我正在使用SDL2 + GLAD在C++中创建OpenGL应用程序。在我的主要功能中,我有以下代码:
#include <iostream>
#include <SDL.h>
#include <glad\glad.h>
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cout << "SDL could not be initialized.";
return 1;
}
SDL_GL_LoadLibrary(nullptr);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_Window *window = SDL_CreateWindow("Hello world", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_OPENGL);
if (window == nullptr) {
std::cout << "SDL could not open window";
return 1;
}
const SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}
printf("OpenGL loaded\n");
printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.0f, 0.5f, 1.0f, 0.0f);
SDL_Event event;
bool quit = false;
while (!quit) {
SDL_GL_SwapWindow(window);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
return 0;
}
但是,运行此命令时,出现以下错误:
Exception thrown at 0x0000000000000000 in TestApp.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
打印
OpenGL loaded
消息,Visual Sutio显示该错误在printf("Vendor:%s\n", glGetString(GL_VENDOR));
行上引发。我已确保在解决方案的属性窗口中正确链接SDL2和GLAD。是什么导致此错误?
最佳答案
Glad Loader-Generator必须由 gladLoadGL
或 gladLoadGLLoader
初始化,紧接着是由 SDL_GL_CreateContext
创建并使其成为OpenGL上下文。
另请参阅OpenGL Loading Library - glad
例如。:
const SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize OpenGL context" << std::endl;
return -1;
}
printf("OpenGL loaded\n");
printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));