我在UIView的自动旋转中遇到问题,它只是一条红线,其宽度为4,高度为横向模式下超级视图高度的一半,而在纵向模式下,高度为4点,宽度为超级视图宽度的一半。您可以在gif中看到问题。当我从横向旋转到纵向时,自动旋转的效果并不平滑且会变形。
这是代码。我究竟做错了什么?
private var myView:UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
myView = UIView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width/2, height: 4))
myView.backgroundColor = UIColor.red
view.addSubview(myView)
myView.center = CGPoint(x: view.bounds.width/2, y: view.bounds.height/2)
}
private func layoutMyView() {
let orientation = UIApplication.shared.statusBarOrientation
if orientation == .landscapeLeft || orientation == .landscapeRight {
myView.frame = CGRect(x: 0, y: 0, width: view.bounds.width/2, height: 4)
} else {
myView.frame = CGRect(x: 0, y: 0, width: 4, height: view.bounds.height/2)
}
myView.center = CGPoint(x: view.bounds.width/2, y: view.bounds.height/2)
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
let orientation = UIApplication.shared.statusBarOrientation
NSLog("View will transition to \(size), \(orientation.rawValue)")
if size.width < size.height {
NSLog("Portrait mode")
} else {
NSLog("Landscape mode")
}
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { [unowned self] (_) in
let orient = UIApplication.shared.statusBarOrientation
self.layoutMyView()
}, completion: { [unowned self] (UIViewControllerTransitionCoordinatorContext) -> Void in
let orient = UIApplication.shared.statusBarOrientation
self.layoutMyView()
NSLog("rotation completed to \(orient.rawValue), \(self.myView.frame)")
})
}
最佳答案
有一些潜在的选择:
在animate(alongsideTransition:completion:)
中,执行关键帧动画以设置动画中间点,这样您就不会最终获得那种好奇的盒子感动画。例如。缩小到4x4的盒子
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
let origin = CGPoint(x: (view.bounds.midX + view.bounds.midY) / 2 - 2,
y: (view.bounds.midX + view.bounds.midY) / 2 - 2)
coordinator.animate(alongsideTransition: { _ in
UIView.animateKeyframes(withDuration: coordinator.transitionDuration, delay: 0, animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.5) {
self.myView.frame = CGRect(origin: origin, size: CGSize(width: 4, height: 4))
}
UIView.addKeyframe(withRelativeStartTime: 0.5, relativeDuration: 0.5) {
self.layoutMyView()
}
})
})
}
这个主题有许多可能的变化。这仍然使视图具有生气勃勃的效果,但是却赋予了它一种“蓄意”的氛围,并且不会失去其“线条”感。
使用
UIView
并更新其CAShapeLayer
而不是使用path
绘制“线”。您可以在过渡过程中运行
CADisplayLink
,然后随着动画的进行将帧更新为所需的帧。除了为
frame
设置动画之外,还可以为该视图的transform
设置动画,并可能以与视图旋转相反的方向旋转它。