我正在尝试使用CGAffineTransform
旋转ImageView。基本上,我想发生的是,每当x坐标增加时,我都希望ImageView再旋转一点。
我进行了数学运算,并希望ImageView旋转每个1.6º
1 x-coordinate
。到目前为止,这是我在gesture recognizer
函数中所拥有的:
@objc func personDragRecognizer(recognizer: UIPanGestureRecognizer) {
let rotationAngle: CGFloat = 1.6
let translation = recognizer.translation(in: rView)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x, y:view.center.y + translation.y)
view.transform = CGAffineTransform(rotationAngle: rotationAngle)
}
recognizer.setTranslation(CGPoint.zero, in: rView)
if recognizer.view?.center == CGPoint(x: 197.5, y: 232.5) {
PlaygroundPage.current.liveView = eeView
}
问题是它是
rotates
到576º bc
的1.6 times 360
。而且它不会一直旋转,只会旋转一次。我希望它不断旋转。如果有人可以提供帮助,我们将不胜感激。非常感谢!!
干杯,
西奥
最佳答案
我不确定我是否完全了解您要实现的功能。这是负责图像旋转的UIView子类的示例。
class CustomView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
let panGR = UIPanGestureRecognizer(target: self, action: #selector(panGestureDetected(sender:)))
self.gestureRecognizers = [panGR]
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var gestureBeginning: CGFloat = 0.0
func panGestureDetected(sender: UIPanGestureRecognizer) {
guard sender.numberOfTouches > 0 else { return }
let touchPoint = sender.location(ofTouch: 0, in: self)
switch sender.state {
case .began:
gestureBeginning = touchPoint.x
print("gestureBeginning: \(gestureBeginning)")
case .changed:
let progress = touchPoint.x - gestureBeginning
print("progress: \(progress)")
let rotationAngle: CGFloat = 1.6 * progress
let view = self.subviews[0]
let rads = rotationAngle * .pi / 180
view.transform = CGAffineTransform(rotationAngle: rads)
default:
break
}
}
}
要在操场上运行:
let imageView = UIImageView(image: #imageLiteral(resourceName: "image.png"))
imageView.frame = CGRect(origin: CGPoint(x: 50.0, y: 50.0), size: CGSize(width: 150.0, height: 150.0))
let containerView = CustomView(frame: CGRect(origin: .zero, size: CGSize(width: 250.0, height: 250.0)))
containerView.addSubview(imageView)
PlaygroundPage.current.liveView = containerView
PlaygroundPage.current.needsIndefiniteExecution = true
关于ios - 使用CGAffineTransform和PanGestureRecognizer旋转ImageView,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/43072661/