我正在尝试将GLM用于游戏项目,但是在使用g++和-std = c++ 11进行编译时,会遇到很多编译错误。

这是我要编译的代码:(取自here)

#include "glm/vec3.hpp"
#include "glm/gtx/io.hpp"
#include <iostream>

using namespace std;
using glm::vec3;

int main () {
    vec3 i_am_zero;

    cout << i_am_zero << endl;
    return 0;
}

我的命令行:
g++ -std=c++11 test.cpp -o test.exe

编译器输出:
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
                 from glm/gtx/../trigonometric.hpp:35,
                 from glm/gtx/../glm.hpp:110,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:166:14: error: 'std::asinh' has not been declared
   using std::asinh;
              ^
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
                 from glm/gtx/../trigonometric.hpp:35,
                 from glm/gtx/../glm.hpp:110,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:185:14: error: 'std::acosh' has not been declared
   using std::acosh;
              ^
glm/gtx/../detail/func_trigonometric.inl:206:14: error: 'std::atanh' has not been declared
   using std::atanh;
              ^
In file included from glm/gtx/../detail/func_exponential.hpp:132:0,
                 from glm/gtx/../exponential.hpp:35,
                 from glm/gtx/../glm.hpp:111,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/func_exponential.inl:43:14: error: 'std::log2' has not been declared
   using std::log2;
              ^
In file included from glm/gtx/../detail/func_common.hpp:455:0,
                 from glm/gtx/../common.hpp:35,
                 from glm/gtx/../glm.hpp:112,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl:229:16: error: 'std::trunc' has not been declared
   using ::std::trunc;
                ^
glm/gtx/../detail/func_common.inl:248:16: error: 'std::round' has not been declared
   using ::std::round;
                ^
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec2]':
glm/gtx/../detail/func_packing.inl:47:55:   required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec2>::call(<unresolved overloaded function type>, const glm::tvec2<float, (glm::precision)0u>&)'
   return detail::functor1<T, T, P, vecType>::call(round, x);
                                                           ^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
                 from glm/gtx/../detail/func_trigonometric.hpp:205,
                 from glm/gtx/../trigonometric.hpp:35,
                 from glm/gtx/../glm.hpp:110,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:58:41: note: static glm::tvec2<R, P> glm::detail::functor1<R, T, P, glm::tvec2>::call(R (*)(T), const glm::tvec2<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
   GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
                                         ^
glm/gtx/../detail/_vectorize.hpp:58:41: note:   no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
In file included from glm/gtx/../detail/func_common.hpp:455:0,
                 from glm/gtx/../common.hpp:35,
                 from glm/gtx/../glm.hpp:112,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec4]':
glm/gtx/../detail/func_packing.inl:105:52:   required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec4>::call(<unresolved overloaded function type>, const glm::tvec4<float, (glm::precision)0u>&)'
   return detail::functor1<T, T, P, vecType>::call(round, x);
                                                           ^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
                 from glm/gtx/../detail/func_trigonometric.hpp:205,
                 from glm/gtx/../trigonometric.hpp:35,
                 from glm/gtx/../glm.hpp:110,
                 from glm/gtx/io.hpp:50,
                 from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:76:41: note: static glm::tvec4<R, P> glm::detail::functor1<R, T, P, glm::tvec4>::call(R (*)(T), const glm::tvec4<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
   GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
                                         ^
glm/gtx/../detail/_vectorize.hpp:76:41: note:   no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'

看来它无法从cmath找到某些函数-但是,如果在包含glm之前包含cmath,这些错误仍然存​​在。

有什么建议吗?

最佳答案

看来这是GLM 0.9.7版的错误。降级到0.9.5为我解决了这个问题。被跟踪为issue 405

关于c++ - GLM无法使用g++/C++ 11进行编译,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/32555468/

10-11 22:41
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