当我按w / a / s / d时,我希望角色向上/向左/向下/向右移动。我认为应该发生的是,例如,当我按d时:


main()将“看到”正在发生的事件
看到我按下了一个键
转到player1.move()
看到钥匙是d
转到Character.move_right(self)
更新x_posx_vel
回到main()
转到player1.display()
在更新的x_posx_vel所在的位置绘制一个矩形
更新画面
“滴答滴答”


不过,这显然没有发生。我在哪里误解发生了什么?

import sys
import pygame


class Character(object):
    def __init__(self, surface, x_vel, y_vel, x_pos, y_pos):
        self.surface = surface
        self.x_vel = x_vel
        self.y_vel = y_vel
        self.x_pos = x_pos
        self.y_pos = y_pos
        self.size = (5, 20)

    def move_right(self):
        self.x_vel += 5
        self.x_pos += self.x_vel

    def move_left(self):
        self.x_vel -= 5
        self.x_pos += self.x_vel

    def move_up(self):
        self.y_vel -= 5
        self.y_pos += self.y_vel

    def move_down(self):
        self.y_vel += 5
        self.y_pos += self.y_vel

    def move(self):
        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_w:
                    Character.move_up(self)
                elif event.key == pygame.K_a:
                    Character.move_left(self)
                elif event.key == pygame.K_s:
                    Character.move_down(self)
                elif event.key == pygame.K_d:
                    Character.move_right(self)
        self.character = pygame.Rect((self.x_pos, self.y_pos), self.size)

    def display(self):
        pygame.draw.rect(self.surface, (255, 255, 255), self.character)

pygame.init()

screen = pygame.display.set_mode((640, 480))
screen_rect = screen.get_rect()

clock = pygame.time.Clock()

fps = 30


def main():
    while True:
        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                else:
                    player1 = Character(screen, 0, 0, 200, 200)
                    player1.move()

        player1.display()

        pygame.display.update(screen_rect)
        clock.tick(fps)

if __name__ == "__main__":
    main()

最佳答案

总结可能的错误:

正如@tobias_k指出的那样,您的事件已被使用。可以这样解决

def move(self, event):
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_w:
            ....

def main():
    player1 = Character(screen, 0, 0, 200, 200)
    while True:
        for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()
                else:
                    player1.move(event)


第二,将角色的创建移出主循环

def main():
    player1 = Character(screen, 0, 0, 200, 200)
    while True:

关于python - 为什么我的玩家角色不会移动?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/20956120/

10-14 19:11
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