(2,0)},
            },

            {

                {new Point(0,0),new Point(0,1),new Point(1,0),new Point(1,1)},
                {new Point(0,0),new Point(0,1),new Point(1,0),new Point(1,1)},
                {new Point(0,0),new Point(0,1),new Point(1,0),new Point(1,1)},
                {new Point(0,0),new Point(0,1),new Point(1,0),new Point(1,1)},
            },

    };


    //Defining COLOURS
    private final Color[] myColor= {Color.CYAN, Color.magenta,Color.orange,Color.yellow,Color.black,Color.pink,Color.red};


    private Point pt;
    private int currentPiece;
    private int rotation;
    private ArrayList<Integer> nextPiece=new ArrayList<Integer>();
    private long score;
    private Color[][] well;



    private void init() {
            well=new Color[12][24];
            for(int i=0; i<12;i++) {
                for(int j=0;j<23;j++) {
                    if(i==0||i==11||i==22) {
                        well[i][j]=Color.pink;
                    }else{
                        well[i][j]=Color.black;
                    }

                }
            }

            newPiece();
        }


    public void newPiece() {
        pt=new Point(5,2);
        rotation=0;
        if(nextPiece.isEmpty()) {
            Collections.addAll(nextPiece, 0,1,2,3);
            Collections.shuffle(nextPiece);
        }
    }

    rotation.
    private boolean collidesAt(int x, int y, int rotation) {

        for(Point p: myPoint[currentPiece][rotation]) {
            if(well[p.x+x][p.y+y]!=Color.black) {
                return true;

            }

        }
        return false;
    }

    private void rotate(int i) {
    int newRotation=(rotation+i)%4;
    if(newRotation<0) {
        newRotation=3;

        }

    if(!collidesAt(pt.x,pt.y, newRotation)){
        rotation=newRotation;

    }
    repaint(); //Some repaint function?

    }

            //move and move only??
    public void move(int i) {
        if(!collidesAt(pt.x,pt.y,rotation)) {
        pt.x+=i;
        }

        repaint();

    }
    public void drop() {
        if(!collidesAt(pt.x,pt.y,rotation)) {
        pt.y+=1;
        }else {
            fixToWell();
        }
        repaint();
        }


    public void  fixToWell() {
        for(Point p: myPoint[currentPiece][rotation]) {
        well[pt.x+p.x]  [pt.y+p.y]=myColor[currentPiece];

        }
        clearRows();
        newPiece();

    }

    public void deleteRow(int row) {
        for(int j=row-1;j>0;j--) {
            for (int i=1; i<11;i++){
                well[i][j+1]=well[i][j];

            }
        }
    }

    //Now we will create Row

    public void clearRows() {
        boolean gap;
        int numClear=0;
        for(int j=21; j>0; j--) {
            gap=false;
            for(int i=1;i<11;i++) {
                if(well[i][j]==Color.black) {
                gap=true;
                    break;

                }
            }
        if(!gap) {
            deleteRow(numClear);
            j+=1;
            numClear+=1;
        }
        }
        switch(numClear) {            //score stuff
            case 1:
                score+=100;
                break;

            case 2:
                score+=300;
                break;

            case 3:
                score+=500;
                break;

            case 4:
                score+=800;
                break;
            }


        } //now we provide function to draw the piece //<>[]{}

        private void drawPiece(Graphics g) {
            g.setColor(myColor[currentPiece]);
            for(Point p:myPoint[currentPiece][rotation]) {
            g.fillRect((p.x+pt.x)*26,(pt.y+p.y)*26,25,25);

            }
        }

        public void paintComponent(Graphics g) {
            g.fillRect(0, 0, 26*12, 26*23);
            for(int i=0; i<23;i++) {
            for (int j=0;j<23;j++)  {
                g.setColor(well[i][j]);
                g.fillRect(26*i,26*j, 25,25);

                }
            }
            g.setColor(Color.WHITE);
            g.drawString("Score:"+score, 19*12, 25);
            drawPiece(g);

        }


    public static void main(String[] args) {



        JFrame f=new JFrame("Tetris002");
        //JPanel panel=new JPanel(); //Added by me
        //f.setContentPane(panel);  //added by me
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setSize(12*26+10, 26*23+25);
        //f.add(panel);
        //f.pack();
        f.setVisible(true);


        final Tetris002 game=new Tetris002();


        game.init();
        f.add(game);



        //Now Controls and Keys
        f.addKeyListener(new KeyListener() {

        @Override
        public void keyTyped(KeyEvent e) {

        }

        public void keyReleased(KeyEvent e) {



        }

        public void keyPressed(KeyEvent e) {
            switch(e.getKeyCode()) {
            case KeyEvent.VK_UP:
                game.rotate(-1);
                break;

            case KeyEvent.VK_DOWN:
                game.rotate(+1);
                break;


            case KeyEvent.VK_LEFT:
                game.move(-1);
                break;

            //case KeyEvent.VK_RIGHT:
                //game.move(+1);
                //break;

            case KeyEvent.VK_SPACE:
                game.drop();
                game.score+=1;

                break;

                }
            }
    });
    new Thread() {
        public void run() {
            while(true) {
                try {
                    Thread.sleep(1000);

            } catch (InterruptedException e) {

                e.printStackTrace();

            }
            game.drop();


            }
        }

        }.start();


        }

}

最佳答案

您是否在控制台中看到任何可能的错误?因为当我运行您的代码时,在此行(在ArrayIndexOutOfBounds方法内部)出现了paintComponent异常:g.setColor(well[i][j]);。您的外部循环是for (int i = 0; i < 23; i++),而well数组是new Color[12][24]。难怪为什么会发生。将循环更改为for (int i = 0; i < 12; i++)将使框架可见。

一些注意事项。


所有的swing应用程序都必须在自己的称为EDT(事件调度线程)的线程上运行。在您的SwingUtilities#invokeLater中调用main,然后让该应用在此处运行。

SwingUtilities.invokeLater(()->{
    JFrame f = new JFrame("Tetris002");
    ....
});

不用创建new Thread,而是使用how can i pause/sleep/wait in a java swing app.进行查看(从代码角度看),使用javax.swing.Timer看起来更好,并且为此类情况创建它是因为该任务将在EDT中运行。用很少的词,可怕的(看起来像代码的)Thread部分变为:

new Timer(1000, e -> {
    game.drop();
}).start();

当您@Override paintComponent时,请始终致电super.paintComponent(g)。让组件“正常”绘制,然后做你的事情:




@Override
public void paintComponent(Graphics g) {
    super.paintComponent(g);
    //My custom painting
}

10-06 14:02
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